FD COM – FIELD EQUIPMENT

 

by A. Gubler

 

Introduction

Most Australian field equipment is of local design and manufacture. FD COM utilises the latest in personal battle-suit technology both for fire control and armour protection. The solders’ personal equipment is also designed to match the tough unforgiving environmental demands of Australia and her colonies.

 

Index

Combat Walkers

Lara F6 Cassowary Combat Walker, Assault Gun

Lara F5A9 Emu Combat Walker, Assault Gun

Lara F5B6 Dennawan Combat Walker, Assault Pioneer

Combat Drones

Hundeman Industries F3A3 Whisperdrone Reconnaissance Drone, Man-Portable

Lara F18A2 Narromine Drone, Walker, Cargo

Battlesuits

DMA F42A1 Bokaring Combat Suit, Armoured

DMA F13 Kuru Manu Combat Helmet, Armoured

DMA F98A2 Dumber Combat Vest, Laserer’s

DMA F98B1 Dumber Combat Vest, Machinegunner’s

Hand Grenades

AST Wudina Hand Grenade, Fragmentation

AST Darkin Hand Grenade, Concussion

AST Nangar Hand Grenade, Red Phosphorous

AST Bibanup Hand Grenade, Plasma

Engineering Equipment

DunArmCo F20A3 Ulandi 15-MW Plasma Launcher, Man-Portable

Quinn Optronics F19A2 Kungala 375-MW Plasma Launcher, Man-Portable

DMA Ingra Breaching Charge, Multi-Purpose

DMA Benomera Projector, Breaching Charge, Portal

DMA Marlokerrikan Projector, Breaching Charge, Multi-Purpose

DMA Goora Combat Ladder, Man-Portable
DMA Cundiah Projector, Mine Clearance

Combat Equipment

DMA Kiandra Australian Fighting Knife

Rum Jungle Arms Numurkah Personal Barrier, Armoured

Rum Jungle Arms Gunyah Personal Shelter, Armoured

Military Working Dog

DMA Yungaburra Unattended Surveillance Unit

DMA Yarra Personal Camouflage Suit

DMA Yurgo Battery Pack

Field Equipment

DMA Personal Utility Blade

DMA Personal Sleeping Shelter

DMA Personal Military Bicycle

DMA Solar Power Cell

DMA Combat Medical Stretcher

DMA Water Container, Five Litre

Vehicle Mounted Weapons

DunArmCo F7A6 40-MW Plasma Gun

DunArmCo F20B2 15-MW Ulandi Plasma Thrower

 

Combat Walkers

The ADF has always been interested in the use of powered walkers, introducing non-combat engineering walkers as early as the 2230s. After much comparative study on the European and Chinese combat walkers the ADF decided on the latter’s “clamshell” or “pod” design type for its first generation combat walkers, the Emu and their replacement in first line units the F6. These “clamshell” combat walkers are not like the more common design with a human operator controlling the machine through kinaesthetic control. Australia rejected this traditional design because they were difficult to keep upright while vigorously moving across rough terrain; a frequent occurrence in combat. Also the kinaesthetic control and upright posture of the operator was extremely uncomfortable and tiring, ADF field studies showed that four hours was the maximum an operator could control an anthropomorphic combat walker without muscle cramping and suffering extreme fatigue. Additionally once knocked to the ground by a fall, which was quite frequent, or enemy weapons fire it was impossible for conventional walkers to upright themselves rendering them useless. In a “clamshell” combat walker the operator is entirely enclosed within the body sitting in a conventional seat; the machine’s arms and weapons are operated by remote control and the legs are “walked” by an advanced computer program. If knocked over the “clamshell” design can just fold the legs flush with the body and the walker will roll onto its belly unless obstructed, allowing it to regain its feet easily (task difficulty is Routine).

 

Lara F6 Cassowary Combat Walker, Assault Gun

The Cassowary (a large highly aggressive flightless bird found in northern Australia) is the second generation of combat walker in ADF service. The ADF currently issues the F6 to the assault gun platoons of the fire and mobility support (FMS) companies of top priority infantry battalions. FMS companies provide the extra firepower, missile capacity and engineering support to the foot infantry that the integral combat vehicles of the armoured squadrons provide. Eight F6s are issued to the assault gun platoon and are used by the battalion commander for fast reconnaissance, direct fire support, anti-tank fire and air defence. The F6 is powered by an energy storage flywheel mounted in the bottom of the body, this positioning of the bulk of the bodies weight gives this walker great stability and it almost always rolls upright if knocked over. Also the flywheel, which is extremely dense, offers great protection to the operator from anti-vehicle mines, as any blast must first penetrate the flywheel. The main reason for the use of high-energy flywheels is the laser and gauss weapons’ reliance on power for operation, also the flywheel offers extreme and immediate attitude adjustment. By draining power from one of the counter-rotating wheels at a lower rate than the other the enormous momentum of the wheels will spin the walker to face any angle almost immediately. This process can also be used to create the “skater leap” which spins the walker off to about five to 20 meters from its location in a matter of seconds. This is used to avoid enemy fire but can be quite harmful to the legs and disorientating to the operator. The legs are of avian type with the knee joints facing rearwards, this offers more efficient energy use while moving at higher speeds and over rough terrain than more human legs. Also fitted are four appendage arms on each of the corners of the body. These can be used to manipulate objects delicately or brutally, they can even be used to fire some conventional weapons. The F6 can also use these arms to crawl when the legs are folded flush with the bottom of the body. This crawling ability helps access hard to reach places as well as moving while maintaining a low profile. F6s come as standard with an amphibious kit allowing them to swim, with inflatable floats and using the legs to kick through the water. Utilising the “clamshell” design weapons can be fitted to a roof-mounted turret giving ease of aiming and wide arcs of fire. The main weapon, a 150-MW laser is mounted inside the roof turret, which has a coaxial 30-mm Gauss grenade launcher. Two removable F29 quad 8-cm rocket launchers are fitted one on each side of the body. They are usually loaded with the Red Back multi-purpose guided missile. The arms and legs can also be used as very lethal melee weapons. There is a retractable claw in each appendage arm (Melee Range: long. Skill Modifier: -2. DP: 1.5) and a claw in each leg (Melee Range: long. Skill Modifier: -4. DP: 2). The F6 is airtight and can be fitted with air tanks so they can operate in hazardous or non-atmospheric environments.

