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Here's a second example, this time of a clock whose digits do push-ups. Not the most inspired of examples, maybe, but it illustrates some more aspects of programming with QuickShow:

When you click on a digit the background changes color.

Back to the first example




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The Applet The main script for this Applet.
The Stage The Stage for this Applet.
The Background The plain colored background.
The Digit A class that controls one digit of the clock.
The Modifier A class that contains the code which continually modifies the way the digits are drawn.

Stage reference A summary of all the public methods in the Stage class.
Actor reference A summary of all the public methods in the Actor class.