MISCELLANEOUS
NON COMBAT SKILLS
HIDE
Syntax: hideIf you successfully HIDE, then other characters can't see you. If you attack while hidden, the surprise attack will inflict one and a half times your normal damage (assuming your opponent cannot see you).
PEEK
Syntax: peek targetThis skill shows you a character's inventory when you look at a character. Use of the skill is automatic once you have practice it.
PICK LOCK
Syntax: pick object/directionPICK can open a lock without having the key. In order to PICK successfully, you must practice the appropriate skill.
REPAIR
Syntax: repair objectThis command allows you to repair a damaged item in your inventory.
SCAN
Syntax: scanSCAN allows you to see all the mobs/players within 1 room of you.
SPY
Syntax: spy directionSPY allows you to see all the mobs/players within 3 rooms in a specified direction.
SNEAK
Syntax: sneakIf you successfully SNEAK, then you can move in and out of rooms without being noticed.
STEAL
Syntax: steal coins characterSTEAL attempts to steal coins, or an object, from a character. There are *NO* penalties for using STEAL on other players.
THROW
Syntax: throw direction targetTHROW allows you to hurl an object you are holding (in your right hand, or if that's empty left hand) to a target mob/player in a specified direction. The object can be throw up to 3 rooms. If it fails to reach the target by that time it will land on the floor.
TRACK
Syntax: track Currently disabled. Should search for player tracks leading into other rooms.OTHER COMMANDS
!
Syntax: !! repeats the last command you typed.
ANSI COLOUR
Syntax: ansiThis will show things in colour. Spells will appear in their appropriate colour, and important messages will be highlighted. Your exp (or opponents condition if you're fighting), hp, mana and move are shown in scaled colour. Scaled colour is represented as follows:
Cyan : Maximum. Yellow : 75% to just below maximum. Green : 50% to just below 75% Blue : 25% to just below 50% Red : Below 25%
Ansi colour can be toggled on and off with the 'ansi' or 'config' commands.
AREAS
Syntax: areasAREAS shows you all the areas in the game, with the author's name.
ARTIFACTS
The artifact command lets you see who in the game has an artifact, and what it is.
Artifacts are special objects that can be won in quests run by the gods. Different artifacts do different things.
They are non-claimable, and if you kill someone with one, you can take it if you desire.
BUY, SELL, LIST & VALUE
Syntax: buy objectBUY buys an object from a shop keeper.
LIST lists the objects the shop keeper will sell you. LIST object lists just the objects with that name.
SELL sells an object to a shop keeper.
VALUE asks the shop keeper how much he, she, or it will buy the item for.
CLAIM, CALL, GIFT & LOCATE
Syntax: claim objectBy claiming an object (which costs 500 exp), that object becomes your personal property. Using the 'locate' command you can find what items currently belong to you and where they are in the mud. If you are not carrying the item, you can get it back by calling it with the 'call' command. You can change the ownership of your own items by use of the 'gift' command.
COMMANDS
Syntax: commandsCOMMANDS shows you all the (non-social) commands available to you.
COMPARE
Syntax: compare object-1 object-2COMPARE compares two objects in your inventory. If both objects are weapons, it will report the one with the better average damage. If both objects are armor, it will report the one with the better armor class.
COMPARE with one argument compares an object in your inventory to the object you are currently wearing or wielding of the same type.
COMPARE doesn't consider any special modifiers of the objects.
CONFIG
Syntax: configThis command configures some of your character behavior. With no options, CONFIG shows you your current settings. With a plus or minus sign and an option, CONFIG turns that option on or off.
The options are:
ANSI You view things in colour.
AUTOEXIT You automatically see exits.
AUTOLOOT You automatically loot corpses.
AUTOSAC You automatically sacrifice corpses.
BLANK You have a blank line before your prompt.
BRIEF You see brief descriptions only.
COMBINE You see object lists in combined format.
PROMPT You have a prompt.
TELNETGA You receive a telnet GA sequence.