Type: armoured combat walker
Country: New Canberra
In-Service-Date: 2295
Crew
: 1 (operator)
Weight: 550-kg
Move: crawl: 2-m, walk: 25-m, trot: 40-m, run: 70-m, swim: 10-m
Power Supply: 1,080-MJ flywheel
Power Use: 5-MJ per hour (stationary), 15-MJ per hour
(crawl and walk), 30-MJ per hour (trot), 45-MJ per hour (run and swim) plus weapons use
Power Duration: up to 9 days
Sensor Range: 10-km
Sensor Bonus: +1
Signature: -2
Area Protected: all
Armour Value: 10 (20 for attacks from beneath the walker)
Initiative Penalty: -2
Armament: F23B1 150-MW laser, F39B5 30-mm coaxial Gauss grenade launcher, 2 × F29B2 8-cm rocket launcher, 4 × retractable claws in each appendage arm, 2 × feet claws in each leg
Range Finder Bonus: +3
Cargo: 50-kg
Price: kA$ 6,875 (Lv 55,000)

 

Lara F5A9 Emu Combat Walker, Assault Gun

The first generation of Australian combat walker to see mass service the Emu (a large Australian flightless bird much like the ostrich) replaced the F16A6 Binkenbar assault gun and is analogous with the Manchurian Type-3. F5 combat walkers saw much action during the Cantonese-Indonesia War of 2264-68 when Australia clandestinely supplied large numbers to the Indonesian National Army in an attempt to forestall their defeat. Only decades after this war has it been revealed that the combat walkers used by Indonesia late in the conflict were not captured Manchurian Type-3s but Australian Emus. The F5 is still found in large numbers in Australian service as F6 production has only equipped the highest priority infantry battalions. The F5 is issued to the FMS companies of line infantry battalions and the assault group companies of the divisional assault battalions. The F5 is similar to the common Manchurian “pod” or “clamshell” combat walkers except the legs are orientated in the “avian” manner with knee-joints to the rear and the pilot doesn’t not sit upright but is reclined at 32° to lower the roof height. Unlike the F6 the F5 has no weapons turret with its armament located in a trainable ball mount in the pod’s nose. These weapons can fire up to 25° to either side of the forward direction of the walker. The current in service model of the F5 adds a removable F29 quad 8-cm rocket launcher to the rear of the pod, above the pilot’s entry hatch. Also fitted are two appendage arms under this ball mount that can be used to manipulate objects delicately, they can even be used to fire some conventional weapons. There are also claws in each of the legs (Melee Range: long. Skill Modifier: -4. DP: 2) that make brutal melee weapons and excellent digging devices. The F5 is airtight and can be fitted with air tanks so they can operate in hazardous or non-atmospheric environments.

Type: armoured combat walker

Country: New Canberra
In-Service-Date: 2262
Crew
: 1 (operator)
Weight: 425-kg
Move: walk: 20-m, trot: 30-m, run: 60-m
Power Supply: 480-MJ capacitator
Power Use: 5-MJ per hour (stationary), 20-MJ per hour
(walk), 40-MJ per hour (trot), 60-MJ per hour (run)
Power Duration: up to 4 days
Sensor Range: 6-km
Sensor Bonus: 0
Signature: -1
Area Protected: all
Armour Value: 8
Initiative Penalty: -3
Armament: F7A6 40-MW plasma gun, F21B2 9-mm coaxial machinegun, F29B2 8-cm rocket launcher, 2 × feet claws in each leg
Range Finder Bonus: +1
Cargo: 50-kg
Price: kA$ 4,750 (Lv 38,000)

 

Lara F5B6 Dennawan Combat Walker, Assault Pioneer

The Dennawan [NSW Ab: foot of a large emu] is an engineering version of the original F5A9 Emu combat walker. These walkers are issued to the assault group companies of the divisional assault battalions and to some elements of the infantry brigade engineering units. The principal difference between the Dennawan and the Emu is in the armament package and in the arms and legs of the walker. Plus the Dennawan has a robust retractable “bull bar” for pushing objects and a large rear mounted external cargo cradle for carrying all sorts of useful engineering equipment. The F5B6 also has two additional appendage arms which are mounted on the sides of the combat walker and are able to lift large loads and use retractable virboblades to cut through obstacles. The legs also have much larger claws than the regular Emu combat walkers which are used as very efficient digging devices. The weapon package is mounted in a ball mount like the Emu but with much higher angle of fire: 45° to either side and 75° in elevation and depression. The principal weapon is a F20B2 15-MW plasma thrower which sprays superheated steam or plasma bursts capable of melting all but the most resilient composites and metals. A F21B2 9-mm machinegun is mounted co-axially and there are retractable vibroblade in each of the larger appendage arms (Melee Range: long. Skill Modifier: -2. DP: 4) and a claw in each leg (Melee Range: long. Skill Modifier: -4. DP: 4).

