"You are surprised, Holm'ka?", said the figure that had identified himself as Dreadmaster Sollar. Holm'ka was, in fact, more than surprised - he was speechless. He had always been told that he would be with Th'Sollar in death, but he had never really believed it. He now knew that it was in fact true. Looking around he could see the High Elf Keeper of the Chronicles smiling. The idea that this Elf was laughing at him was enough to snap him out of his state of confusion. "Lord Sollar," said Holm'ka. "I am honoured to serve." "You have served me well throughout your life, Holm'ka, and now you will serve me after your death. But come with me. I will show you some of the sights of Geddon." Dreadmaster Sollar saluted the Keeper of the Chronicles, who returned the gesture. Ceremony over, the High Elf returned to the Tower. Sollar gestured to Holm'ka to walk alongside him. "You are now a member of the Dreadarmies, Holm'ka," said Th'Sollar as they walked through the city streets. "More specifically, you are a Dreadknight of Fist Sollar." As Holm'ka listened he looked around. This city was like no other he had ever seen. In appearance, it was like any other, other than that everything was black as ebony, but it had a different feel to it than anywhere he had ever been before. As he looked around, he saw that blacksmiths charged nothing for their wares and that the taverns gave away their ale for free. He smiled as he remember Elfiran - owner of the Angry Porcupine - he would not like it here. "All people in Geddon work for the joy of serving the Great Lord," said the Father of all Werre. "He provides all food and other necessities so that money is not needed. People can take pride that their wares have been chosen because of their quality, not their price." Holm'ka looked at his Dreadmaster in surprise. "I know what you are thinking as you think it, Holm'ka," he said. "There is a sort of telepathy between a Dreadmaster and his Dreadknights over short distances, and between the Dreadlord and the Dreadmasters, again over short distances. That way runners and bannermen are not required in battle. Just another of the great gifts given us by the Great Lord. At the moment I can hear your every thought. Eventually you will learn to control it so that I only know what you want me to know." The two of them stopped outside a building. The Dreadmaster pointed at it. "This is the barracks of Fist Sollar," he said. Again, Holm'ka looked around. "Yes," said Th'Sollar again answering Holm'ka's unasked question. "It is larger than the other barracks. That is because Fist Sollar is larger than the other Fists. All other Fists have a maximum of one hundred Dreadknights. Fist Sollar currently holds five thousand, three hundred and eleven Dreadknights, including yourself. Why? Because to us is given a special task that requires many. What is that task? I shall tell you that shortly. You will live here. Even now, a room is magically being constructed for you. By nightfall it shall be ready. Come along. There is much still to see." Lord Sollar again led Holm'ka into the bustling city. "You were wondering about out task," said the Dreadmaster as they walked. "When the first Werre died and was offered a place in the Dreadarmies, the Great Lord noticed something that surprised even me. The fact that there was no magicka within his being allowed him to detect Daedra. Because of this, Fist Sollar are the security of Geddon. Our main task is to make sure that new recruits are not Daedra in disguise. We also control the Labyrinth that is the test for new, living recruits. Finally, we are the defence of Geddon. From time to time, it is necessary for differing numbers of Fists to leave Geddon - but Fist Sollar never leaves. We shall only leave this city when the Final Battle comes. Currently there is one Fist in Tamriel, a Dreadmaster and the Dreadlord in Oblivion and a couple of Fists in other dimensions that the Daedra hope to make like Oblivion. We do not only protect Tamriel, but all other dimensions that touch Oblivion. "Tomorrow you will go into training. Before you can perform your duties, you must learn how to accurately open Windows, control your telepathy and several other things. Yes, you can open Windows. They are not a thing of magicka, but of Divinity. The only limit to their creation is that you must have been to the place you wish to go to before and you must be able to concentrate. There are rumours that it is possible to stop a Window opening, but the things that can do this are rare. As far as we know only Daedra Princes and Counts are capable, and Counts sometimes have problems if the opener is strong. The Dreadlord could open a Window if a Count tried to stop him, but it would be dangerous for him. "That will be the most important part of your training, for Windows can be dangerous. Allow me to demonstrate." With these words the Dreadmaster opened a Window before him. Through it Holm'ka could see a strange land that he did not recognise. Dreadmaster Sollar drew a tanto from somewhere within his armour and used it to press against the side of the Window. The tanto snapped as if it had been a piece of paper run along an axe. "Windows are very sharp and can therefore be used as weapons if you so wish, though the need is rare and the death unpleasant. When opening one, a resistance will be felt if it would be dangerous to open it, giving the opener a chance to change the location slightly. Of course, this resistance can be ignored…" Holm'ka gulped quietly. "Come, for tonight there will be a celebration to welcome you…"