VAMPIRES

Vampires are the supreme predators of the natural world, they exist at the highest point of any food chain, they are creatures of the night and thus take damage if exposed to daylight. Vampires cannot eat food, or drink any liquids except for blood. If they cannot drink blood for a long duration of time they will start taking damage or maybe even go berserk.

Vampire commands:

THE EMBRACE

How to make a new vampire:
  1. Get the target to lower their defences
  2. Embrace <target>
  3. Embrace again when they are on the verge of death to stop
  4. Slit <left/right>
  5. Feed <target>
  6. Lick <left/right>
  7. Target is now a vampire.

GOLCONDA

Golconda is the state of being wherin the vampire manages to control her frenzies and restrain the Beast. All kindred of clear minds seek this state unless they want a total release from their Undeath. Golconda is a very hard state of being to attain, but for many it is the only goal worth attaining. Golconda is the final acceptance of ones curse and the subsequant power over it. Central and basic to this is the act of remorse. This is a personal and immediate realization of the sins one has commited. Penance must be be performed and the worse one's sins, the more the vampire needs to do. Once the beast has completly taken over (100 beast) and you have lost control over your humanity (0 humanity) the attainment of golconda is no longer possible. Your humanity and beast are inextricably linked so that 80 humanity represents 20 beast. While 0 beast when you attain Golconda is 100 humanity. Attaining golconda allows you the ability to resist damage from sunlight and also rewards you with vast experience. The true route to Golconda is known by few who closely guard its secrets but it is believed to be closely linked to the power of Obeah and to the vampire's experience.

DISCIPLINES

Each vampire clan has one discipline that is passed on to later generations, in addition each vampire has two personal disciplines, one of these will be passed on to your childer, the other may be chosen by them. In addition to these basic three, vampires may learn additional disciplines from other vampires. Each Discipline has five power levels and each level must be learnt before the next can be gained.

There are twenty disciplines, each with the following powers:

* Animalism - Control over Animals
* Auspex - Extra sensory powers
* Celerity - Great combat speed
* Chimerstry - Illusionary powers
* Daiminion - Demonic gifts
* Dominate - Hypnotic powers
* Fortitude - Damage resistance
* Melpominee - Power of the voice
* Necromancy - Mastery over the dead
* Obeah - Healing and purity
* Obfuscate - Art of concealment
* Obtenebration - Shadow magic
* Potence - Supernatural strength
* Presence - Charismatic auras
* Protean - Shapeshifting
* Quietus - Assassination powers
* Serpentis - Wyrm abilities
* Thanatosis - Power of putrefacation
* Thaumaturgy - Blood magic
* Vicissitude - Body control

DISCIPLINE POWERS

Animalism

  1. Pigeon 'target' - A vampire with this power may command a pigeon to carry an object that he possesses and give it to another player or mob.
  2. Beckon 'target' - This gives the ability to call out in the voice of a specific type of animal and summon it to you, they may not offer immediate assistance to the vampire but they will be favorably disposed. Horses, frogs, ravens, cats, dogs and yaks may be called upon.
  3. Song 'target' - Vampires are the supreme predators of the natural world, most vampires believe that within each of them lies the spirit of a ravenous beast, similar to the beast that lies in mortal hearts. With this power the vampire may reach out to a mortal and and briefly connect their bestial spirits, that brief contact may be enough to supress the targets beast and make them less likely to attack.
  4. Share 'target' - This allows the vampire to reach out with his mind and to move into the mind of a beckoned animal and to thus share it. The animal can then be given controlled using [.
  5. Beast 'target' - With this level of animalism, the vampire has a good understanding of the beast within, this allows them to fling the spirit of the beast out of their body and into that of another. This makes the recipient immediately overcome by frenzy. This power can also be turned inward to release the power of the vampire's beast in all of it's fury.

