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Rabbibunnies. A peaceful race, who co-exist with the races of Twinsun happily. Rabbibunnies are highly evolved rabbits, with high running speeds, and great heights (Most are extremely tall). Allegedly the female Rabbibunnies are well endowed. Not my words. The Resistance in the first game was made up by a lot of Rabbibunnies. Most are extremely clever, and can be helpful, as well as have a way with words.

Bunny.

Bunny.

Location: Inner Chamber, School Of Magic.

Right then. A wonderful name, to go with a wonderful looking animal (sic). That's right her name's Bunny. All she does is stand in the school of magic in the White Leaf Desert saying thick stuff to the Master Wizard there ( Twinsen's Weather Wizard Master ). Talk to her, but just for fun!

Old Wise Man.

Wise-Man.

Location: On top of the Hacienda, charming a snake.

This guy has lived on The White Leaf Desert since Little Big Adventure 1. He still plays the magic flute you gave him there too (The flute enabled flowers to grow, and water be produced in the arid desert, thus allowing settlement there). Although LBA2 is only meant to be set months after LBA1, the Wise-Man seems to have aged ten-fold. Talk to him, he can help you when it comes to the school of Magic (To get to him, go into the ladies Sauna to get the Hacienda owner away from his bar, then duck behind the bar, and up the ladders, he's there).

Felix.

Felix.

Location: Citadel Island Port (Lupin-Bourg)

Felix. In the first game he provided you with transport to The White Leaf Desert. Formed a meager part of the Resistance against FunFrock. Charged you for his services. Talk to him to find out some stuff about the Trälu, greatly exaggerated, but stuff non-the-less.

Raph.

Raph (Ralph in the French Version)

Location: Imprisoned in the cliffs of Lupin-Bourg First, later in Lighthouse.

Raph, I personally think someone missed the L out of Ralph, especially because he's called Ralph in Versione Francaise. Basically his job is to make sure the lighthouse flashes (oo-err). He plays music with two others from Lupin-Bourg, that is when he hasn't been captured by a big monster, and bunged in some cliffs. Get him out of the cliffs, and then your Master can use the Lighthouses vantage point to cast the storm away.

Tim.

Tim.

Location: Chez Luc (Bar in center of Lupin-Bourg).

He's been a waiter since LBA1. Nice steady job, clever lad. Can't stand up for toffee (watch him on the stairs) but serves a mean drink (when he isn't nabbing it himself ).Can prove quite useful at times.

Bersimo.

Bersimo.

Location: Weather-Wizard Tent (Citadel Island), School Of Magic (Desert Island/White Leaf Desert), Dark Monk Statue (Zeelich).

This is your master, under who you're learning magic. I don't know why but you are. He proves helpful, especially for ridding storms. Also he helps you through your different levels of Magic at The School Of Magic. Always talk to him, helpful chap.