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SPECTRUM ADVENTURES | |||||
Avid adventure fanatics Peter Shaw and Dave Nicholls get to grips with Eureka, Hampstead and Peter Pan. And if you're lost, stuck or just plain suicidal in adventure-land, phone for the YS Adventure Helpline ... | |||||
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This month, I bring you details of
Domark's first game - Eureka. Yes, this
is the one that has the £25,000 prize
tagged on to its rear-end (check out the
ads this month). The game wasn't supposed to be available until the 31st
October - magazine editors being no
exception. On the other hand, we here at
YS always get those exclusive stories! The game splits into five separate parts, each made up of an arcade game and an adventure. The former gets a pretty low rating in my book and probably wouldn't interest you adventure fanatics anyway. So no more about it, save the excruciating fact that you have to complete the arcade game before you can play each adventure. Yah boo sucks! The aim of the fivesome is to present a potted history of our meagre planet - starting in Prehistoric times, working on through the Roman Empire, Medieval Britain, Germany during the second |
The action begins in a cornfield (no, not that sort of action!) and from here you'll need to go south-east to find the RAF officer's uniform. When you get caught by the Germans in the village (which is inevitable) you get hauled off to Colditz and stuck in the cooler. Once out, finding your way around the camp isn't too difficult and there are only a few locations where the guards get nasty and throw you back in again. |
To make a German officer's uniform
you'll need the sewing kit, and that you'll
find under the stage. To get an ID card
you'll have to go through the secret passage in the chapel - there you'll find the
blank card, plus rubber stamp and camera. To make the ID look genuine, you'll
need to take a picture of yourself,
develop the film, stamp the card - and
then bring the pieces together with the
MAKE command. The rope, made from the traditional blankets, can be used to scale the drop below the window at the end of the dormitory, underneath which you'll find a pickaxe and crowbar. Once out of Colditz, you'll find yourself in the village, but so far further progress has been very slow. However, I'm sure there'll be plenty of hints on all five games in the future ... watch this space!
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HAMPSTEAD
If you've extricated yourself from the magical grasp of Dieslowly the Wizard and
beaten Bashenchopen the Troll black and
blue and you're still driving around in a
clapped-out Mark 1 Cortina and drinking
pints of best down at the local, then Hampstead is the game for you. |
begin anew for the
next. (For instance, you'll get nowhere
without your dole money!). All in all, Hampstead is an excellent adventure and a refreshing change from the usual dungeons-type affair ... it makes a worthy addition to any collection. ![]() You'll have to progress from shandies to champers in Melbourne House's social climbing Hampstead. PETER PAN
Peter Pan is the first adventure - in fact
the first game of any kind - from book
publishers Hodder and Stoughton. The
package includes a large plastic video box
containing the cassette, a copy of the original book and a four-page introductory
leaflet which explains the aims of the game
and some of the more useful commands.
Out of the retail price, a contribution is
made to the Great Ormond Street Children's Hospital as part of the 'Barrie
Bequest' - a worthy cause indeed. |
graphics and independent characters. There are, however,
several differences - many purely technical but one in particular that centres
around the actual solving of the adventure.
Whereas in The Hobbit the average punter
can do quite well without reading the book,
in Peter Pan knowledge of the text is essential. So if like me you never quite got
around to reading it (the sad indicator of a
miss-spent youth) you'll find Tinkerbell
dying with alarming regularity and a few
other strange things happening besides! On the technical side, one has to say that it drops below the 'Hobbit standard' on almost every count. The commands, like most other adventures, are single verb/noun pairs (with the exception of the SAY command which allows you to speak), and the input routine is slow - as is the response to commands. But PP does manage to serve up some very good graphics. Actually, despite all the forgoing, I think Peter Pan really is a reasonable adventure ... it's just that it suffers from an overdose of bad programming. I wouldn't recommend it to everyone, but if you've read the book - or if you're one of those avid adventurers - you'll probably find it quite enjoyable. ![]() A Hobbit-like sortie into Never Never Land - but make sure you read the book first! |
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