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WHO YA GONNA CALL? | ||
It was jolly nice of
Activision to invite the
YS staff down to a
preview of the movie
Ghostbusters on
Halloween night. The
reason for all this 'free-
lunch' generosity? Well,
you're not going to
believe this ... but
Activision has actually
managed to release
Ghostbusters - the
Spectrum game -
before the movie goes on
general release! Following the film quite closely, you can even sing along with the theme by Ray Parker Jr by following the bouncing ball along the lyrics on the screen. Pressing the space key yields the Ghostbusters cheer to punctuate the tune in the right place. |
Probably one of the best
bits of the program! The game's plot is to avert the oncoming invasion of New York from the rapidly increasing number of ghosties, progressing to the final conflict at the Temple of Zuul. Various objects can be used to help in your task - such as an Energy Detector, Image Intensifier, Marshmallow Sensor, Ghost Vacuum, etc, etc. It may sound crazy, but go see the movie and it'll all begin to make sense. Anyway, Ghostbusters gets our vote of confidence, even if it does cost £9.99. Available now from the usual stockists. |
![]() All the thrills and spills of the movie - Activision's Ghostbusters. |
HARE TODAY, £30K TOMORROW | MOVE OVER MOLESWORTH | |
Here we go - it's just
like Fleet Street all over
again! Only it's not
Bingo this time, but
sorting out the clues
from an adventure
program. HareSoft, a new company on the software scene, has announced a treasure hunt based on its latest package Hairaiser. And the winner could take away Kit Williams' Jewel of the Golden Hare (of Masquerade fame) or £30,000. And for those without calculators that's £5,000 more than you'll win at Domark's Eureka. Who'll be brave enough to launch the first £1 million prize for winning a computer game? It's a shame Imagine went down the tubes - that would have been right up its street. |
If you remember taking
part in 'wizard pranks on
poor ol' teach' and
'stuffing your face with
lashings of ginger beer
after lights out', then
Microsphere's Skool Daze is probably right up
your street. It's one of those jolly whizzo games in Famous Five fashion. You see, what's happened is that all your school reports are locked up in the safe, and you have to daze, knock down or hypnotise the masters into giving you the four- letter combination. Sounds like every schoolchild's dream! Phone up Microsphere on nn-nnn nnnn ... |
![]() Miss this game and Microsphere'll put you in detention. |
PRACTICAL
MACHINE CODE
PROGRAMMING Steve Webb / Virgin Books There are two fundamental approaches to the teaching of machine code. The first is to assume the reader knows nothing about computers at all, so everything kicks off from the very beginning; the other makes use of reference to Basic, as a way of putting over some idea of the concept behind the instruction being taught. Practical Machine Code Programming falls into the latter camp - a sort of 'soft' approach for those who already have a fair knowledge of Basic. Steve Webb opens his account with a |
description of what
machine code is and how
numbers are stored in
memory and follows that
with the de rigeur rundown of the 'ins and
outs' of binary and
hexadecimal. The first
few chapters are
obviously designed to
teach the bare essentials
of machine code
programming. Things
then get Spectrum
specific, with
descriptions of how the
display and attribute
memory is arranged, and
also how you read the
keyboard and create
simple sound effects. But
nowhere in the book is
there any mention of
assemblers or assembly
language. The book now switches track completely and starts to describe the relevant processes that lie behind |
a few simple machine
code games. Each routine is reasonably well described and accompanied by a non- standard flowchart. And, although the programs are written in a rather non-efficient way, they are fairly easy to follow. As usual there's a selection of standard pixel and attribute scrolling routines. I can't say that overall the ideas in the book are my personal favourites ... certainly the volume won't be one that comes high on my recommended reading list. On the other hand, at £3.95 what have you got to lose? Tony Samuels |
NORDIC, NEÉ FULLER | HYPE A SPY | CHEAP TRILOGIES |
Well, it was on the cards that Fuller would eventually crash - but was it really necessary for the company to solicit orders of keyboards right up until the day it went into voluntary liquidation? Here at YS, there've been quite a few calls from upset customers, some of whom actually sent their Spectrums in to be fitted along with hard-earned cash. Needless to say, that's the last they've heard. And now, a press release tells us of a new company that have taken over the entire rights to Fuller's product range. Sounds great! But, according to ex-Fuller man Frank Lawton, over half of the Nordic crew are from Fuller. Here at YS, we'd be very interested to hear any problems you may be having reclaiming your equipment from the old Fuller. Let's be hearing from you ... |
A new company called Modular Resources literally flooded the YS office with the promotional material its putting out for Espionage. Large posters, small posters, car stickers, pens, club memberships, small stickers and table displays came stuffed in a large brown envelope. Oh yes, and there was also a copy of the game! Espionage is a game of "intrigue and skill in the oil business". Fair enough, the game seems quite good as it happens, but has the market got so rough that a program needs this many gimmicks tied to its rear end to help it sell? Maybe the software business is going the way of the pop world! Worrying stuff ... |
Re-packaging games is definitely 'flavour of the month', especially with Christmas looming on the horizon. One more company who've succumbed is Incentive Software by including all three of its Ket Trilogy adventures in a presentation package. And if the thought of saving £3.35 doesn't send your pulse racing, there's a whole load of prizes to be won, such as a video recorded and the title 'Britain's Best Adventurer'. (Wow! Ed.) All you have to do is score 100 per cent (!) on all three games, thus revealing the three-part secret message. The IS press release claims a number of 'special' features such as 'interactive beings', 'on-screen scoring' and a 'unique fast-response combat system' - but it must be more exciting than that! Check 'em out in your nearest stockists. |
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