Weather Rules

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Weather Rules and Effects

By Paul Beck

Seasons

Spring

17th Nachexen to 17th Sigmarzeit

Summer

18th Sigmarzeit to 16th Nachgeheim

Autumn

17th Nachgeheim to 17th Kaldezeit

Winter

18th Kaldezeit to 16th Nachexen

Weather Chart

To determine the weather for any given day, roll D100 and consult the appropriate column for the time of year.

You can add additional modifiers to take into account the terrain, for example you may wish to add +30 if in the mountains, to try and ensure that it snows as it should do. You are free to ignore the rolls and impose your own weather, indeed in the mountains it may snow all year round once above the tree line.

 

Spring

Summer

Autumn

Winter

Heatwave

-

01-15

-

-

Hot

01-05

16-25

01-05

-

Sunny

06-15

26-40

06-10

01-05

Bright

16-25

41-60

11-25

06-10

Breezy

26-30

61-70

26-30

11-20

Dull

31-40

71-75

31-40

21-30

Mist

41-45

76-80

41-50

31-40

Windy

46-50

81-85

51-60

41-50

Overcast

51-55

86-90

61-70

51-60

Light Rain

56-65

91-95

71-75

61-65

Heavy Rain

66-75

96-00

76-80

66-70

Fog

76-85

-

81-90

71-75

Sleet

85-90

-

91-00

76-80

Snow

91-00

-

-

81-00

For the following day there is a 25% chance in the Spring or Autumn and a 33% chance if in Summer or Winter, that the weather will be the same as the previous day, if not, then roll on the table again for the new weather conditions.

Effects

Heatwave and Hot

¨       When wearing mail or plate armour (excluding all shields), The Player must make a T Test for each full hour the Character is in full sunlight.

·         Each time a Test is failed they loose -1/-10 from all characteristics due to heat exhaustion.

·         Each time a Test is passed there is a cumulative -10 modifier for the next Test. This modifier is cleared after a failed Test.

¨       Once the Character's S reaches 0, any further T Test failures indicate that the Character has lapsed into unconsciousness for D6x10 minutes.

¨       Once the Character's T reaches 0, the Character automatically looses -1/-10 from all Characteristics every hour.

¨       Once the Character's W reaches 0, the Player must roll on the Sudden Death Critical Hit Chart to avoid death from exposure.

¨       Characteristic losses can be recovered at a rate of +1/+10 per full hour of rest in a shady and cool area.

NOTE: If Hot, substitute all references to each hour for four-hours.


Mist

¨       Visibility over land or water drops to D100 yards in daylight or D100/2 at night, until the mist clears. (Night Vision still functions as normal).

¨       Every four hours there is a chance that it will lift, get thicker, or clear completely

·         Roll on the following chart:

D10

Effect

1-6

Roll D100 or D100/2 again - the new result is the new visibility in yards.

7-0

The mist clears. Visibility is back to normal. Weather becomes Dull.


Fog

¨       Visibility over land or water drops to D6x10 yards in daylight or D3x10 yards at night, until the fog clears. (Night Vision still functions as normal).

¨       Every four hours there is a chance that it will lift, get thicker, or clear completely

·         Roll on the following chart:

D10

Effect

1-6

Roll D6x10 or D3x10 again - the new result is the new visibility in yards.

7-0

The fog clears. Visibility is back to normal. Weather becomes Dull.


Light and Heavy Rain and Sleet

¨       In Heavy Rain or Sleet, visibility will drop to D100 yards in daylight or D100/2 yards at night. (Night Vision works as normal).

¨       The Player must make a T Test for every two hours the Character is in Heavy Rain or Sleet. (Wearing a waterproofed coat gives a +10 Bonus for the first Test only)

·         Each time a Test is failed they loose -1/-10 from all characteristics due to exposure.

·         Each time a Test is passed there is a cumulative -10 modifier for the next Test. This modifier is cleared after a failed Test.

¨       Once the Character's S reaches 0, any further T Test failures indicate that the Character has lapsed into unconsciousness for D6x10 minutes.

¨       Once the Character's T reaches 0, the Character automatically looses -1/-10 from all Characteristics every hour.

¨       Once the Character's W reaches 0, the Player must roll on the Sudden Death Critical Hit Chart to avoid death from exposure.

¨       Characteristic losses can be recovered at a rate of +1/+10 per full hour of rest in a warm and sheltered area.

¨       After each two-hour limit any water-perishable items, which are not carried in a waterproof protection, may be damaged and/or ruined.

·         This includes metal items that are not protected, such as weapons and armour. These will loose 1 Durability Point per two hours.

·         Other items carried in a non-waterproof container have a 100% chance of being ruined after tow hours. For example, food rations that are not in a waterproof container will be unsuitable for consumption after two hours. Any kind of paper (parchment, scrolls, books, etc) will be ruined.

·         Items carried in waterproof containers have a cumulative 10% chance of the above damage per two hours.

¨       After each two hour interval there is a 50% chance that the Rain or Sleet will stop, and the weather will become Overcast.

NOTE: If Light Rain, substitute all references to two hours for four hours.


Snow

¨       In Snow, visibility will drop to D100 yards in daylight or D100/2 yards at night. (Night Vision works as normal).

¨       The Player must make a T Test for every two hours the Character is in Snow. (Wearing a waterproofed coat gives a +10 Bonus for the first test only, as does wearing fur-lined clothing. Wearing both gives a +20 Bonus)

·         Each time a Test is failed they loose -2/-20 from all characteristics due to exposure.

·         Each time a Test is passed there is a cumulative -10 modifier for the next Test. This modifier is cleared after a failed Test.

¨       Once the Character's S reaches 0, any further T Test failures indicate that the Character has lapsed into unconsciousness for D6x10 minutes.

¨       Once the Character's T reaches 0, the Character automatically looses -1/-10 from all Characteristics every hour.

¨       Once the Character's W reaches 0, the Player must roll on the Sudden Death Critical Hit Chart to avoid death from exposure.

¨       Characteristic losses can be recovered at a rate of +1/+10 per full hour of rest in a warm and sheltered area.

¨       After each two-hour limit any water-perishable items, which are not carried in a waterproof protection, may be damaged and/or ruined.

·         This includes metal items that are not protected, such as weapons and armour. These will loose 1 Durability Point per two hours.

·         Other items carried in a non-waterproof container have a 100% chance of being ruined after tow hours. For example, food rations that are not in a waterproof container will be unsuitable for consumption after two hours. Any kind of paper (parchment, scrolls, books, etc) will be ruined.

·         Items carried in waterproof containers have a cumulative 10% chance of the above damage per two hours.

¨       After each two hour interval there is a 50% chance that the Snow will stop, and the weather will degenerate into Light Rain.