Syntax:
draw line in {actor} from {x1} {y1} to {x2} {y2} draw [filled] rectangle in {actor} at {x} {y} size {dx} {dy}
Keyword handler:
linguist.graphics.keyword.GKDraw.class
Runtime handler(s):
linguist.graphics.handler.GHDrawLine.class linguist.graphics.handler.GHDrawRect.class linguist.graphics.handler.GHFillRect.class
Function:
Draws a geometric shape using an actor for position and layer reference. The position of the drawn item on the screen will be relative to the left and top of the actor.
These commands can only be called from within an on draw statement block; attempting to use them at any other time will cause unpredictable results since no suitable drawing context will be available.
Example(s):
draw line in Panel from 0 40 to 20 125 draw rectangle in Plane2 at 45 203 size 30 50