SINCLAIR PROGRAMS, July 1983
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APPLE THIEF - Tat Tang (Sinclair Programs-July 83-Page 10)

YOU ARE an APPLE THIEF, prowling around an orchard collecting as many apples
as possible before the irate farmer catches you. You and the farmer can move
horizontally, vertically and diagonally. You have an advantage over the far-
mer because you are small enough to crawl under the fence. Also if you eat
one of the magic apples you gain a life.
 The program was written for the 16K Spectrum by Tat Tung of Aylesbury,
Buckinghamshire.


This info file was typed by Michael Bruhn


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ASTRAL FOXGLOVES
from Sinclair Programs July 1983

The deadly Astral Foxgloves hang poised above the earth. Their aim is
to eat all humans and then to invade the earth. Save yourself by moving
left and right with keys '1' and '2' and firing the lethal fungicide
with key '0'.

The program was written for the Spectrum by I Gray of Bath, Avon.


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DEFENDER - M.J.Levers (Sinclair Programs-July 83-Page 40)

DEFENDER is a fairly traditional games concept, finding a place in most
arcades between the Frogger and Pacman machines, but this version by
M.J. Levers of Gloucester is sufficiently professional to stand out in
any company. An introduction with a user-defined character set and
flashing titles sets the tone for a slick, well-crafted routine. You are
skimming the surface of a mountainous planet, encountering oncoming waves
of trigger-happy ships. Your choice of eight difficulty levels determines
your chance of success. Gain height with the shift key, descend with the Z
and fire your disintegrator beam with M. You are shown a running score,
high score, the number of ships you have to spare, and a neat display
marks the end of the game.

Good sound effects, good explosions and a moving mountainous background
complete this quality offering which occupies about 16.1K of the larger
Spectrum (48K Spectrum).


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EXPLODING BORDER
from Sinclair Programs July 1983

Exploding Border is a short routine for Spectrum users to include in
their programs, written by M Birch of Kidderminster, Worcestershire.
Running the short program produces the impression that the screen
border is exploding.


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FLOWCHART
---------
FLOWCHART was written by Brian Sides of Cefn-Glas, Bridgend, to read any
program written in Basic on the Spectrum and to produce a Flowchart of that
program. That can then be displayed on the screen or copied by the printer.
Five columns show the line number, the appropriate command, the flow box, any
GOTO statement, and the line number given in such a statement. Enter the
program to be charted, checking that none of its line numbers is the same as
those in the Flowchart program. Then add the Flowchart program by entering
MERGE "".


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GRUMPHERS
---------
THE OBJECT of Grumphers is to capture the Grumphers by moving your figure on
top of them with the usual cursor keys. As you move you leave a trail which
you must not cross. Unless you move carefully you will soon find your way
blocked at all turns. If you find yourself trapped, use the J key to jump
to a random position on the screen. The game ends when you cross, or land on
your own trail. The program was written by John Litherland of Manchester for
the 16K Spectrum.


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HOOP-LA
-------
THE OBJECT of Hoop-La is to encircle 16 randomly-drawn asterisks. The hoops
are thrown with the keys 1 to 0. How far they travel depends on how long the
keys are held down. Their path can be bent to the left by pressing any key on
the left of the keyboard and to the right by pressing any key on the right of
the keyboard. Double points are scored if you can bounce a hoop against the
top of the screen before encircling an asterisk. The program was written for
the 16K Spectrum by Arthur Douglass of London E4.


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LISSAJOUS FIGURES
by Stephen Keevil
from Sinclair Programs, July 1983


A LEVEL physics students should find useful LISSAJOUS which was
written by Stephen Keevil of Dulwich, London for the 16K Spectrum.

The program is designed to draw graphs representing the mathematical
relationship existing between pairs of sinusoidal waveforms. It is
self-explanatory and contains a simplified explanation of the principles
involved. Keevil adds that good examples of Lissajous figures will be
obtained with a frequency of 1:1 and various values of phase angle.


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MONSTERS
--------
THE OBJECT of Monsters is to move your man from the bottom level to the
middle of the top level by means of ladders. The monsters descend from the
top level and, should they hit your man, a life is lost. Scoring is
calculated by the amount of oxygen remaining when the man reaches the centre
of the top layer. The game includes full instructions. Monsters was written
for the 16K Spectrum by Darren Girard of Colchester, Essex.


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MOVE IT
-------
MOVE IT is another round in the continuing battle between you and the ghosts
which haunt your Spectrum. The ghost chases you round the screen and you
score by tricking it into crashing into the blobs. If the ghost catches you
it will eat you and if you run into a blob you will be SPLATTED. The program
was written by R Wileman of Emsworth, Hampshire.


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ORCHARD
-------
ANGUS LAVERY of Todmorden, Lancashire, has written Orchard for the 16K
Spectrum dealing with hardship and exploitation. You are the high-tech fruit
catcher and your boss has threatened to dismiss you if you drop any item of
fruit. The small reward you earn per fruit means that you can often be sacked
having earned less than 1. Can you beat the built-in high wage of 5?


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SIEGE
-----
PROTECT your castle from the enemy soldiers who want to take it over. They
will run towards your portcullis one by one. If they reach it the fight is
lost and your comrades will be executed. Defend yourselves by dropping rocks
on the enemy. Siege was written for the 16K Spectrum by Andrew Burnham of
Little Bookham, Surrey.


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SPIRODRAW
from Sinclair Programs July 1983

Choose the size of a big circle, a small circle, and a pen. The pattern
produced by putting the pen in the small circle and rolling it round in
the large circle will be produced on-screen.

Spirodraw was written for the 16K Spectrum by R Wright of Liss,
Hampshire.


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