Warrior Schools
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The Warrior Schools work a little differently to the other skills in The Wheel Of Time. Each one costs 30 experience points (or 10 Character Generation points to learn a School from your place of birth of 15 Character Generation Points to learn one from another area) to initially enter, but there are no basic knacks in any of them. Only advanced ones which cost the normal amount of points to buy. However, you cannot buy the different knacks until you have a certain rank in the ones below, and you must actually find someone to teach you the knacks in character. The table below shows what you need to buy each knack:
 
You need in Knack 1 You need in Knack 2 You need in Knack 3 You need in Knack 4 You need in Knack 5
To Learn Knack 1 0 0 0 0 0
To Learn Knack 2 3 0 0 0 0
To Learn Knack 3 4 3 0 0 0
To Learn Knack 4 5 4 3 0 0
To Learn Knack 5 5 5 4 3 0

Once you have rank 5 in all of the knacks for a specific School, you qualify as a Blademaster of that School and receive a Free Raise whenever you use that School.

You must declare which (if any) Warrior School you will be using during a combat before the combat begins. If you wish to change to a different School during the combat, it will cost a Spirit Point.

The Schools are:
The Way Of The Crab
The Way Of The Phoenix
The Way Of The Dragon
The Way Of The Scorpion
The Way Of The Unicorn
The Way Of The Lion
The Way Of The Eagle
The Way Of The Serpent
The Way Of The Moon
The Way Of The Veil
The Way Of The Hawk