

Question - Racing
shooter?? How does that work then?? I don't get
it..
Answer - Taking control
of one of eight contestants blast your way
through from the Start to Finish Line of each
course, attempting to bash your opponents into
obstacles and dangers. There is no actual
'throttle' control button, but you can increase
your 'speedo' (see bottom left of game screen)
and accelerate by pushing up on the joystick and
moving as far upscreen as possible. Decreasing
speed can be achieved by doing the opposite
action. A 'turbo-boost' option is also available
by holding down the fire button for a few seconds
- unfortunately this leaves you unable to fire at
enemy attackers (although you can still use one
of your limited supply of 'smart-bombs'). Prior
to the 'Winning Post' a monster boss makes an
appearance which you must defeat to pass..
Obviously you must try to knock it out ASAP in
order to keep up with the other racers in the
game... Winning a race is a finely tuned
balancing act between holding off enemy attacks
in order to increase speed and the need to kill
the more dangerous baddies and bosses as soon as
possible, and the competitive edge against the
CPU racers (a league points system is used across
all the races in the game) makes for a very
compulsive and unique experience. There's nothing
like winning the final 'Kingdom Grand Prix' stage
to take the league by just pipping your closest
rival at the finish-line with your last remaining
smart-bomb after a particularly hairy blast and
boss fight during the final lap of the game.
Definitely one of most underrated but ultimately
exciting and in the long-term satisfying Saturn
shooters.. so don't let the racing 'theme' put
you off!!
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(ABOVE) Course No.1 'Basalna City'.. and they are off!
Only to be held up by an
enormous boss at the final hurdle.. sheesh!! Someone
should call a Steward's Enquiry..

(ABOVE) One of the second stage courses - 'Air Circus'.
Dunno why it's called that,
can't see any clowns or a Big Top.. just lots of wood and
water, plus the odd boss..
 
(ABOVE) The
'Crossfire' course of the third stage of the game.. Dark
and brooding battleships
above a crimson sky hamper your progress. Very
atmospheric this bit. And the boss at the
end is a right old git.. Stray beneath that enormous..
er.. slightly phallic cannon at your peril..

(ABOVE) On the left you can see the Dracula boss of the
'Outcast Castle' stage. This bloke
is a hoot, every few seconds while you are fighting him
he stops to chomp on a young maiden
that his butler wheels along the bottom of the screen to
him! (Right) This green-blob boss
returns from Mahou
Daisakusen!
 
(ABOVE) Some of the nastiest yet most impressive bosses
are situated towards the end of the
game (left) An enormous and beautifully detailed floating
gunship from the 'Strato Storm' level and
(right) this fantastic killer 'medieval' S.D.I. boss!
Inspired perhaps by a similar boss in Soukyuguerntai?!
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