Knack II - Quick As Death:
At this stage, a warrior has learned to quickly get inside an opponents
guard. During any phase when initiative becomes relevant, the current Action
dice being used counts for double for the Serpent Warrior.
Knack III - Bite of Venom:
At this stage, the Serpent Warrior can add their Strength to a damage
roll with a thrown knife as unkept dice.
Knack IV - Speed Of The Fang:
At this stage, the Warrior can bring forward one Action every Round.
This Action cannot be used to parry or Held, and it can only be brough
into a Phase where you already have an Action.
Knack V - Fury Of The Viper:
You may unleash a flurry of attacks upon your opponent. After you have
successfully hit (even if the attack is actively defended) you may attack
again instantly, but the attack role requires one raise that does not translate
into an extra dice of damage. As long as you keep hitting, you may keep
attacking as long as an extra raise is used each time. For each successful
hit, roll damage, and have the opponent do a Wound check, rather than waiting
until the end of the Action.