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QuakeZone MOD Coding Tutorials
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Index Team Rocket Quekken Tutorials Links Quake Zone |
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News Getting Started Tutorials Contact Me |
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News
News on latest tutorials |
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Updates
[31.03.01] 16 Display Team Information amended Quick Tutorials [03.06.01] Kickable items [17.04.01] Anti Lag Code Site Links Quake Mods Index Page Thompp Nation Home Page
| Quake 2 Engine Source Code added Thanks to that awfully nice Major Bitch, you can now download the Quake II engine source code (tutorial #21) in an LCC-friendly format. 2nd January 2002 Team weapon tutorials added Give rocket launchers or railguns to each team, so you can play rocket arena, rail arena or rocket versus rail in your team mod. 7th April 2001 Improved item spawning tutorial added A tutorial to improve spawning of irems at "random" positions within a map has been added. 31st March 2001 Teamplay Enhancement Tutorials added Tutorials to enhance team play (team names and team switching) and to display team information on the player's screen have been added. 12th January 2001 Tech Pick-up Tutorial added A tutorial for Lithium-style Tech pick-ups has been added, and the required models and pic files have been added to the Downloads page. 6th January 2001 Models added to Downloads Page The positron model used by the positron, vortex and lightning tutorials, and the lightning model and sounds, used by the lightning rocket and thunderbolt tutorials, have been added to the Downloads page. 14th December 2000 New Gameplay tutorials added Tutorials for low-health chunder and anti-camping have been added. 26th November 2000 Lightning Rocket and Thunderbolt tutorials added Tutorials for putting lightning rockets and thunderbolts to your mod have been added. 25th November 2000 Vortex Rockets tutorial added Tutorial for putting vortex rockets to your mod has been added. 5th November 2000 More tutorials added Tutorials for updating the status bar, and positron and earthquake rockets, have been added. 26th October 2000 New tutorials added Tutorials for blister rockets, and Lox-style regenerative healthboxes and armour have been added. 25th October 2000 Tutorials page now available The Quake II Coding Tutorials page is now open, the first entry being Nuclear rockets. 22nd October 2000 |
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Getting Started
All you need to get started to write your own mod. |
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First, you will need a C or C++ compiler such as the excellent LCC compiler available from the Quake Developer's Page at PlanetQuake. Secondly, you will of course need the Quake 2 source code as so kindly release by ID Software. Finally, you will need a copy of the LCC makefile for Quake 2 as provided by FuzzySteve. To get started coding, go the the Links page and go to Quake2.com and QDevels for C and LCC tutorials. Important
Note that the tutorials contained on this page are written using LCC C compiler and Quake source code
v3.20. If you are using a different compiler or version of the Quake code you may need to make additonal
changes. |
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Tutorials
List of coding tutorials |
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Weapon Tutorials |
Pick-up Tutorials |
Gameplay Tutorials |
Presentation Tutorials
3D Engine Tutorials Weapons
Pick-ups
Gameplay
Presentation
Quake II Engine
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Contact me
How to contact me |
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E-mail me with any questions regarding these tutorials, to add your own tutorial (with credit, naturally!) or to add a link to your own tutorials. If you have a question that may be of more general interest, use the Message Forum instead. |