|S P E C T R U M A D V E N T U R E S|
|Here are two new offerings from the pioneers of the adventure game. Peter Freebrey checks 'em out to see if they're still ahead of the field.||
Is this a record? John Wilson
of Rochdale has sent in so
many clues that we've now
repapered the walls of Castle
Rathbone with his reams and
reams of printer paper. And
there, just above the nasty
stain on Troubleshootin'
Pete's desk, oops that is
Troubleshootin' Pete, are
John's tips for Witch's Cauldron. So, fasten your
broomstick belts and prepare
for a quick spin if you're
having trouble changing from
ape to man. |
On top of the cupboard is a jar with a key inside that opens the south door. In the hall of Mirrors lies a large key that'll let you leave the hall if you go S- E- E- S- W- W- S- E- N- W- N- E- N OPEN EAST DOOR. To make the change you'll need the ten pence piece, a lock of lion's hair, the red bow and the gold coins. Now lay your hands on a wand by taking the magic dust from the chest at the top of the laundry stairs and then it's off to the wall of flame in the cellars where you must THROW MAGIC DUST OVER FLAMES. Then nab the pencil. Now beetle back to the cauldron (go out of the window and along a ledge) and WAVE. Find your way te the beach and say the password - COVEN. Success at last! Perhaps this'll be of some help to Bob Calliton of Brentwood - he's been stuck on it for the last five months!
Mind you, if the game's still making a monkey out of you - just get in touch with John. And his talents extend way beyond the one game. As he says rather modestly in his letter (this bit's just to the left of the Ed's ear), "Compared to me, the rest are mere amateurs!" Perhaps he'll help paper your walls too!
Another John, John Rundle of Aldershot has been almost as busy. But first a bit of biology - how do you stop a gremlin from reproducing? The answer is keep him away from water, so make sure you drain the swimming pool. Well, would you want to go swimming after a gremlin had been in there? If you're havin trouble locating the Gizmo in Gremlins, he's in the chute - and you can open that by using the remote control twice, then twice again and once more for luck.
Now, James Webb has set sail with Erik the Viking from his home in Co. Tipperary. (Mmmm, that's a long way to go! Ed). But he warns fellow Norsemen to find the needle in the haystack pretty smartish or your sails'll rip and your days of pillage and plunger will be over.
That's it for another month.
But don't forget to send in
your hints, or pleas for help to
Give Us A Clue, Your Spectrum, 14 Rathbone Place,
London W1P 1DE. And if
there isn't room on the page
for your name and address,
don't despair. You can keep
on trying or better still, get in
touch with someone who can
offer help on the game that's
currently causing you
nightmares. Just think of all
those YS readers dying to hear
from you - but do try to send
them an sae or they may not
be able to reply. |
KINGS OF THE CASTLETir-Na-Nog, Ground Zero, Knight's Quest, Se-Kaa of Assiah, Witch's Cauldron, Jewels of Babylon, King Arthur's Quest, Wrath of Magra, Heroes of Karn.
John Wilson, nn xxxxxxxx xxxx, xxxxxxx, xxxxxxxx, xxxxx. xnn nxx.
The Hobbit, Witch's Cauldron, Valhalla, Hampstead, Gremlins, Forest At The World's End, Colditz, Lords of Midnight.
John Rundle, nn xxxxxxx xxxx, xxxxxxxxx, xxxxx.
Erik the Viking, Ten Little Indians, System l5000, Snowball, Lords of Time.
James Webb, nn xxxxxxxxxxxx, xxxxxxx, xx. xxxxxxxxx, xxxxxxx.
Hulk, Spiderman. (But still lost in The Hobbit and Twin Kingdom Valley!)
Graham Thomas, nn xxxxxxx xxxxxx, xxxxxxx, xx. xxxxxx xxn nxx.
Jason Goodall, nnn xxxxxxxx xxxxx, xxxxxxxxxx, xxxxx xxnn nxx.
Twin Kingdom Valley
Stewart Robinson, nnn xxxxxxxxxx xxxx, xxxxx xx xxxxxxxx, xxxxx xxnn nxx.
Ship of Doom, Invincible Island, In Search Of Angels.
Steve Lodey, n xxxxxxxxxx xxxxx, xxxxxxxxxx, xxxxxxx xxnn nxx.
Jack Lockerby, nn xxxx xxxxx, xxxxxxxx, xxxxxxxxxx xxn nxx.
Emerald Isle, Return To Eden, Lords of Time, Dungeon Adventure.
Mr. M Kerr, nn xxxxxxxxxxx xxxxx, xxxxxx xxxxx xxxxxx, xxxxxxxxx xxn nxx.
DOWN IN THE DUNGEONSWitch's Cauldron
Bob Callinton, nn xxxxxxx, xxxxxxxxx, xxxxx xxnn nxx.
Mugsy - "How can I get a contract?"
Anders Wihlgaard, xxxxxxxxxx nx, nnn nn xxxxxxxxx, xxxxxx.
Bored of the Rings - "How do I get past the Morons Gate?"
June Wilson, nn xxxxxxxx xxxx, xxxxxxxx, xxxxxxx xnn nxx.
Dun Darach - "How do I get a job?"
R Brand, xx xxxxxxxxx xxxxx, xxxxxxxxxxxx, xxxxx, xxxxx xxn nxx.
Valkyrie 17 - "Where's the shaving foam?"
Erik Thelander, xxxxxxxxxx nn, nnnnn xxxxxxxxx, xxxxxx.
|A stately setting which befits this authentic adventure. The blanket can hardly be classified as a 'valuable treasure', but Mordon's a funny chap, he'll probably find a use for it!|
So, Melbourne House claims
that this, their latest text-only
adventure comes from the
same authors as Classic Adventure ... same
programmers, yes, but it's
certainly not written by that
famous duo, Crowther and
Woods, who started us all off
way back, with their Colossal Caves - of which Classic Adventure's a very good copy.
save the world
by finding and returning a
number of strange devices to Mordon. Your quest takes you
through many different times
and cultures where you'll pick
up other valuable treasures -
a sort of mythical antiques
Follow the usual adventurers guidelines and you won't go far wrong. Map your progress from the start, try all directions and if you get lost in the fog, pop back indoors for a breather.
You'll find that the puzzles are all pretty logical and combined with the large number of locations and vocabulary, you won't get that 'I've wasted my money' feeling. Oh, and one last tip - remember that the sword is sometimes mightier than the pen!
|You can stash the cash safely in this run down, ruined shack, but don't hang around shivering, there's a whole world of Magik to be discovered out there ...|
How do they do it? It seems
that every game Level 9 brings
out is better than the last. This
is their third truly graphical
adventure and it's easily the
most brilliant yet. There are,
hold your breath, over 200
piccies and although you can
turn them off if you want to
race through at top speed, it
hardly makes a difference with
this game. You can even type
in your next instruction while
the pictures are being drawn.
Level 9's wacky humour.|
As you may have gathered, I reckon this is a pretty magic game but it also has the added attraction of real Magik. So, in addition to the usual commands, there are a number in the format, CAST XXXX. Now, you can teleport, locate objects, look into nearby rooms and so on.
This game will occupy adventurers with a wide range of skills - the beginner will have plenty to explore without becoming too frustrated, while hardened head-bangers will find plenty to frustrate them!
If I were to rate Red Moon on a scale of one to a hundred this would be up there in the nineties. Go on, treat your friends to a quiet week or two!