

THE
CONTRA LEGACY ROCKS ON
February 14, 2636. You are about to learn
what
it takes to be a descendant of command
legends
Scorpion and Mad
Dog. That is, now that the
Red Falcon would like to
use your family tree as
a toothpick. You're Jimbo and Sully,
special
forces comrades just like your fearsome
forefathers were. Nowadays, your weapons
and
maneuvers are more advanced than they
were
when your ancestors saved the world from
being skewered on Red Falcon's fangs.
That
brutal is still in his prime and he had
plenty of
time to plot his revenge. He's swamped
Neo City
with six stages of the most cruel and
unusual
punishers ever. So run, climb, ride, soar
and
start blasting your way to the Alien
Main Base..
Before your family name and your planet
are just dirt under Red Falcon's claws..
From Contra III US Manual
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From the
creepy intro sequence detailing how your nemesis
- that accursed Red Falcon - had
been up to his old tricks once again, through to
the sinister sound effect when you depressed that
start button on your controller, we could just
tell that Konami had come up
with something very special indeed. Then the main
event kicked in and all hell broke loose. As we
raced through the first stage, frantically
switching between homing missiles and lasers
whilst dodging all manner of alien soldiers, we
gasped in awe as the much-hyped SNES Mode
7 effects were used to brilliant effect.
A bomber swooped over our heads, turning the
ground beneath our feet into molten lava. We
gawped. After that it just got better and better.
Contra Spirits doesnt just
begin well; it sucks you in, and only spits you
out when its finally finished with you.
For a start, Contra Spirits is a visual
tour-de-force, and showed off 16-bit power at its
gob-smacking best. Technically outstanding,
its filled with all manner of SNES Mode 7
and sprite-scaling trickery, oozing atmosphere
and a moody ambience. The artwork on your marines
is real cool (the robots in Probotector
sadly not so hot) and they are large and well
animated; this praise also applies to all enemies
in the game. Massive explosions and excellent
weapon pyrotechnics help ensure that you become
wholeheartedly immersed in the action. The
backgrounds - ranging from decimated industrial
cityscapes through to barren desert plains and
living, breathing alien lairs - are
ultra-detailed and convey the impression of the
planet teetering on the brink of apocalypse. The
atmosphere in this title is spot-on nice
work Konami!
Mike says that there is a special place in the
heart of DAM for videogame bosses, and in this
respect Contra Spirits breaks the mould; its bad
guys are bursting with character and are amongst
the most memorable Ive ever faced off
against. The best one? Its a toss up
between the first and third stage guardians. The
giant turtle-like monstrosity that comes bursting
through a wall at you will stay in the memory a
long time, but for sheer terror-inducing genius
the giant cyborg whose talons rip through and
then proceed to prise open the sheet steel of two
bay doors to get at you is one hard act to top.
Ive wracked my brain to think of a non-ship
based side-scrolling shooter with better boss
encounters than Contra Spirits, but I come up
blank. At the time, it wiped the floor with all
contenders.
Interspersed throughout the hectic side-scrolling
action were a couple of Mode 7, 360 degree
rotating overhead levels an attempt to
update and evolve the old overhead stages of NES Super
Contra. They were a bit of a gamble, but
Konami pulled them off with aplomb. Despite
looking a little sparse and suffering from the
occasional bout of slowdown they excelled in
terms of atmosphere, and only the SNES had the
graphical wizardry at the time to pull them off.
It was one in the eye for jealous Megadrive
owners! Spinning around in a vortex on the
penultimate stage whilst attacking the boss by
psychotically dual-wielding flame-throwers is
just about as insane (and confusing) as
videogaming gets ;-)
Of course, all of this praise would count for
nothing if Contra couldnt hack it in the
playability department, but naturally it handled
like a dream. The collision detection was spot
on, and although the steep difficulty level was
occasionally frustrating you could only blame
yourself if you messed up. With not a bug in
sight (making a welcome change in this day and
age), control was intuitive and fluid. The classy
SNES pad with its awesome array of buttons made
things even nicer, so switching from flamethrower
to spread-cannon in a moment of crisis was easier
than it sounded. The Red Falcon and his cronies
never stood a chance when I had gotten to grips
with that controller!
Epitomising challenge, Contra Spirits harked back
to the good old days when we gamers demanded real
value for our money. It was only recently via a
copy of ZSNES that I finally finished this
bastard on hard mode! The two-player experience
was also wickedly implemented and definitely
cemented this baby in my all-time Hall of Fame; I
hadnt seen so much frenetic finger pointing
and expletive-ridden gameplay since Super Mario
Karts battle-mode! A special mention also
has to go to the ever-reliable Konamis
soundtrack especially the creepy boss
music that still sends a tingle of foreboding
down my spine even today. The actual stage music
is also absolutely sensational and gets the
adrenaline pumping big time, whilst the sound
effects are as loud and beefy as they come. A bit
more sampled speech would have been welcome, but
sonics-wise Contra still shines, adding a great
deal to the already frenzied atmosphere of
carnage.
Id have a bit of difficulty naming my
favourite level. Whether jumping onto a couple of
hoverbikes and racing hell-for-leather after the
Alien mothership, or frantically clinging to
missiles launched from a helicopter racing
through the skies, Contra Spirits never once let
up in the excitement stakes. Every new stage
brought a new gasp to my lips, every new guardian
a startled cry. Stick this baby in hard mode
(cos Konami made sure thats the only
way youre ever going to see the end
sequence!), and get ready for some of the most
hardcore blasting action youre likely to
experience this side of Irems R-Type. I
wouldnt hesitate to recommend Contra to
anyone whos got the balls for the challenge
- its a seminal videogaming classic without
a shadow of a doubt.
Like Luke OSullivan, whose excellent review
of the classic Super
Contra on the NES is also on DAM,
I cannot believe how badly Konami has handled its
Contra franchise since Alien Wars and the superb Hard
Corps on the Megadrive. Personally, I
reckon that this series is the jewel in
Konamis crown and, after the abysmal Legacy
of War, I thought that the guys would have set
the record straight with the awfully-named C: the
Contra Adventure. Alas, that was another dismal
failure and a pale imitation of former glories.
For Gods sake Konami, pull your fingers out
and lets see a return to form; the gaming world
needs classic videogaming series like Contra
and Castlevania! (Don't
forget Gradius Rob! Mike)
Rob Taylor

