On this page: Introduction | Description of building | History | Business | Rate of charges | Bar tariff | Menu | Layout of the Inn | Inn | Outbuildings | Jarri: Owner | Helga: Owner's daughter
|Name of the Inn:||The Haakapik|
|Location of the Inn:||North Northeast of Caer Arathel, facing the beach|
|Propieter's name:||Jarri of Kurn|
|Number of floors:||1|
"The Haakapik is named after a spiked club with a hook used in sealing. Several examples of the tool hang on the walls of the inn. Jarri is a former sealing captain from Amavik in Ivinia. He moved to Arathel around 705 to follow the safer and more lucrative trade in sea otter. He retired and purchased this inn three years ago. Given the slightest encouragement, Jarri will bore his guests with long-winded reminiscences of his days at sea." Castles of Orbaal, p. Arathel 3
Out here on the frosty side of nowhere, the rocky shores are as bleak and cold as the hearts of the bitter old men who sit in front of the inn telling tales of might-have-been.
Arathel is not on any significant trade routes, but it is the first "civilized" landfall and shipwright facility for Ivinian longships making the long and dangerous journey back from Golotha. The population, an uneven balance of many Jarin and a handful of Ivinians like that found all over Orbaal, is less tense than their more easterly neighbors as a result of Valhakar Tursi Cyeen's policy of tolerance and opportunity. Cyeen, himself borne of a Jarin mother, believes the energies of Ivinian and Jarin alike are better directed toward survival and commerce. Arathel has a surprising number of children of mixed Jarin-Ivinian parentage, a phenomenon rare in racist Orbaal. Arathel is detailed in the Columbia Games publication Castles of Orbaal, #5022.
The building, a turf longhouse with thick walls and holes for light and ventilation, is typical of many Ivinian structures, unglamorous but warm and secure against the harsh Arathel winters. The Inn has a few small unglazed windows with oxhide shutters. The only entrance is through a heavy fir-panelled door which faces the sea, set in a smallish timber anteroom designed to keep out the swirling snows. Behind the inn is a garden plot. Out here on the frosty side of nowhere, the rocky shores are as bleak and cold as the hearts of the bitter old men who sit in front of the inn telling tales of might-have-been. There is a huge cabbage garden out back. Jarri isn't much of a gardener - cabbage is all he can get to grow. A couple of fat nanny goats chew idly by the fence. Through most of the year there are few patrons at the inn. Every fall, however, the annual Thing, or Arathel justice-moot brings commoners, criminals, lawspeakers, supplicants, and the inevitable vendors to town, and the Haakapik becomes a hive of boisterous Ivinian boasting and drinking for a full tenday. The rest of the year, the most common visitors to Arathel are Ivinian traders, who tell tales of Golotha and points south.
Jarri has held this inn for five uneventful years. With any luck, he will live out his remaining years the same way, serving traders and working on his Treasure.
Through most of the year there are few patrons at the inn. Every fall, however, the annual Thing, or Arathel justice-moot brings commoners, criminals, lawspeakers, supplicants, and the inevitable vendors to town, and the Haakapik becomes a hive of boisterous Ivinian boasting and drinking for a full tenday. The rest of the year, the most common visitors to Arathel are Ivinian traders, who tell tales of Golotha and points south.
The Haakapik gets a lot of business from wealthier clansmen at the annual Thing, when tribute is brought in from Pjagel, Vold, and Wethom. The rest of the year tends to be quiet, although Jarri does see a steady stream of fur trappers and traders who put in at Arathel for supplies and rest during the long voyage home from Golotha and Aleath.
Jarri, the innkeeper, is old-fashioned and unabashedly racist, and will not tolerate his only daughter Helga's infatuation with the woodcrafter's Jarin apprentice Matty (see The Drunken Hake for Matty's family).
Jarri knows the story of Movel Island, Arathel 8. Also, among Jarri's "long-winded reminiscences" there is a 1/6 chance he will mention the time when, on a whaling expedition in his younger days, he saw shorebirds where there oughtn't be any, many days travel to the west.
|Sleeping wherever you can||1f / night|
|Provision of water jug and bowl||free|
|Provision of a blanket or a pillow||1f each|
|Provision of a lantern and oil||1f|
|Amavik Mead, sweet and strong||1f / horn|
|Fresh goat's milk||1f / horn|
|Fish 'n Brewis (salt cod, fatback, and hardtack, a local favorite)||2f|
|Flipper Stew (made from the tenderest parts of the seal flipper)||2f|
|Lutfiske and cabbage||2f|
|Goat Cheese and Black Bread with cabbage||2f|
|Gravlax and Rye Bread (pickled salmon with herbs and honey)||2f|
|Grilled Salmon and cabbage||2f|
|Poached Salmon and cabbage||2f|
|Smoked Salmon and cabbage||2f|
|Steamed Salmon and cabbage||2f|
|Baked Salmon and cabbage||2f|
|above entrees without cabbage||2f extra.|
The inside of the Haakapik is just a great hall with a packed earth floor strewn with rushes and furs. In the middle of the main hall is a stone fireplace below a smokehole in the peaked thatch roof. The fire always lit with charcoal or hardwoods, although it often is little more than smoldering embers. The same fire is used for cooking and heat, and the whole place has a sense of family or community that may be unnerving to non-Ivinians. Against the short northern wall rests the mead cask on a stout table. Drinking horns hang from knotted straps above it. The walls are decorated with an odd assemblage of sealing, whaling, and other nautical paraphernalia. Turf benches line the walls, covered with furs.
The walls are at least three feet thick, and would offer no serious resistance but time to one who wanted to hack his way through; they were designed to keep the wind out, not invaders with axes.
Name: Jarri of Kurn
Occupation: Innkeeper, retired sealer, yarnspinner
Guild Status: None
Appearance: Lean and weathered
Clothing: White fine linen tunic, with blue and red embroidered collar
Equipment: A dirty rag
Weapons: Intimidating demeanour
Personality: Dour, stern, paternal to the right character, devout Sarajinian
Home: Right here
History: Came to the sunny southlands from Amavik to hunt sea otter, now retired and rich.
Skills: Club, Boatbuilding, Seamanship, Cooking, Telling boring stories
Combat: A haakapik to the head
Remarks: If it wasn't for bad luck, he'd have no luck at all
Occupation: Jarri's rebellious daughter
Guild Status: None
Class: Free (but she doesn't think so)
Appearance: Pretty and knows it
Clothing: Fine white woollen tunic, with blue, red, and green embroidery
Equipment: A charming smile
Personality: Dumb as a post
Home: Right here
History: A local all her life, and always will be. Loves Matty Plearat.
Skills: None to speak of
Remarks: Unremarkable local lass