Quake Zone
MOD Coding Tutorials
Quake II Coding Tutorials!

Introduction
Pre-requisites
Code
Notes
Exercises
Quake II Coding Tutorials

21 Quake II Engine Source for LCC Compiler

Introduction Introduction
Links
Download zip file
Contact Major Bitch

Site Links
Quake II Tutorials Index
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This tutorial describes how to install the Quake II source code, now released as open source by ID software. This source code has been devised so that it can be compiled by the LCC compiler, as used by this site.

Note that to distribute applications based on this source code, permission needs to be obtained from Joh McCormack.

Thanks to Major Bitch for adapting the source code, and providing the neccessary LCC files.

In order to install this software perform the folloiwng steps:

  1. Download the zip file (see links to left) and unzip into your c:\quake2 folder.
  2. Follow the instructions for compiling the source in the readme.txt file that is in the zip file.


Pre-requisites Pre-requisites

  • OpenGL compatible 3D accelerator card
  • Quake 2 installed
Code Code
Following files and folders contained in zip file:
  • readme.txt - installation instructions, how to use the lcc files
  • client - client routines folder
  • qcommon - common routines folder
  • ref_gl - routines for GL-compatible accelerator cards
  • ref_soft - routines for software mode
  • server - server routines
  • win32 - windows 32-bit routines
Notes Notes to code

None

Exercises Exercises

  • None


Page last updated 2nd January 2002