Rob is the webmaster of
http://www.myfavouritevideogame.co.uk
Another excellent review
from the Contra series.. thanks Rob! Be sure also
to check out Rob's website
featuring his thoughts on many classic late
80's/early 90's videogames which should be of
interest to many a 2D gaming fan! Now we just
need a Probotector/Contra Hard
Corps(Megadrive/Genesis) review to round the
series off nicely if anyone fancies submitting
one?! Mike
Other reviews of Contra
III/Contra Spirits
CONTRA
HQ
NINTENDOLAND

CONTRA
FANS !!
Don't forgot to take a peek at Luke's
Contra/Probotector website: Probotector Base
and the excellent CONTRA HQ
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I first
got my trembling hands on this little beauty back
in early 1992 when I visited my good mate Ant who
had recently moved to Manchester. Nintendo had'nt
yet launched the SNES in the UK but he was
itching to get hold of one and, being a wealthy
sod, shelled out big time to get his machine plus
a copy of Contra on import straight from the Land
of the Rising Sun. Exhibiting
uncharacteristically perfect timing, I happened
to arrive on his doorstep at exactly the same
moment as the postie and so with baited breath we
powered the 16-bit beast up together and sat back
ready to be amazed. The rest is videogaming
history
For its time,
Nintendos SNES was a stunning machine, and
probably home to more of my personal videogaming
classics per se than any other system that I can
think of. Out of my many favourites, including
the likes of Zelda, Castlevania, Mario and
Metroid, the title that really did it for me is
just about the most playable and beautifully
designed game that I have ever laid eyes upon
Contra Spirits (or Super Probotector as it
was known on these shores, Contra III: the Alien
Wars in the US). Viewed behind my severely
rose-tinted spectacles, it is *almost* perfect.

(Top left of page) Japanese
Contra Spirits cover
(Above) US release Contra III The Alien Wars


Things
start off at a hectic pace, so make sure
that you leap in this tank at the earliest
opportunity. The guys in blue are just shock
troops, but those red boys are a lot more
dangerous - they can fire back!

Midway
through stage one - and a first
chance to see the famed SNES Mode 7
effects in action. Theres no danger at this
point, so just sit back and watch those
missiles fly. Beautiful!

Its
boss time! This guy bursts through the wall
and sets about trying to cream you with his
flamethrower. Nail him by focusing your
attacks on that painful-looking pulsating red
growth; hell go down in seconds.

Stage two
is the first of the 360° levels. It
takes a little bit of getting useful, but looks
great and is an extremely original bit of
design. Hold your two trigger buttons, press
fire and watch in awe as you spin around in a
whirling dervish of flaming death!

The
beginning of stage three sees you leaping
from ledge to ledge, trying to avoid being
carried away to a nasty fate whilst flaming
everything in sight. Rack up the bonus points
by incinerating these winged monstrosities,
and don't lose your concentration looking at
the fab backgrounds!

A bit
further on and you are accosted by this
geezer. He jumps up on the wall and stalks
you until you reach this section. Then he
pulls the wall out and tries to impale you with
his spike! Take your time and flame him for
the best results.

The
beginning of stage three sees you leaping
from ledge to ledge, trying to avoid being
carried away to a nasty fate whilst flaming
everything in sight. Rack up the bonus points
by incinerating these winged monstrosities,
and don't lose your concentration looking at
the fab backgrounds!
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