BLOODLINE APOKALOID
Concept & Ideas by Spindleweed, Badkarma & Mircalla
Additional Contributions: Zaragon


Nicknames: Pyros/Firestartas/Exploders
Quote: "Yor, Yor, Yor! Burn, baby, burn!"

This bloodline came from a strange ritual involving a Marauder, a malkavian, and some baali blood...

Appearance: Wild-eyed, spikey haired, hypyeractive mad things that often shout a lot.
Backgrounds: Apokaloids usually choose mortals with spikey hair, nutters or arsonists. The embrace does strange things to an apokaloid - if they didn't have spikey hair before they do afterwards.
Character Creation: Their nature and demeanor tend towards the destructive (or Jester). Their preferred order of attributes is Mental as primary, Physical, and then Social.
Clan Disciplines: Destructiblation (see below), Presence, Dementation.
Clan Weakness: If an apokaloid botches a frenzy/rotschreck roll by more than 2 dice they blow up (dead), doing 3 wounds levels to anyone within 10 ft.
Organisation: All apokaloids have titles. The more renowned you are for successfully making things stop living/objects blow up the higher your title. Basically the idea is to cause as much destruction as possible. The titles are:


Gaining Clan Prestige: Blow things up! (in front of important people)
Other Notorious Members:

STEREOTYPES

Camarilla - They blow up. COoL!
"Stay away from these mad eedjits!" - Malkav (One of them).
Sabbat - They're mad. They blow up. CoOL!
"*Sob!*" - Archdeacon Simpson
Inconnu - They're old. CoOl! They're hard to blow up. Not cool.
"If these strange things didn't explode so often, we might actually have something to worry about" - Jenoa, Monitor of England


Destructiblation: The Apokaloid Discipline



Mess Making

The apokoloid using this discipline must frantically wave her arms around and shout "Yor! Yor! Yor!". Minor effects such as knocking a bowl of sugar off a table can be achieved. (The user controls by thought what is knocked about).

Gremlins

This power enables the user to break minor mechanical objects.
System: The vampire rolls his manipulation + repair (difficulty 6). At least 2 successes are needed for a substantial effect.

Break Stuff

With this power the vampire may bend or even break inanimate objects such as forks, baseball bats and the like. System: The vampire rolls intelligence + strength (difficult based on the toughness of the object ie. spoon 4-5, bat 7).

Blow Stuff Up

With this power the user blows apart an inanimate object of a set size.
System: The vampire rolls manipulation + firearms against difficulty 7.

Chuck Fire About

This power allows the user to hurl lumps of fire around doing a small amount of damage to her foes.
System: The vampire rolls manipulation + melee against difficulty 7.

Level 6: Blow up living stuff like animals

The vampire can make fully living things blow up (not People as they have more resistant souls).
System: The vampire rolls manipulation + firearms against difficulty 8.

Level 7: Blow Up People

This nasty power will enable the apokoloid to physically blow apart a human.
System: The difficulty is 9. The vampire must roll more successes than the opponents stamina.

Level 8: Indestructiblation

This power enables the vampire to resist all but the most potent of damage.
System: The vampire rolls stamina + athletics, difficulty 6. One or more successes indicate a +4 stamina bonus for:

Level 9: Atomic CombustiBOBulation

This is the highest level power that exists. (The great Apokoloid himself was 4th Gen). This power will allow a vampire to spontaneously combust in a massive explosion causing fires & damage within a 1 mile radius. A safe time after the occurence the vampire's ashes reform and the vampire will exist once more. The vampire may only activate this power once during her whole existence. The vampire is permanently scarred in some form (take an extra derangement) and also loses 2 willpower permanently.