Auspex

  1. Heighten - By sharpening all of their five senses the vampire is able to detect a wide variety of beings and objects that would usually lay hidden to mortals, this power is tightly interwoven with the discipline and the range of things that can be detected increases as the discipline does.
  2. Readaura 'target' - This enables the vampire to detect and read the mystical halos that surround all beings, the colours that they see tell them much and give them insight into how powerful their targets are. At higher levels this power may be extended to discover detailed information about objects that the vampire possesses.
  3. Unveil 'target' - By forming a bridge between their mind and another's, the vampire may actually read the thoughts of their target, "stolen" thoughts are as audible to the vampire as normal speech.
  4. Astral - At this level of mastery the vampire can expand their senses beyond their physical body and travel quickly to any place or person that they can imagine. Use [<command> and [move <target>.
  5. Scry and scry 'target' - By concentrating on a single person the vampire can actually see through their eyes and see exactly where they are, also the vampire can spread their concentration across a large area and gain an insight into the location of many different people, unless the intended target has supernatural protection of some kind.

Celerity

Celerity - For some vampires the world moves in slow motion, they have the ability to move with amazing speed and become little more than a blur to mortal eyes, obviously such an ability is extremely useful allowing the vampire to hit and dodge faster than lesser opponents. Typing 'celerity renew' will renew your celerity while you are still fighting.

Chimerstry

  1. Mirror - This allows the vampire to form a mirror image of himself which will look exactly as he does but once forced to interact with the real world it will vanish completely.
  2. Formillusion 'target' - This will form an exact copy of the target and it will be every bit as real to the beholder as real people, however upon death destruction is complete and no traces will remain.
  3. Clone 'target' - The vampire that uses this has the ability to completely clone objects making exact duplicates that are every bit as real and as powerful as the original, however the it is only really an illusion and as time passes so will the clone.
  4. Falseappearance 'target' - By using this power the vampire gains the ability to completely fool others into believing that he is someone else entirely, and also he may extend this power to affect other living beings, chaning their appearence totally.
  5. Control 'target' - At this final level of mastery the vampire actaully gains the power to control his illusions and may command them to do his bidding but using [<command>.

Daimoinon

  1. Guardian - This lets the vampire call upon the power of hell and summon a demon to aid them as needed.
  2. Fear 'target' - By using this power the vampire is able to send those who listen to them into fits of terror at the damnation that awaits them in the afterlife, rendering them incapable of hostile actions.
  3. Portal 'target' - When the vampire reaches this level of the discipline they gain the ability to call forth a portal through hell that reaches out to other players, allowing them to travel to them, providing the intended target has their summon on.
  4. Curse 'target' - This will let the vampire call forth a terrible curse on their victims actually causing their limbs to wither up and fall off of their bodys.
  5. Soultwist - The good fear this power for it allows the user to reach into their very being and attempt to rip out their soul, in fact the more pure the target the more damage that is done. If this wasn't enough, at this level of power the vampire gains resistance to heat and fire, preparing them for their final passage to hell.

Dominate

  1. Command 'target' 'order' - By intruding upon a subject's mind the vampire can impose a one-word command which will be instantly obeyed, however this will only work upon those who are weak of will.
  2. Condition 'target' - Through manipulation and subtle temptation, a vampire can make their subject more pliant to suggestion, to the point where they will always obey their commands once they have been fully conditioned.
  3. Possesion 'target' - This power allows the vampire to perform the atrocity of taking complete control of another's body and mind. By stealing their mind the vampire has complete control over them and may use their body as freely as their own by using [.
  4. Loyalty 'target' - This assures the loyalty of the target to the vampire, they will believe that the vampire is their master, meaning that they will always obey their commands and will never be able to bring themselves to harm them.

Fortitude

While all vampires have a supernatural constitution that allows them to quickly heal damage to their bodies, vampires with this discipline are able to withstand truely devastating blows with ease. These vampires are able to shrug off sword blows as if they were nothing. At its hightest level it gives complete immunity to being punched and to any werecreatures using the power of bodywrack.

Melpominee

  1. Scream 'target' - has chance of stunning victim, or all in room :)
  2. Reina - Make the room a safe room, for 60 seconds.
  3. Courage - stops target from being dread gazed, feared etc :)
  4. Love - make victim fall in love with user, ie can be ordered at anytime.
  5. Anger - similer to a frenzy, without actually frenzying, ie the target attacks.

