Three billion
        miles is a long way from home. But there's no shorter
        route from outer Neptune to Earth.  
        As if that weren't enough . . it's got to be a shoot-out  
        all the way. You alone in your rapid-firing spaceship,
        swirling in a circular flight pattern . . . orbiting to
        the right . . . arcing to the left . . . trying to mow
        down  
        wave after wave of enemy plane formations, rocketing
        meteors and run- away satellites. Stops at Uranus,
        Saturn, Jupiter and Mars will mark your progression
        towards Earth. Each one's a short visit, though. Then 
        it's off again to the next planet--and the next wave of
        enemies. Reach Earth in one piece and maybe you'll think
        twice about leaving home. Then again . . .  
        maybe not!  
         
        From
        Atari 2600 manual 
        Gyruss
        is a unique and timeless piece of arcade game  
        design, a pure, simple and unadulterated shooter of the  
        kind they just don't make any more..and more's the pity.  
        The game was designed by Konami
        programmer Yoshiki  
        Okamoto, who also created the classic Time Pilot. It can  
        best be described as a pseudo-3D version of Galaga,
        with 
        the player controlling a ship which can move through 360 
        degrees around the edges of the screen, while alien ships 
        swirl in from all directions converging in a formation at
        the vanishing point at the screens centre. As you clear
        each stage you get progressively closer to Earth,
        the game's  
        final objective. 
        Playing
        Gyruss is an almost hypnotic experience,  
        while the aliens zoom in from the edges of the screen  
        and the stars swirl and spiral in the background, and  
        a great pop-synth version of Bach's Tocatta
        blares out  
        on the soundtrack, it's all too easy to lose
        concentration 
        for a second or two. Which can be a fatal mistake at the
        higher levels, as they are Hard with a capital H! 
        While I was a
        huge fan of the arcade version the nearest  
        I could get at home to the Gyruss experience was with Parker
        Bros (admittedly good) C64 version. The NES
        version also warrants a mention due to the fact that it
        included a few added end-of-stage bosses, unlike the
        original. Hmm.. there's a time and place for bosses but
        Gyruss wasn't really one of them in my opinion.. However
        now we can enjoy the original (and best) arcade version
        in all it's glory (great music and all) in MAME.  
        Interestingly,
        Gyruss programmer Yoshiki Okamoto left Konami soon after
        it was released after it failed to do as well as Time
        Pilot - he went on to design 1942, 1943, Sidearms, Final
        Fight and Street Fighter 2 for Capcom (where he still works) soon
        after.. 
         Further reading: hyper-space over to Justin Carpenter's
        excellent ' Three Warps Till Neptune ' site for a full run-down on
        everything you ever wanted to know about Gyruss. 
        Another nice
        Gyruss page! : 
        Computolio's Gyruss Home Page 
        Also well
        worth reading is a fascinating 
        interview with Gyruss creator Okamoto here: 
        Videogame Spot's interview with
        Yoshiki Okamoto 
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