WEREWOLVES

At the beginning of things, Gaia - the world and the spirit that embodies it - set all things in a balance that would maintain and encourage life. Near the top of this chain of being was humanity, and above them were the Garou - the sacred warriors of the spirit. They were appointed to be the crusaders against the Wyrm, who spreads its cancer through the humans. They are the preservers of the raw essence of life, of nature's diversity and purity. They are the Earth's immune system, fighting the disease of the Wyrm. They are the werewolves, and they fight and destroy the children of the Wyrm (such as the vampires) at every opportunity.

Werewolf commands:

The Garou gains access to gifts though three distinct ways; this is breed, auspice and tribe.

Breed:

Homid | Metis | Lupus

Auspice:

Ragabash | Theurge | Philodox | Galliard | Ahroun

Tribe:

Black Furies | Bone Gnawers | Children of Gaia | Fianna
Get of Fenris | Glass Walkers | Red Talons | Shadow Lords
Silent Striders | Silver Fangs | Stargazers | Uktena | Wendigos

BREED

A werewolfs breed in their natural form.

Homid : This is the human face of the Garou. When they walk amoung men.
Lupus : The Garou's natural form is a wolf.
Metis : This is a result of doing what is forbidden. When two Garou reproduce they produce metis. The natural for of the metis is the feared crinos form; the man wolf killing machine form.

AUSPICE

This is one of the main factors affecting a Garous personality. It represents the phase of the moon under which the Garou was born.

Ragabash : The new moon which is represented by the trickster.
Theurge : The Garou spirtualists are most often Theurge.
Philodox : As the moon reaches half way these are the Garou judges who meditate between the different auspices.
Galliard : These are the song writers, the dancers and the loremasters.
Ahroun : The full moon represents the height of Gais's rage and is composed of Gaia's choosen warriors.

GIFT POWERS

BREED

HOMID

  1. Persuasion - Mobs are in awe of you.
  2. Staredown - Make people cowardly.
  3. Reshape - Lets you rename items.
  4. Disquiet - Calms people down.
  5. Mask - You can look like players.

LUPUS

  1. Heighten - By sharpening all of their five senses the werewolf is able to detect a wide variety of beings and objects that would usually lay hidden to mortals, this power is tightly interwoven with the gift and the range of things that can be detected increases as the gift does.
  2. Beckon - You can beckon certain animals.
  3. Master - Some mobs do not attack you.
  4. Masssummons - Can summon player's animals.
  5. Fleshbond - Can bond an animal with your body for +hp.

METIS

  1. Nightsight - Lets you see in the dark.
  2. Burrow - You can hide beneath the ground.
  3. N/A - +50 to damcap.
  4. Witherlimb - Wither opponents limbs.
  5. Porcupine - Give you quill like spines to deter embrace.

AUSPICE

RAGABASH

  1. N/A - You leave no tracks behind.
  2. Blur - People can't see you. (some can :p)
  3. Silence - People in same room can't use any channels.
  4. Tail - Extra attack in combat. (similar to kick)
  5. Moonbridge - You can create a portal to other WW's. They must have summon on.

THEURGE

  1. Mother - Heals good aligned people. (also regen limbs)
  2. Scent - Lets you see into the Umbra.
  3. Control - You can control illusions.
  4. SpiritGuardian - A guardian will tell you when someone is trying to use certain powers on you.
  5. Readaura - You can read the aura of players. Ignores shield and bypasses soul mask.

PHILODOX

  1. N/A - You take no penalties from pain.
  2. N/A - You can see what class someone is.
  3. Scry - See through the eyes of one, or see where all are.
  4. N/A - -100 Damcap off evil opps (must be align good).
  5. Wallgranite - You can create a wall that blocks exits.

GALLIARD

  1. Wyld - Lets all other WW's know who is attacking you, and where you are.
  2. Not yet coded.
  3. Beastwithin - Makes target frenzy. (Rage)
  4. Klaive - Allows you to make a lesser klaive.
  5. Hearttwister - Removes Love and Conditioning from Peeps.

