 Actually, to call Lightning
            Fighters a 'Raiden-clone' is a bit of a
            dissservice to Konami, seeing as it came out the same
            year (1990). Vertical shootemups
            were still all the rage in the arcades at this point,
            and manufacturers were striving to grab arcade
            punters with more showy visuals and punchier
            gameplay. One innovation was the introduction of the
            'bigger' super-bomb (or 'smart-bomb') effect, a
            suitably eye-catching pyrotechnical super-punch that
            made the player feel good about pressing that 'B'
            button and toasting everything on screen. Toaplans' Flying
            Shark and Raiden itself
            were good examples of this. Lightning Fighters had a
            nice line in 'super-bombs' too.
Actually, to call Lightning
            Fighters a 'Raiden-clone' is a bit of a
            dissservice to Konami, seeing as it came out the same
            year (1990). Vertical shootemups
            were still all the rage in the arcades at this point,
            and manufacturers were striving to grab arcade
            punters with more showy visuals and punchier
            gameplay. One innovation was the introduction of the
            'bigger' super-bomb (or 'smart-bomb') effect, a
            suitably eye-catching pyrotechnical super-punch that
            made the player feel good about pressing that 'B'
            button and toasting everything on screen. Toaplans' Flying
            Shark and Raiden itself
            were good examples of this. Lightning Fighters had a
            nice line in 'super-bombs' too.
            
            
            Here's the best feature of the
            game - the 
            spectacular for its time Dragon Laser!
            Lightning
            Fighters compares very favourably to Raiden. I like
            the graphics - the backgrounds, enemies and bosses
            all have a similar futuristic look (jet aircraft,
            tanks, alien space-craft) only a tad more cartoony
            and vibrant compared to Raiden's more sombre visual
            style. Your ship is nicely drawn and characterised
            (can a spaceship have character?) and the second
            players' ship is of a slighly different appearance to
            minimise inter-player confusion. It's a long game -
            nine levels I think - all leading up to the finding
            the alien mothership mentioned earlier and defeating
            a final boss at the bottom of his volcano lair. 
            Best
            thing about the game is the weaponry though. Standard
            issue firepower is a cannon which can be upgraded by
            picking up icons which flick between two types like
            Raiden - 'S' icons power up your
            cannon to a spread shot while 'V'
            icons give you a progressively more powerful
            auto-firing Vulcan gun. Best of all are the
            super-bomb weapons - the blue Particle Beam
            which swathes the whole screen in a vicious looking
            laser blast (perfect for bosses) - and my favourite -
            the Dragon Laser. This is basically
            a huge fiery dragon, which appears to have escaped
            from Konami's Gradius games - that
            zips and swirls around the screen taking out all
            comers, complete with an eerie wailing sound effect.
            Very very cool. (This reminds me - I really ought to
            do a feature on Terra Cresta - the
            ship-to-fiery pheonix transformation was one of my
            all-time favourite arcade moments).
            
            
            The first stage boss - makes a
            rather nifty 
            entrance by zooming down from above to 
            attack your ship. And this game was a full 
            eight years before Soukyugurentai too..
            As I said
            earlier though, unfortunately Lightning Fighters
            never received a home conversion which was a shame -
            possibly as it used a lot of hardware-intensive
            sprite-scaling effects much like Konami's helicopter
            shooter Ajax. Although it's not
            exactly the cult-classic that Raiden has become, and
            probably isn't really quite as good a game
            in retrospect, it's a very enjoyable blast, and those
            cool super-weapons add immensely to the appeal of an
            otherwise fairly formulaic vertical blaster. Give it
            a whirl in MAME if you like the
            sound of it - as an alternative to Raiden it's not
            half bad..
            
            I like this insect-like 'walker'
            tank mini-boss! 
            You can take out its appendages one by one 
            until it is immobolized completely.
            
            
            Above - A 'reet nasty boss'un
            this.. Electric 
            charges all over the place and killer beams 
            whizzing across the screen to fry you. And I 
            only nipped out for a pack of ciggies..
            
            