Tactics |
I shall propose some tactical theories i have here, feel free to comment on them or e-mail me with some you wish to add. |
General |
Some general tactics i have are. |
The sacrifice |
You will be surprised how many opponents will attack a CH that is out in front of your formation, just because they can. They will become fixated on concentrating their firepower on this especially if it survives a couple of turns thus allowing the rest of your fleet to get into position relatively un-molested. |
Speed |
If you have fast units use your speed as hull strength is usually sacrificed in the design for speed. Speed also allows you to keep out of range and out maneuver the enemy. |
Maneuvers |
Sometimes you can confuse an opponent by making parts of your fleet break off at different speeds. Most useful if you have some smaller fast units that wont last very long. You can at least accelerate them to the enemy in a pincer movement, this way they will at least get some shots in and draw some of the enemy fire away from your bigger ships. |
Also maneuvering at speeds make your finishing position harder to predict and if the enemy can't predict where you will be then he can't hurt you, as much. |
A note about maneuvering at speed. Some players don't like to do this as they feel that if they aren't head on with maximum firepower bearing on a target then they are not playing well. I would rather do slightly less damage and keep my ships from being hit, the game may take a bit longer but you will have more ships left at the end of it an important thing to bear in mind when playing in a campaign. |
Fighters |
I prefer to use my fighters as a screen against other fighters and missiles. This is because grand plans for massed fighter attacks never seem to work or only work by shear luck. |
One way to use fighters is to create a gauntlet either side of where you expect the enemy to be. |
Dealing with Flanking Maneuvers |
I have found that when an opponent tries to out flank you, if you wait for a turn or 2, depending on speed of fleets and then turn into them you will usually have the advantage. |
Know when to flee |
If you know that you are about to get a right pasting flee, especially in a campaign scenario where you have limited ships. |
NSL |