Type: armoured combat walker

Country: New Canberra
In-Service-Date: 2268
Crew
: 1 (operator)
Weight: 425-kg
Move: walk: 20-m, trot: 30-m, run: 60-m,
Power Supply: 480-MJ capacitator
Power Use: 5-MJ per hour (stationary), 20-MJ per hour
(walk), 40-MJ per hour (trot), 60-MJ per hour (run and swim)
Power Duration: up to 4 days
Sensor Range: 6-km
Sensor Bonus: 0
Signature: 0
Area Protected: all
Armour Value: 8
Initiative Penalty: -3
Armament: F20B2 15-MW plasma thrower, F21B2 9-mm coaxial machinegun, 2 × retractable vibroblade in each large appendage arm, 2 × feet claws in each leg
Range Finder Bonus: +1
Cargo: 50-kg (internal) and 300-kg (external cradle)
Price: kA$ 5,125 (Lv 41,000)

 

Combat Drones

 

Hundeman Industries F3A3 Whisperdrone Reconnaissance Drone, Man-Portable

The F3A3 is the latest version of the Whisperdrone to enter service with Australian infantry and reconnaissance units. The unit consists of a saucer-shaped disc with video, IR, UV and millimetre wave radar passive sensors and a LIDAR active sensor (also capable of laser designation and range-finding). The disc is connected to the backpack mounted control unit through a 100-m tether which provides motive power and a data-link. The drone is lifted by a high-speed ducted fan which is powered compressed air pumped through the combination air hose/data-link tether. The one centimetre diameter tether is too small to register on most sensors at any distance and the data-link does not require emissions or line of sight connection between the drone and operator. The length of the tether (100-m) is a limitation on the operational radius of the drone but is sufficient for most purposes. The drone is virtually noiseless (hence the name) and is very difficult to pick up on standard sensors when in passive mode. The drone, tether and operating system is carried in a standard pack that can be fitted to the pack-frame of the Australian combat vest. The Australian version draws power from the combat vest for operation. The F2A2 is the vehicle mounted version of the Whisperdrone in Australian service and is functionally identical to the F3A3.

Type: man-portable tethered reconnaissance drone

Nation: America

In-Service-Date: 2291

Weight: 28-kg

Power Use: 10-MJ per hour

Signature: -2

Sensor Range: 10-km (+1)

Price: kA$ 1,000 (Lv 8,000)

 

Lara F18A2 Narromine Drone, Walker, Cargo

The Narromine [NSW Ab: honey carrier] is a self-guided cargo carrying walker designed to support infantry by carrying loads. Each Narromine has six legs and can traverse all but the most difficult terrain without assistance. They operate by following preset paths or by following battlesuit equipped infantry (up to 15-m behind). While not exactly fast they can keep up with a trotting human over most terrain. The Narromine is also amphibious by inflating several floats and using its legs to kick through the water. As a robot carrier the Narromine has the equivalent to a skill level of 1 in its own operation. Apply this level to tasks of varying difficulties for successfully traversing terrain. Some FD COM infantryman are convinced that Narromines develop personalities in the field.

Type: robot cargo carrier
Country: New Canberra
In-Service-Date: 2285
Crew
: none
Weight: 150-kg
Move: walk: 20-m, trot: 40-m, swim: 10-m
Power Supply: 480-MJ capacitator
Power Use: 5-MJ per hour (stationary), 20-MJ per hour
(walk), 40-MJ per hour (trot)
Power Duration: up to 4 days
 Signature: -1
Area Protected: all
Armour Value: 1
Cargo: 300-kg
Price: kA$ 1,250 (Lv 10,000)

 

 

Battlesuits

 

DMA F42A1 Bokaring Combat Suit, Armoured

The Bokaring [WA Ab: wearing skins] third generation combat suit is one of the four main components of the first-line Australian battlesuit. The other components being a compatible combat helmet, combat vest and individual weapon like the Taipan laser rifle. The F42A1 combat suit is a full-body inertial armour suit with a number of habitability systems with armoured boot soles (to defend against landmines) and modular heavy armour inserts for the torso. The suit provides full body protection by using a standard advanced ballistic nylon soaked in a shear thickening fluid composed of hard nano-particles of silica suspended in a liquid. The liquid, polyethylene glycol, is non-toxic, and can withstand a wide range of temperatures. The “inertial” material is flexible like fabric but once a projectile strikes the suit it transitions to a rigid material. Two additional composite matrix armour plates for front and back of the torso, respectively, can be inserted into the suit to provide additional protection. One of the main features of the suits habitability capabilities is the temperature moderation system which can keep the wearer in optimum condition whilst the external temperature varies from –20 to 50° C. This feature is integrated to the suits integral biomonitor and is powered by air circulation forced by the wearer’s movements with power boost for extreme temperature (0.8-MJ from the combat vest’s power cell for each hour above 35° C and below -5° C). The suit has a full overpressure seal against hostile atmospheres and the biomonitor can detect a large variety of atmospheric threats such as chemical weapons, biological spores and other dangerous gases. A number of hygiene features to enable the wearer to remain dressed for several weeks without needing major body cleaning, i.e. a shower or bath, are fitted as standard. The suit is not camouflaged coming in regular ADF olive drab but it is masked for a low level of emissions across the spectrum and to provide low returns to active sensors like radars. There are attachment pads on the shoulders, upper arms and left and right chest for various removable ADF insignia patches.

