Zebbedy - Vincent & Peter Li (Your Computer-May 84-Page 156)

HE WISHES HE WERE BACK ON THE 'MAGIC ROUNDABOUT' NOW THAT HE'S MET VINCENT
AND PETER LI'S SPECTRUM UFO'S.

This program is a mixture of machine code and Basic and runs on the 16K and
48K ZX Spectrums.
 The object of the game is to move your Zebbedy up a series of continuously
shifting platforms. This is done by jumping through the holes which appear.
To avoid falling through them and suffering an agonising death, you can move
him either left or right.
 At the beginning of the game you will have only to jump the platforms. When
you reach the top platform you should proceed to strike a bell on the top left
hand corner of the screen with the provided hammer. This will gain you bonus
points and entry into the next round of the game where you will encounter a 
UFO - which, like all the obstacles in the game, you must avoid - flying 
across any one of the platforms. To enter the next round you sound the bell
again.
 In this round you avoid, not another UFO, but a swooping robot which can lose
you some lives if you are not careful.
 If you get to enter the last round you'll be up against a two-gunned extra-
terrestrial, bobbing up and down in the centre of the directions between the
platforms.
 These rounds are repeated, if you're lucky to survive through the first.
 Key 1 to move Zebbedy left.
 Key 2 to move Zebbedy right.
 Key 0 to jump.
 Initially, you are assigned five Zebbedies to amass a high score. For every
successful or attempted jump you are awarded 50 points. An extra 500 points
are gained as bonus every time you succeed in striking teh bell.
 A Zebbedy is lost every time you fail to avoid the holes in the platforms or
the obstacles. The game will end when all your men have been used up.
 The program comes in three parts: Basic, user-defined characters and machine
code.
 The order of programming is as follows:
 1.Type in the machine code loader in figure 2. Run and enter code from figure
   3.
 2.Using the UDG loader in figure 4, enter the code from figure 5.
 3.Write in the main program in figure 1.
 4.Finally, save the lot by entering:
        SAVE "ZEBBEDY" LINE 10
        SAVE "GRAPHICS"CODE USR "A",168: SAVE "ZEBCODE" CODE 32000,160
   and verify them.
 The machine code used in the game consists of two self-written routines. The
first scrolls with wrap-around specific lines by one character either left or
right and the second adds animation to selected user-defined graphics.

TYPE: Arcade (Jumping Jack)


This info file was typed by Michael Bruhn