Necromancy

  1. Thanatopsis 'target' - By examining corpses the vampire is able to learn much about the final moments of their lives, they may glean valuable information such as where they were killed and by who.
  2. Preserve 'target corpse' - This allows the vampire to slow the ravages of time on a corpse or a limb so that it will never decay.
  3. Spiritgate 'target' - The vampire with this power gains the ability to form a portal through the spirit world to a corpse that he has prepared previously.
  4. Spiritguardian - This summons a guardian spirit to you which has the power to alert you to those who attempt to use supernatural powers on you.
  5. Zombie 'target' - By feeding a corpse some of its blood, the vampire can bring it back to a state of unlife which is much as it was in life, but due to the Blood Oath the zombie will be as a servant to its creator.

Obeah

typing obeah opens/closes the eye in your forehead which you need to use these powers
  1. Panacea 'target' - complete heal tho subject needs to be aligned good
  2. Anesthetic 'target' - makes victim take no pain penalties until midnight.
  3. Neutral - makes room a safe room, for a certain length of time :)
  4. Unburden - lowers target beast, can't go below true beast, and will only take you down to 1.
  5. Renew 'target' - complete heal including growing bits back.

Obfuscate

  1. Vanish - This allows a vampire to move around without being seen, shadows seem to cling to him and people avert their eyes as they pass, not even remembering that something was there. As the discipline increases so does its potency.
  2. Mask 'Target' - A vampire using this power can alter somebody's perception so entirely that they believe that they are actually seeing someone completely different.
  3. No command power.
  4. Shield - When a vampire activates this ability he effectively shields his aura and his mind from prying perceptions making it impossible to locate them through supernatural means.
  5. Soulmask - Not all disguises are skin deep. With this power the vampire can not only completely shield his aura but also give forth false information about himself making others believe that he is far more powerful, or weaker, than in fact he actually is.

Obtenebration

  1. Shroud - The vampire can blanket a whole area with an impenetrable inky blackness, a darkness deeper than a moonlit night, anyone caught by such a shroud will find it both disturbing and disorientating.
  2. Arms 'target' - This allows a vampire to call forth "tentacles" of solid darkness from the shadows around him. These tentacles will then grasp and restrain the vampires foes.
  3. Shadowbody - This lets the vampire turn their body into a slithering, undulating shadow, vampires that use this power are virtually invulnerable while in this form.
  4. Lamprey 'target' - This acutally calls forth the Darkness to strike the vampires opponents, draining their blood from them as they stand and fight.
  5. Shadowstep - The vampire may step into human-sized shadows and exit another of similar size in another locale with this power. However shadows require darkness, which can only be found in darkened rooms.

Potence

Any vampire with this discipline possesses physical strength far beyond mortal bounds. The vampire can leap great distances, lift massive weights and strike opponents with terrifying force, some vampires with higher levels of this discipline have even been know to tear down castle walls with their bare hands.

Presence

  1. Awe - Awe is very simple, once it is activated people want to be close to the vampire, and they find it harder to attack them. However it is not so powerful that it overrides their sense of self-preservation.
  2. Dreadgaze 'target' - This calls forth unbearable terror in its victims, and it sends them into a reckless flight.
  3. Entrance 'target' - By using this power the vampire can turn others into his willing servants. Out of what seems to them true devotion they follow and obey the vampires commands.
  4. Summoning 'target' - With this power a vampire can call out to someone and bring them forth from wherever they are, no matter how large the distance, providing they have their summon on.
  5. Majesty - This heightens the presence mystique a thousandfold. This inspires respect and devotion, or fear, in everyone that the vampire meets, rendering them unable to harm the vampire in any way.

Protean

  1. Nightsight - The vampire is able to see normally after dark, without any light source. When this is activated the Beast makes itself evident in the vampire's red glowing eyes.
  2. Claws - This lets the vampire sprout long claws on each hand, like those of a beast. They can rend flesh and armour alike and they inflict aggravated wounds.
  3. Earthmeld - When a vampire calls forth this power they can actually meld with and become one with the earth. Onlookers see the vampire actually sink into the bare ground.
  4. Change wolf/bat/mist - With this power a vampire may actually change into either a wolf or bat, gaining the adantages of the respective beast. This also enables the vampire to transcend their body and become one with the spirits, taking the form of a mist, making them almost invulnerable.
  5. Flesh of Marble - This power provides the vampire with immunity to being punched as well as providing further damage reduction.