Type: full body inertial armour suit

Nation: Australia

In-Service-Date: 2289

Weight: 10-kg (additional 2-kg each for armour inserts)

Area Protected: torso and limbs (hit locations 2-10)

Armour Value: 0.5 (counts as rigid for blunt trauma damage), 1 (rigid) for hit location 7 and 8 only from attacks from beneath such as mines and booby traps, 1.5 (rigid) for hit locations 2, 3 and 4 when inserts are fitted

Signature: -2

Initiative Penalty: -1

Price: kA$ 145 (Lv 1,160) and kA$ 1.25 (Lv 10) for each armour insert

 

DMA F13 Kuru Manu Combat Helmet, Armoured

The Kuru Manu [NT Ab: eye in the dark] helmet module covers the head completely and natural vision is through an armoured faceplate equipped with a head up display (HUD). The helmet also is highly resilient, made of a composite matrix armour material and has most of the battlesuit’s sensors mounted around its surface. The F13 has as standard a respirator and a straw connecting the operator to the suit’s water supply. Sensors consist of four passive electromagnetic sensor arrays mounted around the top of the helmet combining the functions of a high-resolution infrared sensor, low light television and passive millimetre radar. The faceplate HUD combined with the sensors provides the equivalent to the binoculars detailed in the Adventurer’s Guide with thermal imaging night vision, ×5 to ×20 magnification and gyro-stabilisation at high magnification. Mounted inline with the wearer’s line of sight is a camera able to record images as detailed in the Adventurer’s Guide. Sensitive microphones are mounted on either side of the helmet and can provide boasted hearing, while filtering the potentially damaging loud sounds of combat.

Type: high threat combat helmet

Nation: Australia

In-Service-Date: 2291

Weight: 2-kg

Area Protected: head (hit location 1)

Armour Value: 2

Power Use: 0.5-MJ per hour

Signature: -2

Sensor Range: 2-km (+1)

Initiative Penalty: none

Price: kA$ 152.5 (Lv 600)

 

DMA F98A2 Dumber Combat Vest, Laserer’s

The Dumber [WA Ab: kangaroo’s pouch] is the vest module of the frontline Australian battlesuit and incorporates the all important integration computer, information transfer system, communicator (with 20-km range but +1 to signature) and the photonic loop power cell. When integrated with the helmet and suit modules the battlesuit provides the equivalent to cold climate clothing, respirator, biomonitor, binoculars, large lifeform detector (with 2-km range), camera, hand communicator and portacomp (with 10 gigabyte memory and up to four 200 gigabyte memory chips). The vest also has a number of storage pouches for up to 20-kg of standard issue equipment, five litres of water and a pack-frame to which a variety of large equipment items can be attached. The battlesuit’s integrated functions are controlled through the keypad on the personal weapon or an alternate keypad on the left or right of the chest (location depending on the handedness of the operator) also basic commands can be activated by voice control.

Type: combat vest

Nation: Australia

In-Service-Date: 2294

Weight: 12-kg empty

Power Supply: 0.8-MW rechargeable photonic loop storing 300-MJ

Signature: -2

Price: kA$ 168.75 (Lv 1,350)

 

DMA F98B1 Dumber Combat Vest, Machinegunner’s

The F98B1 is a special variant of the Dumber combat vest for soldiers equipped with the F21A6 Corvussnake 9-mm conventional machinegun. Due to delays in the service entry of the Courvussnake’s laser machinegun replacement a new generation combat vest was designed to provide the same level of operative capability for machinegunners as the new laserer’s vest. The vest is similar to the F98A2 but has a much smaller power cell and a large 450-round backpack mounted ammunition chute. The ammunition chute replaces most of the space taken up by the photonic loop and the vest still has the standard pack-frame.

Type: combat vest

Nation: Australia

In-Service-Date: 2295

Weight: 3-kg empty, 9.3-kg with 450 rounds of 9-mm APHE

Power Supply: 0.12-MW rechargeable photonic loop storing 45-MJ

Signature: -2

Price: kA$ 93.75 (Lv 750)

 

Hand Grenades

 

AST Wudina Hand Grenade, Fragmentation

The Wudina [SA Ab: granite rocks] is a digitally fused, hand thrown, fragmentation grenade used primarily for defensive tasks. The digital fuse, which is found on all the AST series of hand grenades, is a license built copy of the latest British system. The fuse has three modes: contact, time and proximity. These are chosen through a simple interface on the top of the grenade with the fuse’s default mode being time delay. In contact/time mode, the grenade will detonate upon first contact after being thrown or after a set time delay (set at five seconds from release, but alterable by a battlesuit interface to up to 24 hours or instant for booby traps). Unlike the British fuse the Australian grenades do not detonate after 24 hours if not triggered but become inoperable. The proximity mode waits a pre-set time (generally a minute) after activation until a target approaches. The trigger setting is variable, but a human within 6-m is usual. This mode is frequently used during retreats, a grenade on proximity is slung into the position the soldiers are abandoning in order to kill the first enemy to enter it. It is also common in urban operations as a quickly set booby trap. The proximity mode also has an IFF receiver which will prevent detonation of the grenade should a friendly soldier enter its kill area. Apart from the fuse the grenade has an explosive content, a fragmentation jacket and a telescoping handle providing extra throwing leverage for longer range (standard to all Australian grenades).

Type: digitally fused defensive hand grenade

Nation: Australia

In-Service-Date: 2290

Weight: 0.3-kg

DPV: as explosion (EP = 2)

Price: kA$ 1 (Lv 8)

 

AST Darkin Hand Grenade, Concussion

The Darkin [WA Ab: black rocks] hand grenade is identical to the Wudina except it lacks the fragmentation jacket. This enables the grenade to be used offensively so that freidnly troops aren’t injured by extensive fragmentation.

