Produced at the N.C.C.A as a group
project this city scape was produced in 9 weeks by a team of
four. My role was modelling and texturing around 40 percent of
the buildings and vehicles and co-ordinating the inclusion of the
live action
Software
Modelled in polygons using Softimage and compositing in Houdini.
Notes
The models were kept as low poly as possible but graded in density depending on how large they would appear on screen.
Textures were used to give greater detail as were specular, bump and transparency maps.
and a big shout out to the rest of the team:
Emile Hardy, Tom Isaksen and Antony Baldwin