LAYER
SECTION
aka Rayforce/Galactic Attack
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By
Taito Sega Saturn 1995
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One
of the best Saturn vertical shooters,
the underrated Layer Section was actually
released in the West by, of all people,
Acclaim. It's a funny old world eh?Three names,
one great game. For the record, the
original name of this game in the Japanese
arcades was Rayforce. Due to
some copyright problem, when the home version was
released in Japan it was renamed "Layer
Section". Finally, when Acclaim got
a hold of it for the NA release, it was renamed
yet again, this time acquiring the incredibly
lame moniker "Galactic Attack".
(I understand the European
release got stuck with this name, as well. It
sure did! Mike).
In fact, thanks to all this renaming business, I
almost didn't
get my copy. When I was raiding my local Toys R
Us for $10 Saturn games, I saw an Acclaim game
with the really stupid title of "Galactic
Attack". Now, what idiot would buy anything
from Acclaim with such a dumb name?
Unfortunately, by the time I realized what it really
was and got back to TRU, they had sold out.
Fortunately I later found a copy on EBWorld, but
had to wait 6 weeks and pay $5 more. Oh well, at
least they didn't screw up the cover art, like
they did for Darius Gaiden.
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STORY:
The manual provides a 6-page story section
that I shall attempt to sum up in one
sentence below. Basically, it's another one
of those "Humans create wonderful
supercomputer thingy that solves all problems
and makes the world a better place until it
malfunctions and/or becomes sentient and
decides it is superior to humankind and
decides to kill 'em all" storylines. See
also: Magmax and Zanac. Of course, your
typical nameless group of scientists manages
to put together some prototype fighter
doohickey that's supposed to single-handedly
save the world.
PLAYERS: 2P simultaneous.
GAMEPLAY: Your RVA-818
X-LAY ship has two main weapons
systems. First, you have your usual vulcan
cannon doohickey, which fires straight ahead
and increases in power for every three red
power-ups or every one yellow power-up you
collect. Second, you have the Lock-On
Laser, the staple weapon of the
RaySeries. In front of your ship, you have a
crosshairs not unlike in Xevious. As it
passes over enemies on the ground (or
otherwise at a lower altitude than your
ship), it will "lock-on" to them,
and when you push the Laser button, your ship
will emit lasers that will track down all the
enemies you've locked on to. The amount of
points you get for destroying an enemy in
this manner increases exponentially,
depending on how many enemies you had
targeted. Laser power-ups increase the number
of lock-ons you can do at once up to a
maximum of eight.
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THIS
IS MORE THAN INTERGALACTIC WARFARE.THIS IS THE
FUTURE OF MANKIND!
Warp into battle
from the outer edges of the solar system to the
inner bowels of hostile enemy planets. Thousands
of turbo charged alien warships attack from every
direction. Your only hope.. lock-on lasers,
explosive tracking missiles and a soft spot for
the human race! (Acclaim's
wildly OTT package blurb..;))
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DEATH
PENALTY: Dying simply reduces your
main cannon one level and removes one from
your maximum lock-ons. Continuing puts you
back to square one, but the game will throw
out a number of power-ups
(usually three yellows and a laser) to get
you back on your feet.
CHALLENGE: This game is not
easy by any means, but it is difficult
without being cheap for the most part. You
have a limited number of continues (although
there are probably some codes that will
increase them), and seven levels to fly
through. The bosses start
out fairly easy, then become more and more
difficult. But once you get a hang of the
patterns, the first five shouldn't be too
difficult.
GRAPHICS: Again, this is all
straight
2D sprite graphics, so if that's not your cup
of tea, you may want to move on. You will
want to take advantage of the game's Vertical
mode, if possible
without damaging your set (or yourself). The
translation to a TV set's dimensions
was handled quite well, IMO, without
any severe letterboxing or stretching.
However, a few things got lost in the
translation. Level 6 and a portion of level
2 take place in various trench-like
environments, and the feeling of being in the
trench gets lost entirely in the default
horizontal mode. Otherwise, the graphics are
well-done, if not spectacular. The game sort
of plays like Raiden in reverse; you start
out in an asteroidy space level, then make
your approach toward Earth (with some rather
nice graphics as you enter the atmosphere),
then eventually
go underground.
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AUDIO:
Is this the same Zuntata that
did Darius Gaiden's soundtrack? (Possibly not,
since apparently Zuntata is about 15 people, half
of them programmers. I can't imagine that the
whole group works on every single Taito game, but
what do I know?) Anyway, it's not really bad, but
IMO it's pretty forgettable. For the record, a
few of the tracks got used again
in RayStorm. Unfortunately, RayStorm
also had a pretty forgettable soundtrack, so the
only track I can positively ID as being re-used
is the first level music. (You can download a
midi of this track here - Mike). The
sound effects don't quite pack the same punch as
Raiden 2's, but do the job quite well.
CONTROL: No complaints here.
Fortunately, Acclaim was smart enough to leave
the option to readjust your controller to a
rotated TV set in the NA version, unlike the
bozos who handled the NA localization for The Raiden Project.
OVERALL: 9/10. An excellent
effort from Taito, and much better than its
sequel (which I'll get to later.) And if you can
endure the lame name, the NA version can be found
extremely cheap. So, if you can live with the
guilt of knowing how horribly you ripped off some
game store by buying this game for $10 or less,
do yourself a favour and pick it up.
Score
out of Five:
Zach Keene
Zach is the
author of many FAQs including G-Darius,
Gradius 3, Einhänder,CSOTN, and the AGVS FAQ
ftp://members.aol.com/fnlfanatic/arcanelore/
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