Type: digitally fused offensive hand grenade

Nation: Australia

In-Service-Date: 2290

Weight: 0.3-kg

DPV: as explosion (EP = 2) but no fragmentation

Price: kA$ 1 (Lv 8)

 

AST Nangar Hand Grenade, Red Phosphorous

The Nangar [NSW Ab: bold red rocks] red phosphorous hand grenade has an identical fuse system to the Wudina grenade but a totally different explosive system. The lethality package of the grenade utilises the explosive burning capability of red phosphorous. Not only do these grenades unleash a shower of burning fragments but they also create a thick cloud of red smoke. The ADF utilises red phosphorus instead of the more inflammable white phosphorus due to the difference in ignition temperatures. Red phosphorous ignites at X° C and white phosphorous at X° C. Since the phosphorous inside the grenade will ignite when it reaches this temperature using red phosphorous in high temperature areas like deserts, jungles and the Australian Outback where the natural temperature quite frequently climbs above X° C making white phosphorous unsafe to use.

Type: digitally fused phosphorous hand grenade

Nation: Australia

In-Service-Date: 2290

Weight: 0.3-kg

DPV: as explosion (EP = 2), fragments continue to do full damage each round for up to 10 rounds, creates a thick obscuration cloud that blocks visual images for 5 minutes, the cloud is 20-m long and 10-m high

Price: kA$ 1.75 (Lv 14)

 

AST Bibanup Hand Grenade, Plasma

The Bibanup [WA Ab: white rocks] is a plasma ignition grenade that utilizes the same digital fuse system as the Wudina grenade. The grenade’s lethality package is a 20-MW photonic core plasma ignition cell. Upon detonation this cell powers a disposable laser ignition system to super-heat a hydrogen fuel pellet to a plasma state. As there is no containment chamber this creates an instant burst of plasma able to melt though most materials. While expensive this grenade is in high demand by Australian troops posted to the ESA Arm of space for operations against the Kafers.

Type: digitally fused plasma hand grenade

Nation: Australia

In-Service-Date: 2292

Weight: 0.4-kg

DPV: as tamped explosion (EP = 4)

Price: kA$ 4.5 (Lv 36)

 

Engineering Equipment

 

DunArmCo F20A3 Ulandi 15-MW Plasma Launcher, Man-Portable

The Ulandi [NSW Ab: burning big tree] is a controversial but highly lethal plasma thrower weapon in service with the assault pioneers of the Australian Infantry Corps. The weapon is a 24th century version of the archaic flamethrower. Plasma throwers use a similar firing mechanism to the more common plasma gun with a laser ignition system that super-heats a fuel package to a plasma state. The plasma is briefly contained in the ignition chamber and then propelled by a magnetic linear accelerator from the muzzle of the weapon. Unlike plasma guns the thrower does not focus the plasma bolt down a laser tunnel to the target. While this limits the range of the plasma bolt it enables the weapon to contain the plasma and release it at a controlled rate creating a spraying effect for considerable on target dispersion and bursting. Plasma guns also use hydrogen in a pellet form as a fuel package, in the plasma thrower the hydrogen fuel is in gaseous form. The plasma thrower also has access to a water tank and can simply superheat the water to a lethal steam and spray this on the target rather than generate plasma. This steam can be used to shoot around corners or fill rooms and bunkers with a lethal vapour. As the steam is fired from the weapon’s magnetic linear accelerator it is extremely condensed and at high pressure and can be useful for “hosing” through dirt, rock, wood and many other construction materials. The weapon itself is connected to the battlesuit by a standard 50-gauge illimet photonic cable integral to the weapon sling for power supply and a simple water hose for fuel. The hose can be supplied by the combat vest’s integral five litre water pouch or from a 10 litre water container mounted on the pack-frame. Attacks with plasma throwers are conducted as if shotguns according to the fire combat rules.

Type: 15-MW plasma thrower
Country: Australia
In-Service-Date: 2264
Weight (Empty):
7.5-kg
Length: 95-cm (bulk = 3)
Action: single shot plasma projector or automatic steam projector
Ammunition: plasma: 0.01-L compressed hydrogen, steam: 0.1-L water
Pulse Energy: 1.5-MJ for a plasma burst, 0.25-MJ for a steam burst
Magazine: 1-L compressed hydrogen bottle, external power and water fuel source
Magazine Weight: 1-kg for compressed hydrogen bottle
Aimed Fire Range: plasma: 100-m, steam: 30-m
ROF: 2
Area Fire Burst: 5 (AFV = 5)
Area Fire Range: plasma: 80-m for, steam: 25-m
DPV: plasma: as tamped explosion (EP = 0.5) (×6), steam: 0.3 (×10)

Price: kA$ 210 (Lv 1,680), A$ 250 (Lv 2) for disposable hydrogen bottle

 

Quinn Optronics F19A2 Kungala 375-MW Plasma Launcher, Man-Portable

The Kungala [NSW Ab: to shout] is the Australian project name of the American M19 point destruction weapon a high-power man-portable single shot plasma gun. The F19A2 is used to destroy obstacles, bunkers, apartment blocks and anything unfortunate enough to be in its sights. The weapon system consists of a firing unit (sight, trigger and monopod) and a 375 megawatt photonic core plaser cell attached to the back of the firing unit. Once fired, the expendable cell is discarded and another attached in its place. Although capable of medium-range fire against fixed targets, the F19A2 is considered a close-in defence weapon against vehicles sine the pronounced firing signature will invariably expose the gunner’s position. In Australian service the F19A2’s firing unit breaks down into two components and comes with a carrying case for the weapon and a disposable cell that can be attached to the standard pack-frame. The case is 90-cm by 90-cm and 30-cm deep and fully loaded weighs 45-kg.

