
The aliens have landed and snatched
Dave Nicholls's body - they obviously forgot
their glasses! But it's OK, he's grabbed it back
in time to go walkabout in Ashkeron.
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Smother mouldy, green bap with mouldy, green mustard and throw at mouldy old vendor! (Tee-hee!)
FUNHOUSE
Pacific Software / £3.99
This game's a real body
snatcher - once it's got a
hold on you it'll be difficult to
throw it off.
It is night in an abandoned
amusement park when an
alien spaceship crash lands.
But instead of dashing
around on the dodgems and
whirling on the Waltzer,
these aliens have a much
more sinister aim. They
gradually take over the
surrounding neighbourhood,
kidnapping all the
inhabitants. Now, controlling
them is a central brain
(sounds a bit like YS - we couldn't afford one each. Ed)
and it's your task to destroy
it. At least it makes a change
from most other adventure
games where it's usually my
brain that gets destroyed.
Watch out too for a
wandering hermit called
Herman who'll occasionally
lend a helping hand if you get
into a spot of bother.
Although Funhouse was
written with The Quill,
UDGs have been used to
produce simple graphics and
there's a rather natty semi-
script redefined character set.
If I have a gripe, it's more
with the version of The Quill
that was used than with the
game itself. After a while the
messages that appear
between commands become
very tedious - I don't want
to keep reading 'I await your
command' every other go. (I
have enough of that at work
every day!) The latest version
of The Quill allows you to
redefine all these messages.
Putting gripes aside,
Funhouse is an excellent
game and at this price it has
to be a good buy.
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ASHKERON!
Mirrorsoft / £5.95
Up till now, Mirrorsoft has
made quite a name for itself
with its educational software.
(Troubleshootin 'Pete's still trying to master the Mister Men game! Ed.). But here's a
new departure, an adventure
game and a pretty good one
at that.
You play Stephen the
Blacksmith who's been
chosen by his fellow villagers
to go into the castle of the evil
wizard. His task, once there,
is to recover the five treasures
that'll allow the wedding of
the fair Princess Zeraphone
to go ahead. For, according
to local legend, the marriage
will be cursed without them.
They're obviously a jolly lot,
the local folk.
The game makes a special
feature of its 'walk-thru'
graphics. And what are they,
you ask? Well, basically they
consist of a fairly normal
Disguise yourself as a
pantomime carthorse and
you're away! At least the nose-
bag will stop you chomping at
the bit while you wait to get in!
screen picture covering part
of the screen that scrolls in
the direction you travel. The
piccies are reasonable, if a
little 'blocky'.
Watch out too for a couple
of other unusual features of
the game. There's a joystick
option - for entering
direction commands - and a
randomising feature. Choose
this and all the objects appear
in different places in each
game.
Ashkeron is well up to
Mirrorsoft's usual standards
and buried within it are some
tricky problems waiting to be
solved. So, if you're just
hanging around street
corners waiting to rescue
another princess in distress,
you'll be pleased to know this
game gets my royal assent.
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You're in a right pickle.
Visible exits are North,
South, East and West.
You go East. You're still
in a right pickle. Visible
exits are ... Well, now
there's another way out -
and we don't mean pulling
the plug. You can write
into Give Us A Clue and
contact your fellow
adventurers through the
pages of Your Spectrum.
Someone somewhere has
solved your problem and
is just dying to tell you
how clever they are.
ADVENTURE AID
First, let's meet some of
the brains so we can pick
them! Martin Mulrasey
has somehow found the
time to complete Lords of Time and send in the
following advice for the
less fortunate. To get the
keys in time 1, wave the
lodestone and then in time
7, use your gauntlet to nab
the falling star before
trotting off to the
spaceship.
James Elliot's sent in a
long list of the adventures
he's cracked, but we've
only room for one clue. In
The Mountains of Ket he
recommends that you
wave your wand and say
'Polo' to get round the
wall - well, it is in mint
condition! Hmmm, just
hope that nobody can find
holes in that. And well
done James, 'cos you're our
Star Helper this month so
watch out for the three
pieces of software winging
their way to you.
If Snowball's the game
that's currently driving
you insane, here's a tip
from Harvey Lodder.
When you're in danger
type 'P' and you'll find
yourself in an asylum.
To escape you'll have to
type 'Pull Machine' and
Enter, then retype 'Pull
Machine'.
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If none of these hints
helps you, you'll just have
to contact the ace
adventurers listed below.
Or failing that you'll have
to admit defeat and fill in
the coupon, won't you?
THE CHAMPION
ADVENTURERS ...
Lords of Time
Martin Mulrasey, nnn xxxxxxxxxx
xxxxxx, xxxxxxxxxxx,
xxxxxxxxxxxxx, xxxxxxxx xxn nxx.
The Hobbit, Snowball, Inca Curse,
Waxworks, Urban Upstart,
Espionage Island, Planet of Death.
Harvey Lodder, nn xxxxxxx xxxxxx,
xxxxxxxxx, xxxxxxxxx, xxxxx xxnn nxx.
The Hobbit, Urban Upstart, Quest
for the Holy Grail.
Philip Kevin Bugler, nnn xxxxxxx
xxxx, xxxxxx, xxxx-xxxx., x.
xxxxx xxnn nxx.
Twin Kingdom Valley, The Hobbit,
Lords of Midnight, Doomdark's
Revenge, Urban Upstart, The
Mountains of Ket.
James Elliot, nnn xxxxxxxxx,
xxxxxxxxx, xxxxx xxnn nxx.
Espionage Island
Mark Sayens, nn xxx xxxxx,
xxxxxxxx, xxxxx xxn nxx.
THE LOST ONES ...
The Wrath of Magra "I can't get out
of the valley (stage 1)."
K.R. Hill, n
xxxx xxxxx., xxxx xxxx, xxxxxxx,
x. xxxxxx xxnn nxx.
The Hobbit "How do you kill the
dragon?"
Richard Weeber, nn xxxxx xxxxx,
xxxxxxxx-xx-xxxx, xx xxxxx,
xxxxx xxnn nxx.
Sherlock "How do you stop
Inspector Lestrade terminating the
game when he arrests Major
Ffoulkes?"
Hampstead "What do I need, or
where do I go for the cocktail
party?"
Andrew Wesley, nn xxxxxxxxx
xxxx, xxxxxxxxxxx, xxxxxxxxxx
xxx, xxxxxxxxxxxx xxnn nxx.
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