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![]() There's an eerie tapping in the hollow halls of Castle Rathbone. It's the Green Goblin, Peter Shaw moving from room to room ... |
Our next step is to call the
location description routine
which is also tucked away so
that it doesn't interfere with the
rest of the program. Now,
you've probably already
spotted where your location is
held throughout the program
but just in case, it's in P. The
location description routine
uses this info, jumps to the
right part of the code and
displays the correct
description. Couldn't be
simpler! One last look at the command recognition routine. Yes, it's still got the amazing vocabulary of six words - North, South, East, West, Stop and Quit - but you should be about ready to start expanding it on your own now. Next month I've got the feeling we're going to run across some of the nastier denizens of the adventurer's world, like ghosties and ghoulies and monstaaaaaagh! | ||
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Welcome adventurers. I'm
back this month with a
program that combines
everything we've covered so
far. When you've typed it in,
you'll have a complete scenario
you can wander around in. As
yet, there's nothing to pick up,
and no monsters to attack but
introducing them at this point
would only lead to confusion. So, what have we got? If you've been following our progress, you'll recognise the routines used in the program. Spot our old friend the command recognition routine |
as well as the concept of the
Z() array. The new material is
the location description routine
and the outside lines that stop
the whole program coming
apart at the seams. At this point, it's probably a good idea to sit down with your Speccy and start tapping in the listing. Done that? Jolly good. Taking the program from the top you'll have noticed that the Z() array is only called once, at the beginning. That's why I've tucked it away in a subroutine right at the end of the program. | ||
EMERALD ISLE
It's always been tricky to find
fault with Level 9's
adventures on technical
grounds. They have had one
major drawback though -
the £9.95 price tag! Let's
hope that Emerald Isle
represents a change of heart
- it retails for £6.95. The
question is, of course, has the
quality of the game suffered?
Well, as far as I can see the
answer's no; there are still
over 200 locations and bags
of atmosphere and puzzles. |
At the
start you're to be found hanging by your parachute
(nasty Ed.) from a tree on a
strange island. Once you've
come down to earth, you're
faced with the harder task of
finding a way off the island -
and only the ruler of the land
is allowed to leave. The good
news though is that the throne
is up for grabs - the bad
news is that you have to prove
yourself worthy! Every location has long textual descriptions along with a picture filling the top half of the screen. It's a shame but the pictures don't really add a lot to the game and I tended to turn them off after a while to speed things up. The atmosphere is maintained by loads of different messages and you'll get a 'clever' response to most of your inputs. I wasn't too sure about the 'I nearly understand' message though - I'm sure it means nothing of the sort! If you're a fan of Level 9, then all you need to know is that they've done it again. If you're new to adventuring or if you've always shied away from paying a tenner for a game, then Emerald Isle could be just the introduction you've been waiting for. | See bottom of page for program listing. The Adventure section changed to a 4-column format this issue, which I can't reproduce on-screen without squashing everything up horribly, so I've given the 2-column wide program listing its own space at the bottom. | |
![]() | Level 9's Emerald Isle - a full-blown adventure for a budget price. | ||
THE ILLUSTRATOR
When Gilsoft first brought
out The Quill, text-only
adventures were the norm.
Now they have
| come up with The Illustrator which allows you to add full screen graphics to Quilled adventures. You can then save the game independently of both The Quill and The Illustrator. |
When the program's
loaded, a largish menu
appears listing the various
options open to you;
normally the first you'll
choose is "LOAD
DATABASE". This loads in
the first few bytes of a
previously created Quill
database. Then The Illustrator finds out how
many locations there are and
how much space is available. Now comes the creative bit. Once you've told the program about your game you can get on with the business of drawing pictures. Each piccy is stored not as a series of bytes like a Spectrum SCREEN$, but instead it's kept as a series of commands that recreate the original when you play it back. This saves one hell of a lot of space but it does mean that you've got to start with a pretty good |
idea of what the final picture
will look like. And although
editing facilities are provided,
any mistake can mean going
right back to square one. There are commands for point plotting and line drawing as well as several fill routines and an excellent shading command that lets you produce a stipple effect. You can also define pictures as subroutines and use them over and over again. If I have a niggle it's the lack of circle and arc drawing commands though this can be got round. All in all, The Illustrator is an excellent companion to The Quill. It'll produce some very good pictures, subject to artistic ability, of course - which I'm rather short of! |
Brief EncountersA quick mention for a couple of goodies that came our way this month. The first is Confidential from a new company called Radar Games. You play a character called Craig Adams who's out to solve the case of a missing person. This involves questioning suspects and following up clues. Confidential is written with The Quill and costs £6.95 from Radar Games, nn xxxxxxx xxxxxx, xxxxxxxxxx, xxxxxx, xxxx xxxxxxxx.The other game is Talisman from Games Workshop. It's not really an adventure, though, more an animated strategy game in which up to four players (either computer or human controlled) search for a legendary source of power that'll give them control of the land. The game's not at all bad but what struck me most was the intelligence of the computer controlled characters. A pretty brainy bunch - while I was playing a demo game with all four characters controlled by the machine, one of them solved the quest!
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![]() | A pretty good likeness of the snake from the Hall of the Mountain King drawn on The Illustrator by someone with no artistic talent! |
10 REM YS ADVENTURE ROUTINE 3
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8000 PAPER RND*7: BORDER RND*7: INK 9: CLS
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The Hobbit it ain't, but at least this program will allow you to grasp the idea of command recognition and room layout. |
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