Type: 375-MW single shot plasma gun
Country: America
In-Service-Date: 2279
Weight (Empty):
14-kg
Length: 224-cm (bulk = 9) with plaser cell
Action: single shot
Ammunition: 270-mm × 844-mm 375-MW photonic core plaser cell
Ammunition Weight: 15-kg
Magazine: one cell attached to rear of weapon
Aimed Fire Range: 1,200-m
ROF: 1
DPV: as tamped explosion (EP = 40)

Price: kA$ 290 (Lv 2,3020) and kA$ 81.25 (Lv 650) for each disposable plaser cell

 

DMA Ingra Breaching Charge, Multi-Purpose

The Ingra [WA Ab: native rat’s burrow] BCMP is a hand placed horizontal or vertical breaching system for walls, roofs and other obstacles based on the follow-through charge principle (for more information on how this system works see the F91A1 8-cm mass driver gun described in the FD COM – Land Vehicles article). The charge can be used to incapacitate hostile forces behind walls, make paths, roads and runways unusable, dig foxholes in hard and rocky ground (1-m deep, diameter 2-meter), destroy bridge pillars and generally cause mayhem. The charge is simple and safe to operate with a fully adjustable timer and has a “Stik-kit” attachment pad which adheres to almost any surface.

Type: multi-purpose demolitions system

Nation: Australia

In-Service-Date: 2256

Weight: 5-kg

DPV: 30 and explosion (EP = 2)

Price: kA$ 3 (Lv 24)

 

DMA Benomera Projector, Breaching Charge, Portal

The Benomera [NSW Ab: holes in a hill] is a simple yet effective means for breaching doors that can be fired from a safe distance eliminating risk to the operator, reducing injury to people in the vicinity of the door and minimizing collateral damage. The projector is in appearance very much like the F63 Red Back multi-purpose missile launcher; a disposable launching tube with a simple Gauss projector that propels the breaching munition. The Benomera’s breaching munition is a self-contained unit with a specially designed charge, standoff rod, stabilizing tail and impact detonator. After the munition is fired, the fuse is armed only at the designed safety distance. When the standoff rod hits the door, the impact detonator initiates the charge that blasts it down. The disposable launcher is connected by a cable to the battlesuit that integrates the aiming element with the combat helmet’s faceplate HUD.

Type: stand-off door breacher

Nation: Australia

In-Service-Date: 2261

Weight: 8-kg

Length: 95-cm

Action: single shot disposable

Aimed Fire Range: 100-m

DPV: 20 (with no behind armour effect)

Price: kA$ 17.75 (Lv 142)

 

DMA Marlokerrikan Projector, Breaching Charge, Multi-Purpose

The Marlokerrikan [NSW Ab: thunder hole] combines the stand-off firing of the Benomera with the behind armour effect of a more lethal demolition munition. The launcher uses a disposable Gauss mechanism so can be fired from an enclosed space. The demolition munition based on the follow-through charge principle (see above) and can create a “human size” hole in single, double and triple layer brick walls or equivalents.

Type: stand-off breaching charge

Nation: Australia

In-Service-Date: 2263

Weight: 9-kg

Length: 95-cm

Action: single shot disposable

Aimed Fire Range: 100-m

DPV: 40 and explosion (EP = 2.5)

Price: kA$ 16 (Lv 128)

 

DMA Goora Combat Ladder, Man-Portable

The Goora [NSW Ab: tall] is a lightweight modular ladder that folds up into a relatively compact package for carriage by frontline infantry, assault troopers and engineers. The ladder is perfect for climbing over trenches and walls or used to get to hard to reach places in all sorts of terrain. The Goora can be extended to a full height of 10-m and is able to support up to 500-kg loads. The ladder is carried in a large storage container about 75-cm square and 1.5-m high and can be easily attached to the standard Australian load carrying pack-frame.

Type: lightweight modular ladder

Nation: Australia

In-Service-Date: 2192

Weight: 20-kg

Price: kA$ 7.5 (Lv 60)

 

DMA Cundiah Projector, Mine Clearance

The Cundiah [Qld Ab: walkabout] utilises the same Gauss launcher as the Benomera and Marlokerrikan stand-off breaching charge launchers but combined with a sophisticated mine clearance cable and a recharge port. The mine clearance cable is 50-m long and can be launched from 5-m to 100-m in front of the projector. The cable falls to the ground along the path to be cleared and activates a range of landmine countermeasures. These countermeasures include IR, illimeter wave radiation, acoustic, pressure and magnetic human mimicry to detonate directional and conventional mines covering the path area. The effectiveness of the cable is up to 2-m each side for conventional buried pressure mines, 5-m each side for surface pressure mines and up to 30-m each side for directional smart mines (depending on sensor type). The advantage of this system over older explosive over-pressure systems is that the Cundiah can counter off-route directional mines and does not supply the enemy with a high operation signature. The cable can also be reeled in and re-used, however it does quite frequently suffer damage from detonating mines. The cable also has a series of markers every 2-m to enable the advancing soldiers to adequately follow the cleared path.

Type: stand-off mine clearing system

Nation: Australia

In-Service-Date: 2287

Weight: 12-kg

Length: 95-cm

Action: single shot

Aimed Fire Range: 100-m

DPV: none (90% chance to defuse conventional mines along path and 65% smart mines)

Price: kA$ 820 (Lv 6,560)

 

 

Combat Equipment

 

DMA Kiandra Australian Fighting Knife

The Kiandra [NSW Ab: sharp stone used as a knife] is issued to every member of the ADF and worn on all levels of dress. The fighting knife is both a ceremonial and military weapon as well as a survival tool. Balanced for throwing and also fitted with discrete attachment points to be used as a bayonet this knife is a very flexible weapon.

