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 The superbomber boss - a tough nut
        to crack..
 unless you happened to be well stocked with
 a decent supply of emergency 'loops''.
 
 
 |  I attended college in the late 1980's. There
        was a small video arcade in the student union, featuring a
        little
 more than a dozen games, including Smash TV,
        Cabal, Halley's Comet, Ms.
        Pac-Man.... and the Capcom
 shooter 1942.
 
 This was a difficult period in my gaming life, my fellow
        shooterholics....since I did not have any video game
        consoles, nor a PC of my own, if I wanted to play a video
        game I had to go to an arcade, or steal some time on one
 of the black-and-white Macs in the computer labs (say
        what you will - they played a mean game of RISK).
        So I spent a
 fair amount of time in this tiny, cramped corner on
        campus, blasting enemies and avoiding my studies.
 
 1942 was not a daily habit, but I would
        become feverishly engrossed with the game whenever I
        played. It literally made me sweat. It must have been the
        tension of the challenge. Much like Eugene Jarvis said of
        his Robotron game, I felt
 like I was always a moment away from death. But unlike
        Robotron, I could actually make some progress in this
        game.... provided that I had enough quarters in my
        pocket. Thank goodness that the game permitted continues.
 
 I can't describe exactly why I was drawn to 1942.
        It was not the graphics, which did the job but did not
        amaze. It was not the looping manoeuvre, which was a
        necessary escape valve, but not the main draw. It had the
        be something related to the assorted attack formations
        and patterns, the variety of small, medium, and large
        enemies, the challenge stages, the rewards for a high
        shooting percentage, the power ups, the occasional bonus
        plane zipping northward along the margin of the
        screen.... in other words, the gameplay. What a
        well-designed, well-crafted game.... the whole thing just
        fit together nicely, and gave the player a real run for
        his money.
 
 The big screen-filling plane that
        appears about 8 levels into the game was a critical
        turning point for me. It threw so many damn bullets at my
        plane.... I had to conserve my looping power for the
        occasion, but that alone was not enough. I had to
        honestly develop the skill of evading a big spray of
        bullets. Most of my success came after applying the
        tactics of drawing the shots to a far wing of the screen,
        and weaving my way to the other side just as the bullets
        came out.... and doing this again and again and again,
        without being hit. Talk about pressure....
 
 One of the highlights of my gaming "career" is
        a performance that I turned in on this arcade version of 1942.
        Starting at level 32 (if I recall correctly -- I might
        check this on MAME later) and counting downwards, I once
        made it all the way to level 4 on a single quarter.
        Without the aid of pharmaceuticals, I might add. Don't
        ask me how I did it -- I imagine that luck played a role,
        as well as an uncharacteristically high degree of
        composure on my part.
 In any event,
        when I crashed out at level 4, I was too closeto turn back. I had to continue to the bitter end. My
 concentration was horribly broken, though, so it took me
        a
 number of continues to reach the final screen.
        Fortunately,
 my funding lasted long enough to witness the conclusion,
 complete with a ridiculously high bonus (which I
        celebrated loudly) and some congratulatory phrases
        clumsily translated from Japanese into English (which I
        also celebrated, out of sheer relief and exhaustion).
 
 If a game is meant to challenge, thrill, disturb, and
        obsess a player, then 1942 did the job
        for me as well as any other game I've played, at least
        for a while. To borrow of phrase from Peter Murphy, it
        most certainly cut me up and spit me out. And what
        greater joy is there for shooter fiends such as us?
 
 Bodhisattva
  Thanks Bodhisattva! This brings back memories
        of that very nasty boss plane that almost always used to
        bring my game to an end by peppering my plane with
        bullets.. Oh how I hated it! Still a great and playable
        game though, hard to believe it's 15 years old. No other
        vertically scrolling shooter seemed to capture that
        simplistic but beautiful Galaga-esque swirling formation
        style, save perhaps Vulgus and
        Terra Cresta, quite like this game. Funny how you
        remember the games that you played when you were a
        student eh? For me it was Saint Dragon, P-47 Freedom
        Fighter, Silkworm, Smash TV and Capcom's Mercs and Three
        Wonders that used to suck up all my beer money in the
        student union arcade.. Ah, happy days!
 
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