DESCRIPTION
Syntax: description stringSets your long description to the given string. If the description string starts with a '+', the part after the '+' is appended to your current description, so that you can make multi-line descriptions.
DRINK, EAT, FILL, EMPTY
Syntax: drink objectWhen you are thirsty, DRINK something.
When you are hungry, EAT something.
FILL fills a drink container from a fountain.
EMPTY empties the container onto the floor.
DROP, GET, GIVE, PUT & TAKE
Syntax: drop objectDROP drops an object, or some coins, on the ground.
GET gets an object, either lying on the ground, or from a container, or even from a corpse. TAKE is a synonym for get.
GIVE gives an object, or some coins, to another character.
PUT puts an object into a container.
DROP, GET and PUT understand the object names 'ALL' for all objects and 'ALL.object' for all objects with the same name.
EQUIPMENT & INVENTORY
Syntax: equipmentEQUIPMENT lists your equipment (armor, weapons, and held items). INVENTORY lists your inventory.
EXAMINE & LOOK
Syntax: lookLOOK looks at something and sees what you can see.
EXAMINE is short for 'LOOK container' followed by 'LOOK IN container'.
EXITS
Syntax: exitsTells you the visible exits of the room you are in. Not all exits are visible. You can use the 'bump' technique to find hidden exits. (Try to walk in a certain direction and see what you bump into).
HELP
Syntax: helpHELP without any arguments shows a one-page command summary.
HELP keyword shows a page of help on that keyword. The keywords include all the commands, spells, and skills listed in the game.
HOLD, REMOVE, WEAR & WIELD
Syntax: hold objectThree of these commands will take an object from your inventory and start using it as equipment. HOLD is for light sources, wands, and staves. WEAR is for armor. WIELD is for weapons.
WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your inventory.
You may not be able to HOLD, WEAR, or WIELD an item if its alignment does not match yours or if it is too heavy for you.
REMOVE will take any or all objects from your equipment and put it back into your inventory.
HOME
Syntax: home hereTo set your recall point, enter the desired room and type 'home here'. From that point on you will recall to that point rather than the Temple of Midgaard (although you still go to the Templar Altar if you die).
A home cannot be a safe room or a god room.
IMMUNITY & RESISTANCE
Syntax: defensesImmunities and resistances give you protection from the following:
Summon : You cannot be summoned or portalled to, nor can you teleport.
Steal : Other players and mobs cannot steal from you.
Bite : Vampires may not bite you or feed you blood.
Charm : You are no longer affected by the Charm Person spell.
Sleep : You are no longer affected by the Sleep spell.
Transport : Other players cannot send you items via pigeon/imp/trans.
MOUNT/DISMOUNT
Syntax: mount creatureThis allows the character to mount the specified creature. Only creatures such as horses and the like may be mounted, and they will aid their rider in combat although you cannot stance.
NORTH, SOUTH, EAST, WEST, UP & DOWN
Syntax: northUse these commands to walk in a particular direction.
OPEN, CLOSE, LOCK & UNLOCK
Syntax: open object/directionOPEN and CLOSE open and close an object or a door.
LOCK and UNLOCK lock and unlock a closed object or door. You must have the required key to LOCK or UNLOCK.
ORDER
Syntax: order character commandORDER orders one or all of your charmed followers (including pets) to perform any command. The command may have arguments. You are responsible for the actions of your followers, and others who attack your followers will incur the same penalty as if they attacked you directly.
Most charmed creatures lose their aggresive nature (while charmed).
If your charmed creature engages in combat, that will break the charm.
PASSWORD
Syntax: password old-password new-passwordPASSWORD changes your character's password. The first argument must be your old password. The second argument is your new password.
The PASSWORD command is protected against being snooped or logged.
