#3: 1st Feb, 2001:

1) Coop missions. Does coop mean that 8 people can fly together for the Axis and 8 for the Allied? Or will all 16 people have to fly for one side? (A)"Perhaps in final it will be possible to fly both variants. At least we are working on more variants.... :)"

2) When the maximum of 16 players play a coop mission, will there be additional AI planes?(A)" Yes, it is possible."

4) Is there a leader in coop missions? (Someone who sets the loadouts of the planes) (A)"Yes. But this leader is the one who may command AI planes. At first others perhaps will be able select loadout themselves. WIP."

5) If I fly a coop mission (and the answer to Q1 is true) will the takeoff point of the enemy planes be unknown to me? (A)"The guy who created the mission and started the server will know everything. All others will receive all settings of the mission. They will not know the take-off spot of the enemy planes. Both against AI and 8x8 (amongst other variants) support this."

6) Will IL-2 contain pornographic material? ;)(A)" No. I love woman in principle, but hate porno."

#2-23rd Jan, 2001:

Q: Will IL-2 run on Windows 2000? A: Yes.

Q: Will IL-2 support DirectX and/or OpenGL? A: Yes, IL-2 will support both OpenGL and DirectX 8.

Q: Is it possible to run IL-2 in a window instead of just full-screen? A: Yes, In full screen mode it is also possible to alt-tab out of IL-2.

ZaPPPa quizzes Oleg on the weekly slot. #1-15th Jan, 2001:

Q1- Will it be possible to take out an enemy pilot with one bullet through the canopy? A1- Sometimes. It's not easy, but such an event is possible.

Q2- Will it be possible to take out an enemy plane with one bullet through the engine? A2-Very rare. During long tests I myself got such a result once. This feature is present, but to get such a result is extremely hard.

Q3- Will airfields have jeeps driving around and maybe even people? A3-Jeeps, tanks, cars - yes. You just need to make waypoints for them in the Misson Builder. People - still under question.

Q4- Will there be people in the game in the 3D environment? A4- Perhaps yes. Still under question.

Q5- Will enemy planes learn and adapt their tactics to my tactics? A5-They don't learn... But they do adapt significantly. It depends on the skill of the current AI opponent in-mission.

Q6- ZaPPPa drops his microphone into his beer.

Q7- Is it possible to land in a forest? A7-No. You'll be damaged and then explode.

Q8- Will planes sink in water? A8-Yes. It's possible to land safely on water and then your plane will sink (the speed of sinking depends on the aircraft type)

Q9- Will there really be an actual ground war? A9-Yes. The only limit is on the frame-rates. So we're making standard missions with a limited number of ground units. Really, in the Mission Builder, you can place thousands of ground units and all of them will begin to interact when you start the mission.

Q10- Are you going to buy a Ferrari when IL-2 turns out to be the hit of 2001? ;) A10-Too early..... Ok. At first I will think about what to develop and will accumulate resources for other/next projects, then we'll see if it is possible. But I don't dream about Ferraris; I prefer German cars in principle. The Ferrari is a toy... which in Russia isn't good to use. One of my friends, who is a really rich guy, has a Lamborghini.. He uses this car only in Summer and when it's not raining...maybe 10-20 days per year.... Really I'm dreaming about real aircraft, such as the Yak-52 which I already fly from time to time. If not - then the Audi-TT. Or- I'll make a new sim :) When is IL-2 Sturmovik scheduled for release?


IL-2 Sturmovik will become available to buy from Blue Byte DIRECT™ ( in the second quarter of 2001.

What is the minimum PC configuration required to run the game?

Minimum system requirements: PII 300, 64 MB RAM, 3D Accelerator. Recommended system: PIII 600 or better, 128 MB RAM, 32-bit 3D accelerator with 32 MB RAM or better.

How many planes are available to fly in IL-2 Sturmovik?

There are 17 planes that can be controlled by the player including seven versions of the IL-2 and three versions of the Messerschmitt Bf-109. You will furthermore encounter up to 25 different AI controlled planes! Every version of each aircraft is modeled so well that you can find many differences between the flight models and performance of each model.

Will it be possible to configure the loadout of your aircraft?

Yes, it is possible for each flyable plane. In additional there is a feature to configure almost all AI units using our Full Mission Builder.

Will there be a padlock feature?

Yes there will, but of course if you don't like it you can switch it off.

If you are flying a two-seater, can you switch between controlling the pilot and the rear-gunner?

Yes, you can. The other position will be controlled by the computer AI.

Will it be possible for two people to share one plane in multiplayer games?

Yes, if you choose a two-seater in multiplayer games you may share it with another player as a pilot and rear-gunner team.

How many players can play IL-2 online?

Up to 32 players can compete in deathmatch/dog-fighting mode, and 16 can fly together in cooperative mode.

Can I make my own clan insignia for my plane?

Yes you can.

Will I have to pay a monthly fee to play the game in multiplay on the BBGC?

No, you buy only the game and the rest is for free.

Does the game support voice chat?


Will gameplay be set across whole campaigns, or will it be divided into short missions?

There will be single missions as well as six campaigns from early battles on the Eastern Front in 1941 to the last days in 1945.

Is it possible to make new missions and campaign scenarios?

Yes. There'll be a very easy-to-use and at the same time very powerful Mission Builder based on the game's engine itself.

Will IL-2 Sturmovik be a hardcore simulation or more of an out-and-out action game?

Our sim will be an authentic and accurate simulation as well as a game for players that like instant action and an easy-to-use flight model! Less experienced gamers can switch off features such as stalls, spins and blackouts, but hardcore gamers can leave them in. There will also be an easy-to-use mission builder with which you can create your own missions and even simple sightseeing flights.

Will there be rain, snow and other weather effects?


Do the tanks have positional armor?

Yes, all planes and other vehicles will have individual damage models which take this into account.

Do the Soviet aircraft get to upgrade their gun, bomb and rocket calibers to any degree as the war advances? What about the Germans?

Those features were upgraded for IL-2 throughout the war and so that model WILL be given more loadout options as time pass and newer types are introduced.

Can you record your missions?

Yes, you can do this and watch your best single-play and multiplay flights again! You also can edit these for the best cinematic view.

Will it be possible not to fly the aircraft but to develop a career as a rear gunner, yet still feel involved in the campaign?

It's not possible to conduct an entire career as a rear gunner but you can fly full missions as a rear gunner with the AI piloting and attacking your targets.

Who created Maddox Games? Where do they come from?

Oleg Maddox founded Russia based Maddox Games in 1992 as a specialist developer of simulation games. Recently, Maddox Games joined with Moscow based 1C Company, founded in 1991, as the developer 1C:Maddox Games for IL-2 Sturmovik. Oleg Maddox is the head of the 1C:Maddox Games and the IL-2 Sturmovik project.