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the pleasure principle
the distribution of excitement and energy |
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Perhaps one of the most difficult areas of my work on the Component-Based
Business relates to the notion of pleasure.
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Principles of Pleasureveryard projects > cbb > pleasure principle > principles |
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The use-value of business relationships, components and services depends, among other things, on the distribution of excitement and energy - the contours of pleasure. |
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The contours of pleasure shift over time - and can sometimes be influenced by strategic action. |
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The exchange-value of products and services includes an element of hedonic pricing. |
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An appreciation of the contours of pleasure is valuable for several areas of management support, including knowledge management and stress management. |
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Designing Products and Servicesveryard projects > cbb > pleasure principle > design |
Astonishment - an unwanted and unwelcome demand for the user's attention - represents a shift in the pleasure profile of the device. The Principle of Least Astonishment is apparently contradicted by the Principle of Sizzle, which applies to a range of product and service - not just end-consumer ones. Sizzle means directed attention, aroused interest, excitment.
Using componentry, we are enabled, encouraged and empowered (ha!) to separate the sizzle (the commodity provided by the device) from the steak (the device mechanism).
Neither the Principle of Least Astonishment nor the Principle of Sizzle are absolute principles, overriding all else. The designer should balance these principles with other factors, according to the Pleasure Principle.
The notion that technology should be invisible unless it sizzles is so widespread that we are sometimes unable to view technology in any other way. This leads to a powerful critique of technology by Albert Borgmann, who introduced the notion of the device paradigm to account for the increasing separation between the (visible, available) commodity provided by a device and the (invisible) device mechanism. In the worst case, this leads to a shallow and superficial engagement with the technological world.
When people are seriously engaged in a practice, then it may be okay for them to be astonished, startled, shocked, jolted out of their seats. If I'm committed to gathering knowledge about a particular topic, or monitoring the performance of a large organization, I should be alert to the small signs of incongruence, interference and intrigue. For this purpose, there is no valid separation between the medium and the message. And I neither want to be shielded from astonishment, nor irritated by sizzle. The Pleasure Principle (Least Astonishment/Sizzle) may be a good starting point, but for Good Design, I want to go Beyond the Pleasure Principle.
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The Debt to Freudveryard projects > cbb > pleasure principle > debt to freud |
Something like this seems to be at work in the business world as well,
both in the behaviour of individual managers and in the emergent behaviour
of organizations and markets.
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notes on bounded rationality and stress management (in preparation) |
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The Service Landscape - Contours of Pleasureveryard projects > cbb > pleasure principle > service landscape |
Tactical differentiators | Foreground (or "leanforward") components gain value if they are interesting and attention-absorbing. |
Hygiene factors | Background (or "leanback") components gain value if they are routine and require little or no attention. |
Value (benefit, cost and risk) is distributed across the service landscape.
Value comes from achieving an appropriate level/balance/distribution of
excitement and attention. Strategic advantage involves the ability to appreciate
and alter the shape of the service landscape - the contours of pleasure.
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The value of a given service depends on the current landscape. |
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The value of a service depends on the prices of other services.
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The value of a service depends on the organization of demand.
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> Veryard Projects paper on Component Diffusion (pdf) |
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> Component Ecologies
> Web Service Strategy |
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Algedonic Signalling - Pleasure and Pain as Messagesveryard projects > cbb > pleasure principle > algedonic signalling |
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> Cavendish Software paper
on Viable Systems Model (pdf)
> Jon Walker guide to Viable Systems Model (html) |
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Hedonic Pricingveryard projects > cbb > pleasure principle > hedonic pricing |
Quality from Vitruvius to GatesThe Roman architect Vitruvius, who lived at the time of Jesus Christ, defined quality as commodity, firmness and delight. Bill Gates has quoted and expanded upon this definition. |
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In domestic purchases of computers, a person may be willing to admit that they have purchased a more expensive model simply for aesthetic reasons. Some cheap home computers are bulky and unattractive. We might therefore expect to find particular emphasis on utility factors among purchasers of cheaper models, while hedonic factors would be stronger among purchasers of the more expensive models.
When the same person is buying computers for his/her company, however, there may be a reluctance to admit the influence of hedonic factors. Instead, purchasers will explain the selection of more expensive models by claiming higher utility – even though sometimes these claims seem fairly thin or optimistic.
From the standpoint of a software producer (such as Mr Gates), it is important to understand and quantify the impact of all factors on the adoption and diffusion of software components, including the hedonic ones.
Hedonic pricing is a method for assessing the price-contribution of each quality characteristic, by analysing a class of similar products with differing quality characteristics. It is used, among other things, to adjust productivity and other macroeconomic data – since in markets where there is a constantly rising level of product quality (both input and output) it would otherwise be impossible to compare productivity figures over time. (This is of course particularly relevant in economic measurement of the IT industry.)
Diffusion theory demands something very similar to this. If we
want to compare the diffusions of various components across some landscape,
over time, then it seems desirable to factor in the improvements in “quality”
or other relevant characteristics that take place during our study. If
I wait for six months before installing a new version of something, is
this because (a) I’m waiting for the early bugs to be fixed, (b) I’m waiting
until lots of people start sending me documents I cannot read without upgrading,
or (c) I’m waiting until the price drops.
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Veryard Projects paper
on Component Diffusion (pdf)
Hedonic Framing / Reframing |
Internet
Links |
> Jack Triplett The
Solow Productivity Paradox: What Do Computers Do to Productivity?
> Hedonic Pricing and Spatial Statistics > OECD : DSTI - STI Working Papers |
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veryard projects > cbb > pleasure principle |
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