Produced at the N.C.C.A as a group project this city scape was produced in 9 weeks by a team of four. My role was modelling and texturing around 40 percent of the buildings and vehicles and co-ordinating the inclusion of the live action

Software

Modelled in polygons using Softimage and compositing in Houdini.

Notes

The  models were kept as low poly as possible but graded in density depending on how  large they would appear on screen.

Textures were used to give greater detail as were specular, bump and transparency maps.

and a big shout out to the rest of the team:

Emile Hardy, Tom Isaksen and Antony Baldwin