Knack II - Pincers And Tail:
The warrior has learned the infamous Scorpion Feint. The TN to hit
an opponent who attacked and missed this warrior in their most recent Action
is reduced to 5 + Armour for this Warrior's next attack.
Knack III - Strike At The Tail:
Scorpion Warriors know that there's more than one way to defeat an
opponent. Instead of making a normal Attack, this warrior can make a Simple
Agility + The Relevant Martial Knack against his opponents Martial Knack*5.
If he succeeds, he has disarmed his opponent. If he raises twice, he can
catch the weapon in his own hand.
Knack IV - Strike From Above, Strike From Below:
The Warrior has gained enough skill in the art of distraction that
he may bring forward one Action per Round. This Action may not be used
for parrying or be Held, and it can only be brought into a Phase where
you already have an Action.
Knack V - The Pincers Hold, The Tail Strikes:
Finally, the Scorpion learns how to use his distractive techniques
to spend a precious moment before the strike to make it as deadly as possible.
This warrior may declare raises after the Attack Roll.