COUNTING CATS (Spectrum)
by Carl Gray
from Sinclair User 28 (July 1984)

[not yet available]


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


LUFTWAFFE
by Jason Currie
from Sinclair User 28 (July 1984)

Re-live the nail-biting tension of the Battle of Britain in Luftwaffe by
Jason Currie of Thame, Oxfordshire for the 16K ZX-81. It is a strategic
game in which you must counter the waves of Luftwaffe bombers by deciding
how many aircraft to scramble against them. You must also decide where
to spend your slim budget to best advantage. Will you buy more aircraft
or repair bombed factories and airfields?


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


THE WIZARD
by M Gordon-Kerr
from Sinclair User 28 (July 1984)

Wizard, The - M.Gordon-Kerr (Sinclair User-July 84-Page 71)

THE WIZARD by M.Gordon-Kerr of North Humberside is a text adventure for the
48K Spectrum. As usual in such games you must explore the various locations
and use the objects you find to advance your quest, in this case with a view
to killing the mad wizard of the west.
 The program listing is in four parts. The first prints the instructions for
the game. When you have typed it in, save it by typing GOTO 140. Then enter
the second listing and save it with GOTO 9999.
 The next two listings are data arrays. Type in the first and RUN. It will
enter the data into an array and then SAVE itself; all you have to do is
switch on the tape recorder when told to do so. The same procedure applies
to the final listing. All you need to do is type LOAD"" to get the first pro-
gram and the others will load automatically.

This info file was typed by Michael Bruhn


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


MAZE CHASE (Ghosts)
by P.A. Charter
from Sinclair User 28 (July 1984)

Ghosts for the 16K Spectrum by P.A. Charter of Salisbury, Wiltshire is
an arcade game which requires a little logical thought to win. You have
to negotiate a maze while avoiding two ghosts who will attempt to block
you from the exit. When you have typed in the program, save it by using
GO TO 9990 and the program will then auto-run when it has been loaded
from tape.

This program uses special graphics characters, explained on page 67.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


STELLAR FIGHTER
by J Wadie
from Sinclair User 28 (July 1984)

In the fast-moving arcade game Stellar Fighter for the 48K Spectrum from
J Wadie of Chester you must pilot your ship through space, shooting down
the aliens and, finally, perform a docking manoeuvre. The screen shows
the view from your cockpit and the status indicators display damage,
Phasor levels and information describing your enemy. Full instructions
are included in the program. 

Graphics instructions are given in detail on page 67.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


DARK FOREST
by David Batey
from Sinclair User 28 (July 1984)

This month's Cambridge Awards program is from 14-year-old David Batey of
Bedlington, Northumberland and should provide some light relief from the
fiendish complexity of the previous two games in the series. In Dark
Forest you may be called on to meet Dracula, battle a werewolf, or play
Russian roulette with poisoned cocktails. A rather unlikely knight in
shining armour awaits to rescue you and the program will appeal partic-
ularly to some of our younger readers.

The program is in two sections. The first is the main program, and the
second contains user-defined graphics data. Enter the first listing and
save it using the instruction SAVE "DF" LINE 9999. Then enter the second
listing and RUN it. When you have done this, save it with SAVE "gr" CODE
USR "a",21*8. The program runs on a 16K Spectrum but if you have a 48K
machine you could combine both programs easily.

Graphics instructions are explained in detail on the first page of
Program Printout, page 67.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


FIRES
by Ari Vidar Johanssen
from Sinclair User 28 (July 1984)

Ari Vidar Johanssen of Reykjavik, Iceland sent an arcade game for the
16K Spectrum. As the title suggests, you have to move round a network of
paths keeping the home fires burning with your torch. Take care not to
walk off the path or get burned by the fires. There are five levels of
difficulty.

Graphics instructions are explained on the first page of Program
Printout.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


GRAFIK ADE (Graphics Aid)
by N.P. Haddock
from Sinclair User 28 (July 1984)

Graphics Aid from N.P. Haddock of Sittingbourne, Kent is a utility
program for the ZX-81 with 16K RAM pack enabling you to draw circles and
ellipses or lines to create screen pictures. Before entering the program
you must POKE 16389,121. [and NEW. JimG] The program contains a short
machine code routine at line 7000 which is loaded into the REM statement
at line 1 when the program runs, so make sure there are 38 spaces in the
1 REM statement.


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


--
Another Fine Product transcribed by:
Jim Grimwood, Weardale, England (http://www.users.globalnet.co.uk/~jimg/)
--