Type: bayonet melee weapon

Nation: Australia

In-Service-Date: 2020

Weight: 0.5-kg

Length: 25-cm (bulk = 0) (unless attached to rifle, in which case use bulk of rifle)

Melee Range: short (long if attached to rifle)

Melee Skill Modifier: +2 (+1 is attached to rifle and +0 if attempting knuckle strike)

DPV: 0.1 (0.2 if attached to rifle)

Price: A$ 625 (Lv 5)

 

Rum Jungle Arms Numurkah Personal Barrier, Armoured

The Numurkah [Vic Ab: fighting shield] is a special three-layered armoured shield that opens out to provide an open box type shield able to protect from three directions with an area of 0.5 m2. The shield can be used as a hand carried breaching shield or as the basis for rapidly constructed field fortifications. The equipment comes with a number of straps and handles for easy use, including “Stik-kit’s for solid fixing to walls and windows, etc. When folded the Numurkah can be attached to the standard pack-frame of the combat vest.

Type: rigid armour multi-purpose shield

Nation: New Canberra

In-Service-Date: 2275

Weight: 6-kg

Area Protected: depending on angle of fire and shield location

Armour Value: 4.5 with three layers and 1.5 folded out

Price: kA$ 6.25 (Lv 50)

 

Rum Jungle Arms Gunyah Personal Shelter, Armoured

The Gunyah [NSW Ab: quickly built weather proof roof] is a quickly assembled special shelter made up of inertial armour that is able to cover a foxhole or sniper position. The armour is similar to that found on the Bokaring armoured combat suit and covers up to 3-m2. The armoured cover comes in a storage bag that is attaches to the standard pack-frame.

Type: inertial armour foxhole cover

Nation: New Canberra

In-Service-Date: 2289

Weight: 12-kg

Area Protected: depending on angle of fire and cover location

Armour Value: 0.7 (counts as rigid for blunt trauma damage),

Price: kA$ 55 (Lv 440) for each armour insert

 

Military Working Dog

The Military Working Dog (MWD) is a highly trained canine usually of the German Shepard bread. These dogs are trained to support military operations through their acute senses in particular acoustic and olfactory. They are also trained to fight and support their operator. In Australian service each infantry battalion has a MWD cell in its reconnaissance platoon; each cell has four MWDs and their operators.

Type: trained canine
Country: universal
In-Service-Date: n/a
Crew
: none
Initiative: 1

Hit: routine

Size: 20-kg

Speed: 100

Armour: 0.1

Wound Potential: -3

Consciousness: 1

Life: 2

DPV: 0.2

Signature: -6

Sensor Range: 20-m

Price: kA$ 37.5 (Lv 300)

 

DMA Yungaburra Unattended Surveillance Unit

The Yungaburra [Qld Ab: place haunted by spirits] is a stay behind remote sensoring unit used to cover a particular area. Unlike most active basecamp security sensors found in civilian use the Yungaburra is totally passive and has a low energy use. They are also highly reliable and can operate with out maintenance, fully exposed to local weather extremes for several years. Each unit is deployed usually in a tree or elevated area and has its array of sensors and solar power cell (between 30-cm and 75-cm square depending on local sunlight) firmly attached and a special covering much like the Yarra personal camouflage suit covers most of the unit. The unit will send updates upon detecting a target to its command centre. These messages will raise its own signature depending on transmission range; 20-km (+1), 100-km (+2) and 200-km (+3).

Type: remote sensor unit

Nation: Australia

In-Service-Date: 2269

Weight: 28-kg

Signature: -4

Sensor Range: 10-km

Price: kA$ 1,000 (Lv 8,000)

 

DMA Yarra Personal Camouflage Suit

The Yarra [Vic Ab: hiding place] is a system of camouflage suits for combat infantryman, special forces and reconnaissance personal. Each suit consists of four parts: pants, jacket, helmet cover and weapon cover. All elements of the suit are quite lose and oversized but gathered at extremities by adjustable fasteners. The jacket is designed to be worn over the combat vest and pack frame and has several large openings for the wearer to access equipment. The helmet cover fully covers the head with openings for sensors and due to its floppy nature disrupts the natural head shape. The suit is made up of disruptive material combining “Ghille” type layering with a fine under mesh for allowing temperature moderation. The camouflage is designed to disrupt passive and active sensors across the spectrum. Due to the varied nature of the terrain the ADF focus on defending; three major continents (Australia, Antarctica, Arrakis) and three entire worlds (Huntsland, Kingsland and Botany Bay), not to mention extra-territorial deployments, makes one particular pattern of camouflage colours ambitious in the least. The personal camouflage suits come in at least 18 different colour and signature variations and are issued as per local requirements. As the basic suit is unchanged it is quite a simple matter of designing and manufacturing new signature patterns.

Type: full-body camouflage suit

Nation: Australia

In-Service-Date: 2278

Weight: 2-kg

Signature: -2 (-1 for out of area use)

Price: kA$ 20 (Lv 160)

 

DMA Yurgo Battery Pack

The Yurgo [SA Ab: long way] is a standardised rechargeable battery pack in ADF service. Each battery pack can be attached to the standard pack frame and integrated into a combat vest’s power cell. The battery can also be hooked directly to an energy source to recharge or to an item needing power.

Type: rechargeable battery pack

Nation: Australia

In-Service-Date: 2294

Weight: 10-kg

Power Supply: 0.8-MW rechargeable photonic loop storing 300-MJ

Price: kA$ 93.75 (Lv750)

 

Field Equipment

 

DMA Personal Utility Blade

The personal utility blade (PUB) is a folding and extendable combination tool. Features of the PUB include a shovel, machete, hatchet, saw and “Mul-T-Tool”. The PUB is a very useful tool that can also make a nasty melee weapon if needed.

