Dan "Inflict" Haigh's Portfolio
Screenshots:
Click here: *** pics *** for shots of some of my work.
Read below for information about me:
Dan "Inflict" Haigh
Stats:
Name: Daniel Lewis Caton Haigh
Born: 5/12/80
Current situation: Living with darling girlfriend Eleanor "Dunan" Karney in a flat in London.
Education: Currently attending Middlesex University, studying Computer science.
Hireability: I have worked as a level designer, for the most part in my spare time, for many years now. It is one of a few things that I really enjoy in my life. I have an extremely large passion for architecture, which grows everyday. I have a *great* passion for games, and have the philosophy that if someone has worked hard at something then it’s definitely worth checking out. I try to appreciate and take inspiration from all forms of creativity… especially within the games industry. At the moment I basically live for thinking up, designing and then creating awesome environments.
I am very committed to level design and don’t have a problem working to
deadlines. Working with others is most definitely a very useful process that I
enjoy and is an environment that I strive in. I say bring on the 3 weeks living
in the office, living off pizza crusts while developing a personal state of
lycanthrope :)
My level designing ability is now quite solid, as I said above, I have been doing it for some time now. However even now I still don’t have the time I need in order to create truly great levels. What I’m basically trying to say is that all the work I have done so far has been in my spare time, if you though that was ok, wait till I’m sat behind a desk and told that its now my job to create something truly badass…
History:
Hey Its Dan "Inflict" Haigh here of
Lethargy soft.
http://www.planetquake.com/lethargy
We're the ones that did Oblivion for Q2 that was released a couple of months
back on the UK edition of PC Gamer...
After seeing Doom for the first time I knew that I had to learn how to develop
computer games. It just happens that I picked the avenue of level design over
programming or pure art… I’m a very creative person and I generally feel
unfulfilled if I’m not creating. For me games are currently the best medium
for being completely creative with. Back at the start of my interest I saw level
design as having the strongest overall effect / control on what a game was and
how it looked and played, and so I found myself a copy of DCK and began to learn
:)
I turned out hundreds of Doom2 maps, and gradually learnt the art of level design. As technology moved on I progressed onto Duke Nukem 3D, for which I also created many single player maps. You’ve just gotta love that “build” engine :). Then when “Quake” came out I just couldn’t believe how cool it was, it totally blew me away. As soon as it came out I was hankering for the editor / tools. I remember using an *uber* early version of THRED which wouldn’t even save the entities to the .map file so you had to re-do them each time you wanted to compile… Once I’d started creating 3D architecture I just got addicted, even walking down the street I’d see everything divided into brushes… I just loved it. Anyway I kept on mapping for Quake1 and then decided to form my own team with a close friend and fellow mapper Alex “MonkeyDonut” Gingell. Anyway to cut a long story short, “Lethargy Software” was formed. We did “Alien Quake” … and then our first biggie “Deaths Dominion” for Quake. This was a large level pack using the entities from the “Scourge of Armagon” mission pack… You gotta love func_rotate_trains :). Then Quake2 was released… I did a few SPQ maps but then I came up with the idea of doing a full mission pack and “Oblivion” was born. Lethargy, a team of around 8, then began the painful and *long* development of this pack. Finally Oblivion was released on the UK edition of PC Gamer and the net release should be available now http://www.planetquake.com/lethargy . I did a large volume of organising and level design for this project and was very pleased with the final outcome.
Now Q3A has come out, well what can I say?… Pleasure overload… :). I’ve done two maps for Q3 so far, “The Malevolent Cathedral” and “The House of The Desolate” both of which are available on this page. Now I have been snagged by the “Rocket Arena 3” team and am currently working on that… That’s about it! :)
Games designed for:
Doom
Doom2
Duke 3d
Quake
C&C
Quake2
Sin
Half-life
Quake3
Misc:
Music tastes: All powerful emotional music… Metal, jazz, blues etc. Pantera are great… As are Rage A.T.M as are the Deftones…
Food: Chinese, Pizza, Burger, Steak, Roast meat… no green stuff… etc.
Film: Film is where my other passion lies… I love just about all kinds of visual entertainment.