PROMPT, CPROMPT & PROMPTS
This command allows you to configure your prompt. The PROMPT command will set your standard prompt. You also have the option of having a combat prompt, CPROMPT, which will appear while fighting. If no cprompt is defined, the standard prompt will be used for both conditions. The following options are available:
%a %A = Alignment (word/numeric). %b %B = Beast/Blood. %c = Armour Class. %f %F = Condition of opponent/tank. %g = Gold. %h %H = Current hp/Max hp. %m %M = Current mana/Max mana. %n %N = Name of opponent/tank. %p %P = Plus Hitroll/Plus Damroll. %q = Quest points. %r %R = Room name/Rage. %s %S = Status (word/numeric). %v %V = Current move/Max move. %x = Exp. %d %D = Current/max demon points.
To switch your prompt on and off, use 'prompt on' and 'prompt off'.
For some examples, type 'help prompts' on the mud.
QUIT, RENT & SAVE
Syntax: quitSAVE saves your character and objects. You must be a mortal or avatar to save. The game will auto-save your character every few minutes whether you save or not.
Some objects, such as keys, potions and trash, may not be saved.
QUIT leaves the game. You may QUIT anywhere and when you re-enter the game you will be back in the same room.
QUIT automatically does a SAVE, so you can safely leave the game with just one command. Nevertheless it's a good idea to SAVE before QUIT. If you get into the habit of using QUIT without SAVE, and then you play some other mud that doesn't save before quitting, you're going to regret it.
There is no RENT in this mud. Just SAVE and QUIT whenever you want to leave.
RECALL
Syntax: recall or /RECALL prays to God for miraculous transportation from where you are back to the Temple of Midgaard. '/' is a synonym for RECALL.
RECALL may take you to a different location if you belong to a clan. (Recall takes you to whatever room you home in.)
RECALL doesn't work in certain God-forsaken rooms. Characters afflicted by a curse may not recall at all.
REPORT, SCORE, TIME & WEATHER
Syntax: reportREPORT shows your current statistics to you and also announces them to other players in the room.
SCORE shows detailed statistics to you only.
TIME shows the game time, as well as the time the mud was last started, and the current local time for the host computer.
WEATHER shows the current game weather.
REST, SLEEP, STAND & WAKE
Syntax: restThese commands change your position. When you REST or SLEEP, you regenerate hit points, mana points, and movement points faster. However, you are more vulnerable to attack, and if you SLEEP, you won't hear many things happen.
Use STAND or WAKE to come back to a standing position. You can also WAKE other sleeping characters.
SAFE
This command lets you see if the room you are in is a safe room. That is, if you are safe from player attacks when you stand in it.
SMOTHER
Syntax: smother nameThis is used to try and smother the flames on a burning player or mob. There is a small chance that the person smothering might catch on fire as well. ROLLDIRT is the command to put yourself out, and it may take several attempts to work.
TERMS
There are many terms and abbreviations used in muds. Here are a few to help you along...
AFK : Away From Keyboard. BBL : Be Back Later.
BRB : Be Right Back. BRT : Be Right There.
CYA : See you later/goodbye. IRL : In Real Life.
L8R : Later/goodbye. LO : Hello.
TTYL : Talk To You Later. BF/GF : Boyfriend/Girlfriend.
BS : Backstab ROFL : Roll On Floor Laughing.
TANK : The person (in a group) who takes the damage in combat.
STABBER : A (usually decent) backstabbing weapon.
DUPING : An illegal method of copying items by crashing the mud.
MULTI : The process of playing more than one character at a time.
MAXED : At maximum. Eg: "I'm maxed" (hitpoints, mana and move at max),
or "my stats are maxed" (your five stats are all trained to 18).
TITLE
Syntax: title stringSets your title to a given string.
The game supplies a title when your character is created. You can use TITLE to set your title to something else.
VISIBLE
VISIBLE cancels your hiding and sneaking, as well as any invisibility, making you visible again.WHERE
Syntax: whereWHERE without an argument tells you the location of visible players in the same area as you are.
WHERE with an argument tells you the location of one character with that name within your area, including monsters.
WHO
Syntax: whoWHO shows the people currently in the game. Some people may choose to remain unseen and won't appear on the WHO.
WHO without any arguments shows all of the (visible) people currently playing.
With arguments, WHO can show avatars or gods.
WHO STATUS will show you people eligible for status decaps.