SINCLAIR PROGRAMS, June 1984
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ACID RUN - Robert Courtney (Sinclair Programs-June 84-Page 21)

WHILE WORKING in a laboratory experimenting with a new jar of acid, you have
made the jar explode and the contents pour out. Using the laser which runs
along the bottom of the screen you must fire at the acid, using "1" to pre-
vent it seeping through the floor. When the acid hits the ground you will die.
Each time you fire the laser you lose five points, 15 points are gained for
hitting the acid, and if your score reaches "0" the laser runs out of energy.
 Acid Run was written for the 16K Spectrum by Robert Courtney of Isleworth,
Middlesex.


This info file was typed by Michael Bruhn 7/6-1998


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CIGARETTE DOWSER - John MaCrory (Sinclair Programs-June 84-Page 48)

CIGARETTE DOWSER is an original program, written for the 16K Spectrum by John
McCrory, aged 14, of Belfast, N.Ireland. You have to save Fred, a heavy chain
smoker, from the effects of smoking. Another 10 cigarettes could prove fatal
for him. Shoot at the tip of the cigarette using the "0" and use "5" and "8"
to move left and right.


This info file was typed by Michael Bruhn 7/6-1998


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EARTH DEFENCE
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PREVENT the fast-working aliens from building 250 bases in the sky by hitting
them with your missile. Each missile is released automatically but needs to
be guided into the aliens using keys "5" and "8". Ten bases are destroyed for
each alien hit. Earth Defence was written for the 16K Spectrum by Marc
Fanciullacci of Ickenham, Middlesex.


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HARVEST - Robert Beiley (Sinclair Programs-June 84-Page 24)

YOU ARE a farmer and have to harvest the corn on your land. There are trees
and rabbits which must be avoided, as they will cause irreparable damage to
your combine harvester. Be careful not to go off the screen, as that will
cause the game to end. Use the cursor keys to move the combine harvester.
 Harvest was written for the 16K Spectrum by Robert Beiley, aged 10, of
Billericay, Essex.


This info file was typed by Michael Bruhn 7/6-1998


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LADDERS - Christopher Sully (Sinclair Programs-June 84-Page 19)

THE OBJECT of Ladders is to race along the corridors and climb the ladders to
reach the monsters at the top of the house. As each monster is killed it re-
leases an invisible gas which decreases your time rapidly. After killing the
monsters you have to go through the door at the bottom of the corridor to
reach the next screen. There are nine levels and the higher the number the
faster the time ticks away.
 Ladders was written for the 16K Spectrum by Christopher Sully of Newport,
Gwent.


This info file was typed by Michael Bruhn 7/6-1998


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LANDING STRIP
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AS PILOT of the Spectra you must make 10 successful landings on the landing
strip. Your fuel, altitude and velocity are displayed and you must use the T
key to fire your retro-thrusters. The better the landing, the more money you
will be paid. Landing Strip was written for the 16K Spectrum by Christopher
Sully, of Newport, Gwent.


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LETTER BOX - Pushkar Dadarkar (Sinclair Programs-June 84-Page 25)

THERE ARE five levels of play in Letter Box, level five being the fastest. As
soon as a letter appears in the box in the centre of the screen you must press
the corresponding letter on the keyboard. You do not lose a life for pressing
an incorrect letter but you will lose a life if you do not press the letter
shown in the time limit. The score, level and number of lives are displayed
on the screen.
 Written for the 16K Spectrum by Pushkar Dadarkar of Ickenham, Middlesex.


This info file was typed by Michael Bruhn 7/6-1998


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MANOR GROUNDS
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YOU ARE in the grounds of a manor house and must search for the gate to go on
to a more difficult screen. That is not so easy as it may seem as you have to
avoid the electric dustbins littered around the grounds and also the
electrified fence. If you run out of energy you will lose one of three lives.
Use "Z" to move left, "X" to move right and "H" to go up. Due to a lack of
energy you cannot move backwards. Manor Grounds was written for the 16K
Spectrum by Martin and Chris Mann, aged 13 and 12 respectively, of Sea Mills,
Bristol.


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SHORE BATTERY - Philip Robinson (Sinclair Programs-June 84-Page 23)

HIT THE DESTROYER from your post by firing at it. The position of the destro-
yer will be shown on the screen and you must input the angle and strength of
your shot. If you miss the destroyer and your shot stays on the screen the
ship will launch a deadly missile at you but if the shot stays off the screen
the destroyer will not return fire, although you will not score points. You
have to defend yourself 10 ships to gain top marks.
 Shore Battery was written for the 16K Spectrum by Philip Robinson, aged 13,
of Darlington, Co. Durham.


This info file was typed by Michael Bruhn 7/6-1998


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SUFFERIN' SOCCERCASH
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IN CHARGE of the finances of your football club, you are responsible for
buying and selling players, paying bills, and settling all debts before the
end of the season. Sufferin Soccercash was written for the 16K Spectrum by
Stephen Robertson of Tremorfa, Cardiff.


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SUN KING - Christopher Powton (Sinclair Programs-June 84-Page 16)

MOVE your laser base left and right with keys "6" and "7" and catapult mis-
siles into space using "0". You must fire at the Sun King as it passes and
attempt to reach as high a score as possible before you run out of laser po-
wer and the Sun King wins again.
 Written for the 16K Spectrum by Christopher Powton of Shildon, Co. Durham.


This info file was typed by Michael Bruhn 7/6-1998

The program listed had a fault in line 150:5. This has been corrected.


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