Questing, I've noticed can be a right royal pain, some people seem to have no problems while others just get confused. I'm hoping that this page will help sort a few things out for everyone..
6 STEPS TO SUCCESSFUL QUESTING.
Step 1. Using the Quest spell.
This spell creates a quest card. The quest-point value of the card is the same as the amount of primal the caster has at the time of casting (and this primal is used up during the casting of the spell). No more than 50 primal will be used on any one casting of this spell.
HINT: When making quest cards you can spend any amount of primal up to 50, but that's all the card will ever be worth. Making the card worth less than 50 qps each time will not make it any easier when you have to get the items for questing, so you may as well make it worth the full 50 qps.
Step 2. Completing your quest card.
A quest card requires 4 objects to complete. To find out what 4 objects you need, type 'complete card'. When you find these items, you should type 'complete card object'. Once you have completed all 4 items on the card you will be told that you have completed the card. Then you should go and find the dark crypt, where there is a machine, and type 'recharge card machine'. You will receive a quest token reward, which you should eat, and the card will be recharged with 4 new items to find.
HINT: Vallandar's tomb can be found by going 2 south, 7 east, 2 north from recall. Once you have found that area, you should look for the guardian and solve his riddle, enter the portal he creates, and you'll be at the quest machine.
Step 3. Making and Using Transporters.
To make a transporter, simply get to the room you want to make the trans to, have an item you want to use as the transporter, and type q item transporter (ie if you have a head in your inventory you want to use then type q head transporter).
Once that is done, any time you wish to visit the transporter room, wield the transporter and type activate (or act) item.
HINT: It's usually a good idea to rename your transporters and put a keyword on them so you know where they go. ie, q ball rename trans to sphinx or q head keyword sphinx, for example, if you wanted to make a transporter to the sphinxes.
Minimum requirements for getting quest trusted are:
Hit Points: 2000Once you meet these requirements you can note to the imms who will quest trust you when they see you. Once you are quest trusted you can use the QUEST command to change the name/long/short descriptions on an object, as well as change the wear location.
Typing quest will give you the following screen, this may look a little daunting at first but you'll quickly get used to it. Some examples of how to use this command follow below.
On equipment you make yourself (using q create item) you can put double the stat bonuses, and on quest weapons 4 times the stats.
- - - - - - - - - - ----====[ QUEST ITEM COSTS ]====---- - - - - - - - - - -
Rename: Renames the object for 1 QP.
Keyword: Add one or more object keywords.
Clone: Clones the object for original's cost (minimum of 5 QP).
Transporter: Future transportation to that room. Costs 50 QP.
Str, Dex, Int, Wis, Con... max = 3 each, at 20 quest points per +1 stat.
Hp, Mana, Move............ max = 25 each, at 5 quest points per point.
Hitroll, Damroll.......... max = 5 each, at 30 quest points per point.
Ac........................ max = -25, at 10 points per point.
Protection: Sets AC on armour at 1 QP per point.
Min/Max: Sets min/max damage on weapon at 1 QP per point.
Weapon: Sets weapon type for 10 QP.
Extra (add/remove): Glow(1/1), Hum(1/1), Invis(1/1), Anti-Good(1/10),
Anti-Neutral(1/10), Anti-Evil(1/10), Loyal(10/1).
Power: Spell power for spell weapons. Costs 1 QP per power point.
Spell: Spell weapons or affect. Costs 50 QP.
Wear: Select location, costs 20 QP's. Type 'quest wear' to see locations.
Special: Set activate/twist/press/pull flags.
You-in/You-out/Other-in/Other-out: Renames for transporter actions.
You-wear/You-remove/You-use: What you see when you wear/remove/use.
Other-wear/Other-remove/Other-use: What others see when you wear/remove/use.
Weight: Set objects weight to 1. Costs 10 QP.
- - - - - - - - - - ----====[ QUEST ITEM COSTS ]====---- - - - - - - - - - -
-=(EXAMPLES)=-
q longsword extra anti-evil
This will either add the anti-evil flag on a longsword, or remove it if it's there already.
q ball rename slashing weapon of -=DOOM!=-
This will rename an item called ball to 'slashing weapon of -=DOOM!=-'.
q head transporter
This will make you a transporter. See more above on Transporters.
TOKEN will allow you to create a quest token, with the value of the token set to the value specified. The tokens value must be within 1 and 100, and it cannot be greater than the number of quest points you currently have.