Reviewed by Basi
   
(Above) Not one but three ships to choose
from! Click each to find out more..
R-Type Delta is Irem's first dedicated
PlayStation shoot em up. The gameplay, is
congruent to the first in the series,
but to broaden its appeal, Irem give the
production a graphical make-over, using
polygons instead of bitmaps, the latter
now deemed as a old and worn-out
technique to create visuals... The
polygons give a psuedo-3D feel, the
background has a true feeling of depth
rather than just being a prefunctory
backing. But by far the most stunning
effects in the game, are the ones created
by the weapons - fluorescent bolts of
purple illuminate dark stages, lightning
zips across the screen, abolishing
everything in its path and missiles
zooming over water cause beautifully
rendered waves and ripples.
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The
stages include a city, full of skyrises
that are half in ruins, half burning to
nothingness; a flooded bunker teeming
with dangerous fish and flies ; a
snow-capped military base and (below) an
eerie, Alien-like locale in which massive
brains in canisters float through a
adhesive fluid, crashing into each other.
These areas are vast, wide and because of
the aforementioned polygons, the
backgrounds reveal further parts of each
stage in the distance giving R-Type Delta
a great sense of granduer.
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The bosses often
do not even fit the size of the telly and
all you can make out is parts of them.
The first stage air-born mech which tries
to roast you with afterburners is nothing
special but stage two's aquatic encounter
with an amazing looking...thing is a very
odd sort of boss that proves to be
unforgettable whilst stage threes Empire
Strikes Back-like mech, of which you
never at one time in the stage see all of
proves to be one of the game's
highlights. Stage three is also
reminiscent of the first R-Type's master
of the same level - a huge spaceship
which you had to systematically destroy,
until you finally got a shot at its weak
point.
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Stage One: The end of level boss is this huge
laser-spewing tank,
similar to the one seen at the end of stage one
in Einhander.
 
Stages Two and Three: (Top) The underwater boss
at the end of the
second stage is a re-run of the classic boss
fight from Level Two of Rtype 2.
(Bottom) The Stage Three Boss reminds me of a
ground-based relative of the
big bad mothership from the original R-Type.. an
enormous walkng alien
battle-ship! Here you can only see its 'foot' in
danger of trampling you.
Just wait till you see the whole thing!
Irem
haven't superimposed a forgettable
sound-track like many developers do but
have evidently spent time on all the
stage themes and it must be said that
they signifigantly enhance the game's
atmosphere - the 7th mission is
accompanied by people singing a macabre,
Gothic tune and the 2nd, a quaint ambient
melody which has a tendancy to jump up in
tone to match the hecticness of the
on-screen action and then drown to a
notch above mute when there are periods
of silence, the only audible sound being
a sumbarine like ping.
The game is, like its predecessors,
highly playable but often frustrating and
anger-inducing. Irem have some knowledge
on game-player physcology when it comes
to this genre, most other developer's
shoot 'em ups don't have the insentive to
urge you on, but the more you lose in
R-Type Delta the more you want to carry
on, until you have finally defeated it.
R-Type Delta is a refreshing, dark
alternative to the world's greatest shoot
'em up.
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Score out of Five
   
Basi
Thanks
Basi! I had stated on the site before
that the game was probably not quite as
good as Einhander, but after playing both
games back to back my opinion might be
wavering on this count.. R-Type Delta has
even BETTER weaponry, some of which looks
absolutely stunning in use, especially
the new fighters (RX
Albatross
and R-13
Cerberus),
and the game now has a smart-bomb
(renamed the Delta Weapon) , different
for each fighter. A Delta weapon guage
charges up each time the Force orb hits
an enemy, on reaching 100% charge you can
then detonate it which calamatous and
spectacular results. This biases the
gameplay towards sending the Force orb
into throngs of enemies, leaving your
ship unguarded, as you try to power up
the Delta Weapon, and makes things rather
interesting.. You can also now increase
or decrease your ships speed
'Thunderforce'- style which comes in
rather handy.

The RX-Albatross is my fave fighter, as
(gasps of horror from R-Type
traditionalists..) it has a HOMING Force
orb which is extremely
effective,especially against the bosses.
It also has an awesome laser weapon when
powered up fully. The R-13 deserves a
special mention as it posseses a
'Lightning Shockwave Cannon' - you can
literally strike down everything in your
path with huge swathes of lightning bolts
all over the shop, which as you can
imagine looks great..
Although the bosses (so far Ive seen) may
not be as impressive as in Square's
shooter, the game makes up for this in
terms of visual appeal.. with, as stated
before, fabulous weaponry
lightshows, arguably more interesting
backgrounds, and stunning particle FX
when things blow up etc - you get
different kinds of explosions for each
enemy. Einhander fans will be glad to
hear that you can take some enemies apart
piece by piece, particularly the bosses..
The only fault I have with the graphics
is that enemy shots tend to get a little
lost in the backgrounds and are not as
easy to see as in Einhander.

And you'll be glad to hear that the game
lives up to previous R-Types in terms of
its difficulty curve, a reasonably simple
first two stages lead up to a level three
encounter with a huge walking,
screen-filling mecha Bydo creation - kind
of like the original R-Type Mothership
stage, which hoves down on your ship
fling all kinds of projectiles at you and
trying to stomp your R-Fighter into
oblivion, all the time during which you
are desperately trying to take out its
various weapon pods and armenments before
having to guide your ship under and
around its flank Titanic
Lance-style
and in for the kill... this level is
tough as nails ;)..) Yup.. the old
R-Type'panic-syndrome' is back again in
style.. Oh, and this stage also has a
very nice snowy backdrop.. now that's
another first for an R-Type game. All in
all it has far more than lived up to all
my expectations. Good on you Irem! Mike

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Links:
Irems official R-Type Delta website
SHMUPS review (offline)
IGN PSX review
FAQ's 1,2,Hints&Codes
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