GUY FAWKES
from Home Computing Weekly, 1st November 1983

Will you do better than Guy?

Guy Fawkes failed to change history with gunpowder. Now's your chance to try
with either model Of the Spectrum. David Nowotnik explains the plot.


If you have ever wanted to change history, here's your chance to try. While
we're about to celebrate Guy Fawkes' abortive attempt blow up the Houses of
Parliament, you could take the part of Guy in my game for the Spectrum. It
will work on both the 16K and 48K models and, if you do your work, you could
convert Parliament into a pile of rubble. When you have finished typing the
program into your Spectrum, SAVE it on tape first.

The program contains a short machine code routine; although there is a check
line to prevent the program running should you have made a mistake in
entering the machine code numbers (line 5000 onwards), there's always a
chance that you could slip through this net even if you have made a mistake.

When you RUN the program, the screen will stay blank for a few seconds while
the variables and machine code are being set up. If you get a STOP message
before anything appears on the screen, then check the machine code DATA
lines. If everything is OK, then a plan of the basement of the Houses of
Parliament will be drawn on the screen. On the left is the lawn in front of
the building, the entrance is the break in the blue wall, halfway down the
screen.

You'll see that the basement is made up of lots of small rooms. Guy has hired
the centre room on the far right of the screen. At the start of the game,
this room has a red box in it, with the number zero in the box. Guy is
standing by his barrow (the magenta rectangle) on the lawn just by the
entrance to the building.

Your mission is to guide Guy through the corridors of the building to the
room in which the bombs will be placed. If you manage to get Guy to stand next
to the red square in this room, then the number in the box increases by one to
indicate that another bomb has been deposited. Guy then has to go back to his
barrow (and stand on the white square at the end of his barrow) to pick up
another bomb. He has to try to get a total of 10 bombs to this room. If you
succeed, then Parliament is destroyed. You control Guy with the 5,6,7, 8
keys, his movements being in the direction of the arrows on those keys.

Inside the building is a lone unsuspecting guard. As he patrols the basement
area, he keeps a sharp look-out for any intruders. If you happen to wander
into his sight, then he will command you to stop. If you are carrying a
bomb, arrest is inevitable. However, if there is no suspicious evidence on
you, there is a chance that he will allow you to proceed. Be sure to get out
of his sight quickly otherwise he may change his mind. If he spots you a
second time, there is no way that he will let you go. Of course, if he sees
the bombs in Guy's room, Guy's plot is discovered and his arrest will follow.

You may change history on screen, but be sure to enjoy the celebration of
history's real outcome on November 5th.

