All characters begin the creation process at Rank 1 in each of the Rings and Traits. A character's Rank in a Ring is equal to the Rank of the lower of its two Traits, so a character with a Stamina of 4 and a Willpower of 2 would have an Earth of 2. At Character Generation, it costs 6 to raise a Trait, or 10 to raise the Spirit Ring - no Trait or Ring may go above 3 at Character Generation unless it is a Racial Trait, in which case it may be raised as high as 4. During gameplay, it costs 5*(Desired Rank) to raise a Trait or 10*(Desired Rank) to raise the Spirit Ring. You cannot raise a Trait or Ring more than once per gameplay session.
Earth
Earth is the element of passive strength, resistance
and fortitude. The mountain is the symbol of Earth. It is quiet, dignified
and eternal. All life blossoms from the Earth and one day must return to
it. It is the element of healing, regeneration and renewal.
Stamina - Stamina represents a character's "wind".
A long-distance runner has a high Stamina, as well as a champion swimmer.
The higher a character's stamina, the longer he can press his physical
reserves to the limit.
Willpower - Willpower represents a character's
ability to say "No". Just as Stamina is the ability to resist physical
distractions, Willpower is Stamina's mental counterpart. Willpower also
helps a channeler fight the addiction.
Water
Water is the element of strength. Unlike the passive
strength of a mountain, the river cuts away at the mountain. The ocean
crashes on the shore, and the storm pounds down on the earth, unrelenting
in its rage. But water is also the element of clarity. Water is pure, and
it is this purity that washes away taint and deceit.
Strength - A character's ability to lift, carry
and push and hold fast is represented by his Strength. It is, in the simplest
terms, raw physical power. Strength is the Trait that detemrines how much
damage a character can deal out in combat.
Perception - Perception is a character's ability
to perceive the world around him using the five senses. Characters with
a high Perception are able to pick up minute details and slight differences.
Perception is also important in recognising what another channeler is weaving.
Fire
Fire is the element of active energy. It is the element
of activity, motion, action and force. It is also the element of inspiration
,illumination and clear thought.
Agility - Agility is the ability to move with
style and grace, to be able to control one's actions. Characters with a
high Agility are able to make complicated and coordinated movements with
ease.
Intelligence - Intelligence
is the ability to acquire and apply knowledge; a character's ability to
gather and process information. The higher a character's Intelligence,
the faster he wil be able to put facts together, solve puzzles and think
clearly. Intelligence also helps a channeler perform more complex and more
powerful weavings.
Air
Air is the element of intuition. No one can see the air,
but everyone can feel its effects. Air represents all the forces that are
not seen, but are known to be present. It is also the element of storms.
It is the element of both subtlety and unpredictability. Those with a high
Air Ring are attuned to things that can only be felt and known (rather
than understood, which is very different), and will be able to react quickly
to unexpected situations.
Reflexes - A character's Reflexes represent how
quickly he can react to sudden stimuli. A character with a high Reflexes
can act almost without thinking.
Awareness - A character's Awareness Trait represents
his intuition and empathy. If a character has a high Awareness, he wil
be a "quick-read", sensitive to the emotional states of others. But awareness
goes a little further. Because a character with a high Awareness is able
to sense the moods and attitudes of others, he is also able to play off
those impressions. A character with a high Awareness can be very charismatic
when he needs to be. Awareness also helps channelers notice weaves that
are already in place.
Spirit
In essence, all Rings are the same Ring: Excellence.
The five elements are like five facets on the same gem. It's difficult
to pin down a single pair of virtues for each of the elements. It's easy
to interpret Earth as Strength, or point out the flexibility of Water.
Spirit is unlike any of the other Rings, for it represents
the character's ability to use all Rings as a single Ring. The higher a
character's Spirit, the more he understands that all elements are the same
element. He sees the strength of Earth, the adaptability of Water, the
intuitive action of Fire and the graceful eloquence of Air. Accordingly,
Spirit has no Traits.
Characters start the game with a number of Spirit Points
equal to their Spirit Ring. When a player spends a Spirit Point to augment
his characters Action, it represents the one moment when all elements are
in perfect synchronicity. IT is never a conscious act on the character's
part to directly influence the action. The character will, more than likely,
be surprised at his own skill (if the Action is successful, that is), step
back and say "How did I do that?" There will be more information about
Spirit Points later.