Quietus

  1. Silence - When invoked, this power surrounds the vampire with a preternatural calm, no sounds originate from the area directly around the vampire, therefore masking the death screams of his victims.
  2. Weakness 'target' - This allows the vampire to transform his own blood into poison and infect the body of his victim, lowering their strength.
  3. Infirmity 'target' - This is similar to weakness only more devastating, and has a wider range of affects on the target.
  4. Bloodagony - With this power the vampire is able to poison any weapon with his own blood, increasing the combat bonuses on it and granting it the ability to do aggravated damage.
  5. Spit 'target' - At this level of mastery the vampire is actually able to spit his own blood at his opponents, transforming it once again into venomous liquid that inflicts devastating injuries and aggravated damage.

Serpentis

  1. Tongue 'target' - The vampire with this ability may lengthen their tongue at will, splitting it into a fork like that of a serpent. It can actually reach out as far as 18 inches and makes a terrifying weapon in combat.
  2. Mummify - This allows the user to actually mummify himself, shriveling into an almost invulnerable form. This induces a stated similar to torpor, rendering the user completely immobile.
  3. Serpent - The vampire may change his form into that of a huge serpernt. It weighs as much as the vampire's human form and streches over eight feet long. This grants the vampire considerable advantages.
  4. Darkheart - With this ability the vampire may pull his heart from his body. This means that they cannot then be staked.
  5. Breath - This lets the vampire call forth on their inner corruption and to spew it forth in a poisonous cloud of taint. This airborne poison is powerful enough to wither trees and even corrode stone. It will stike everyone in the room, dealing damage to all of them.

Thanatosis

  1. Hagswrinkles - look like any player or mob.
  2. Putrefaction - rots victim. (Slowly lowers con)
  3. Ashes - you can turn into an object and be safe etc.
  4. Withering - removes peoples limbs.
  5. Drainlife - takes hp/mana/move (may just be hp) and adds it to your own.

Thaumaturgy

  1. Taste 'target' - This was developed as a means for gauging the strengths of a vampire's opponents. By tasting their blood the vampire may glean infomation as to their blood pool and if the target is a vampire their generation and which disciplines they have.
  2. Bloodrage 'target' - This allows the vamipre to cause another vamipre to use blood against their will, thus weakening them, the slightest touch is all that is needed to use this power. But it also has the side effect that the target is likely to fly into an insane frenzy as a result.
  3. Potency - The vampire may concentrate his own blood, causing it to become more potent, effectively lowering his generation.
  4. Theft 'target' - A vampire that possesses this power may siphon the very life essence from a target. They can mystically drain the blood from them without ever actually touching them. The blood is transferred directly into the thaumaturgist as if they had drunk directly.
  5. Cauldron 'target' - This devastating attack causes the blood of an intended victim to boil like water over a flame. The vampire touches his target causing the blood to simmer within their veins. Unless the target has some kind of mystical heat resisitance death is virtually assured.

Vicissitude

  1. Changeling 'target' - A vampire with this power may alter their body parameters, such things are cosmetic and minor in scope but may let them actually resemble their target.
  2. Fleshcraft mod 'target' 'modification' - This allows the vampire to perform drastic, grotesque alterations. Only flesh (including fat, muscle and cartilage) may be transformed but the change is permanent. Fins, wings and tails can be formed.
  3. Bonecraft mod 'target' 'modification' - This terrible power allows the vampire to manipulate bone in the same manner that flesh is shaped. Combined with fleshcraft this allows truely drastic alterations to me made enabling the target to be made to look like virtually anything (bone <whateveryouwant>), also tusks, horns and exoskeletons can be pulled out of the targets body.
  4. Zuloform - The vampire who employs this power becomes the scariest monster, the dread Zulo of Balkan peasants' terrified whispers. The vampire increased to become eight feet tall; their skin changes to a grayish-black chitin; the arms become apelike, tipped with ragged black nails; and the face warps into something out of a nightmare.
  5. Plasmaform - The blood is more than life to a vampire with this power, for they can physically transform themselves into sentient vitae. It is as normal blood, but it contains the very essence of the vampire.