AHROUN

  1. N/A - You do extra dam with your claws.
  2. N/A - You can detect silver items and players who are using silver items.
  3. Truefear - Same as staredown. (But also affects hit/dam)
  4. N/A - +200 Damcap against WW's. Does agg dam against WW's.
  5. Hand - Hand of Flame. (Also immune to heat + fire)

TRIBE

BLACK FURIES

  1. Aeolus - Brings up a mud wide fog.
  2. N/A - Poison claws.
  3. N/A - Stuns opp at start of fight, and gives you free attack on victim.
  4. Hagswrinkles - Look like players or mobs.
  5. Bodywrack - Extra attack (does loads of dam) (like kick)

BONE GNAWER

  1. Brew - Turns water to beer and vice versa.
  2. N/A - +50 damcap.
  3. Not yet Coded.
  4. MinorCreate - Creates items. (Cost 15 primal)
  5. N/A - Half damage taken + -250 from opps damcap.

CHILDREN OF GAIA

  1. Calm - Brings you out of rage instantly.
  2. N/A - -250 ac.
  3. Dazzle - Stuns victim.
  4. Song - Stops people frenzying. (Raging)
  5. Halo - +500 damcap versus vamps.

FIANNA

  1. Brew - Turns water to beer and vice versa.
  2. N/A - Immune to poison (bar mage poison)
  3. Illusion - Create an illusion of people/mobs.
  4. Clone - You can create illusions of objects.
  5. Zulo - +200 hit/dam.

GET OF FENRIS

  1. N/A - Blood is acidic. (to deter embrace)
  2. N/A - +100 damcap.
  3. Scream - Can stun all in room.
  4. N/A - Immune to punch and hurl.
  5. N/A - When you rage, you rage straight to 300.

GLASS WALKERS

  1. Entrap - Web :p
  2. Not yet Coded.
  3. Not yet Coded.
  4. N/A - Immune to voodoo.
  5. Circleattack - Damages all those fighting you.

RED TALONS

  1. Not yet Coded.
  2. N/A - +50 Hit roll.
  3. N/A - Claws can parry but not as well as weapons.
  4. N/A - Claws can parry as well as weapons.
  5. N/A - Razor Sharp claws (Chance they act as vorpal)

SHADOW LORDS

  1. N/A - +100 Damcap.
  2. Clap - Stuns all in room.
  3. Icy - You can't be attacked.
  4. Paralyze - Opponent's can't do anything.
  5. Obedience - Command victim to do something.

SILENT STRIDERS

  1. N/A - Faster attacks.
  2. N/A - Half damage. (Cumulative with BG 5)
  3. N/A - Even faster attacks.
  4. Hunt - Like track, but no track needed. (Must be in same area)
  5. Gate - Can portal to players (sum on) or NPC's. This can only be used at night.

SILVER FANGS

  1. Not yet Coded.
  2. Not yet Coded.
  3. Not yet Coded.
  4. Shield - Prevents scry/readaura etc.
  5. N/A - You take no agg dam at night.

STARGAZERS

  1. N/A - See through obfuscate. The higher the level you have, the more obfuscate you can see through.
  2. N/A - +25 hit/dam.
  3. N/A - You can see illusions.
  4. N/A - +25 hit/dam.
  5. Grab - Can bring people into or out of umbra.

UKTENA

  1. Shroud - Makes room completely dark.
  2. N/A - Walk on water.
  3. Readaura - You can readaura objects.
  4. Invisibility - Makes you invis. (Spell)
  5. Fetish - You can create fetish dolls. (Voodoo)

WENDIGOS

  1. Camouflage - Hide I think.
  2. Earthquake - Cause an earth quake.
  3. Chill - Chill touch spell.
  4. Engulf - Ignites victim.
  5. Not yet Coded.