Type: utility tool and emergency machete melee-weapon

Nation: Australia

In-Service-Date: 2112

Weight: 2-kg

Length: 75-cm (bulk = 2)

Melee Range: long

Melee Skill Modifier: +1

DPV: 0.3

Price: kA$ 1.25 (Lv 10)

 

DMA Personal Sleeping Shelter

The personal sleeping shelter (PSS) is an inflatable individual tent combined with a mattress and sleeping bag. The PSS has a quick access side opening, an integral foot pump and minor temperature control equipment. Setting up simply requires the user to roll out the shelter and inflate with the foot pump, the tent feature is held suspended by inflatable supports.

Type: one-man tent

Nation: Australia

In-Service-Date: 2094

Weight: 1-kg

Price: kA$ 6.5 (Lv50)

 

DMA Personal Military Bicycle

The standard bicycle of the Australian infantry the personal military bicycle (PMB) is easy to use, tough and compact and can get over most terrain. The PMB is a one-person, operator-powered, mountain bike. The PMB doesn’t have a chain but uses a crankshaft, furthermore the wheels are one piece; there are no spokes. The bicycle folds in half and is fitted with a special attachment points and can be carried on the standard Australian pack-frame. Made of plastics the bike is very light but able to support considerable weight, they are also very cheap and are considered a disposable item by FD COM.

Type: man-powered bicycle

Nation: Australia

In-Service-Date: 2148

Crew: rider

Weight: 1.5-kg

Armour: none

Evasion: 5

Signature: 0

Cargo: 200 kg (including rider)

Max Speed: 60 kph

Cruising Speed: 20 kph

Combat Movement: 120 meters

Off-Road Mobility: quartered

Endurance: dependent on rider

Price: kA$ 13 (Lv100)

 

DMA Solar Power Cell

These solar-powered energy generation systems are standard issue to field personnel and are fitted with attachment points to double as a water-proof tarpaulin. Each cell is 10-m by 10-m and can generate 0.2-MW per hour (720-MJ) in Terra equivalent daylight. In one 12 hour period a solar power cell can generate enough energy to recharge 28 Dumber combat vest power cells. The cells are coloured in the standard Australian olive drab to provide some element of camouflage.

Type: solar power generator

Nation: Australia

In-Service-Date: 2245

Weight: 8-kg

Price: kA$ 125 (Lv 1,000)

 

DMA Combat Medical Stretcher

The combat medical stretcher is little more than a secure means of transporting wounded. It is not a lightweight automed and its only medical features are attachment points for fluid containers and bio-redout facilities. However the stretcher is much lighter than an automed and folds up into a relatively compact size. They also have extendable legs and are widely issued as they double as field use stretcher beds. The combat medical stretcher has attachment points to fit onto the standard Australian pack-frame.

Type: stretcher

Nation: Australia

In-Service-Date: 2110

Weight: 11-kg

Price: kA$ 6.5 (Lv 50)

 

DMA Water Container, Five Litre

Water containers are very important equipment items for troops operating in high temperature regions like Australia’s outback. The standard five litre container can be attached to a standard pack-frame and has an attachment point to be connected to the combat vests standard water pouch.

Type: water container

Nation: Australia

In-Service-Date: 2235

Weight: 5-kg (full)

Price: A$ 250 (Lv 2)

 

Vehicle Mounted Weapons

Most vehicle mounted weapons mentioned in this article can be found in FD COM – Land Vehicles.

 

DunArmCo F7A6 40-MW Plasma Gun

The F7A6 or “Mark Seven” as it is commercially known is a conventional plasma gun similar to a single firing element of the “Mark Eight” three barrelled plasma gun. The F7 utilises the same 40-MW photonic core plasma cells as the “Mark Eight” once spent these cells, which are molten hot and quite dangerous, are ejected from the F5 combat walker forward and downwards from the main pod.

Type: 40-MW plasma gun
Country:
Australia
In-Service-Date: 2249
Action:
single shot
Ammunition: 30-mm × 90-mm 40-MW photonic core plasma cell
Magazine: 50
Aimed Fire Range: 2,000-m
ROF: 1
DPV: as tamped explosion (EP = 6)

 

DunArmCo F20B2 15-MW Ulandi Plasma Thrower

The F2oB2 is the vehicle mounted version of the Ulandi [NSW Ab: burning big tree] plasma thrower. The F20B2 is identical to the F20A3 except that it draws power directly from the Dennawan combat walker’s capacitator and fuel from several hydrogen bottles and a dedicated 30 litre water tank.

Type: 15-MW plasma thrower
Country:
Australia
In-Service-Date: 2268
Action:
single shot plasma projector or automatic steam projector
Ammunition: plasma: 0.01-L compressed hydrogen, steam: 0.1-L water
Pulse Energy: 1.5-MJ for a plasma burst, 0.25-MJ for a steam burst
Magazine: 480-MJ capacitator, 4 × 1-L compressed hydrogen bottle, 30-L water tank

Magazine Weight: 1-kg for each disposable hydrogen bottle
Magazine Price: A$ 250 (Lv 2) for disposable hydrogen bottle
Aimed Fire Range: plasma: 100-m, steam: 30-m
ROF: 2
Area Fire Burst: 5 (AFV = 5)
Area Fire Range: plasma: 80-m for, steam: 25-m
DPV: plasma: as tamped explosion (EP = 0.5) (×6), steam: 0.3 (×10)

 

Acknowledgements

The hand grenade digital fuse is based on that detailed in the British Army: 2300AD Infantry Equipment article by Bryn Monnery and Dan Hebditch. The Whisperdrone is from Loren K. Wiseman’s Ground Vehicle Guide. Special thanks to Bryn Monnery for input on the scientific nature of plasma weapons. All Australian Aboriginal names used in this series of articles are from Aboriginal Place Names by A.W. Reed.