From: Paul Caley Spooky@compuserve.com
System: Elric!
Hymnsinger is a truly powerful weapon. It is used to rival Stormbringer, Mournblade or any other Chaotic runeswords. In the example below the weapon was created when Mournblade was used to kill Callundus, knight of Donblas, the runesword absorbing so much power that it became what it destroyed. The sword could be created by any means or just be a gift from the gods. Its high characteristics are reflective only of the power of Callundus. Feel free to make this weapon fit into your games; it has endless possibilites and a thousand stories that could accompany it. HYMNSINGER The Sword of Calandaur "The blade was made from white silver, emitting a strange pale blue light. It had intricate golden runes carved into it. It was pure perfection. To those not aligned with Law this sentient weapon was painful to gaze at; for lawful followers, the sword was beautiful and celestial, almost mesmerising. "Rarhl now held the weapon. So great was his loss that he felt uncertainty in himself and in his ability to continue. Chaos had taken everything from him and yet he now had this sword. He knew it to be powerful; he had seen what it had done to Callundus. He had also seen it change. It was as if Callundus had become part of it, for it seemed to radiate pureness. He was unsure as he had reached for the sword whether it had come to his hand or not; that of which he was clear of, was its beauty. He watched the pale blue light flicker as it danced around the blade. A very faint and tranquil sound of music could be heard coming from within. Rarhl spoke 'You shall serve me, for together we have purpose. We shall protect one another from the darkness of Chaos and serve the good of humanity. I have waited long for you to arrive. Now that you have, I shall wield you in the name of Law, my Law. From this day on you shall be known as Hymnsinger and I shall be your only master.' And then the sword replied, 'Yes.'" Hymnsinger Created from the death of Callundus, this runesword was once host to the demon Mournblade; now it is host to the soul of Callundus, the lawful god. The blade is made from white silver and it emits a strange pale blue light. It has intricate golden runes carved into it that seem to be in constant motion. It is a picture of pure perfection. To those not aligned with law, this sentient weapon is almost painful to gaze at. For lawful followers, the sword is beautiful and celestial, almost mesmerising. Chaos 0, Balance 0, Law 999 STR 180 CON 160 SIZ 3 INT 220 POW 2034 DEX 180 APP 190 HP 160 Damage Bonus: +10D6. Skill: Great Sword 1000%, 10D8+1D8+DB Abilities: 10D8+1D8+DB. Lift = STRx2. Communication. Plane travel. Allegiance. Drain power, POW:POW roll. Store soul. Transfer strength. Pureness. DAMAGE: Hymnsinger can inflict any amount of damage that its wielder wants, although this must be within its own damage limits. Thus it is capable of doing from 1pt-148pts, not taking any armour values into account. The sword can also heal/repair itself once a day. MOBILITY: The sword is sentient and thus capable of its own actions, with its own skill. It can, if need be, fight on its own, though it much prefers to join with its wielder. When the sword and wielder join together they effectively become one and are capable of unimaginable feats, ie, parrying attacks that come from behind, etc. COMMUNICATION: Hymnsinger can communicate with its wielder via a form of sound. Although to the wielder, this can be understood like any normal language, to others it sounds like a musical triangle or wind chimes gently ringing. Hymnsinger is inquisitive by nature, and so will often strike up a conversation. It also has an insurmountable amount of knowledge that can be used and is constantly looking to increase this. PLANE TRAVEL: Hymnsinger has the ability to both open plane rifts and travel the moonbeams, at will. WARNINGS: In times of anticipation a warm, yet pale blue-white glow can be seen dancing around the blade. This is a warning that something is about to happen that may effect its wielder. ALLEGIANCE: The wielder of the sword can gain 1d6 law points or lose 1d8 chaos points per week. This comes from the purification effect that Hymnsinger has on its wielder's soul. What is more, the wielder can, if he so chooses, grant these blessing to another, although they must willingly accept it. Due to the perfection of the sword and the fact that it is the prison of a lawful god, it cannot be used by any mortal who is not a Lawful champion. Further more, the wielder of Hymnsinger must have a skill level of at least 200% in the use of greatswords, plus they must posess good Lawful intentions. Hymnsinger is incredibly loyal. If stolen or even given away, the sword will return to its owner as long as they are alive. It is the sword's belief that it takes a life time to be wielded properly and the perfection of the relationship between it and wielder must be maintained. PRESENCE: The sword's presence and perfection incites the wrath of demons. It makes champions of chaos indignant and disquiets allies of chaos. To all of these, the sword is painful to look at. PURENESS: Hymnsinger is pure Law and thus can bring about order to that which has none; this is the power to stabilise and normalise, ie, to stabilise the chaos mass or elements that have been mutated from the normal. This power can even go as far as to do extra damage against elementals by disrupting or negating their form. DRAIN POWER: The runesword sucks away D100 POW from a target each time it takes one or more hit points from the target. If it does not exhaust the target's POW, it can stay in the target until the next DEX-rank it could strike, then drink again, until the unfortunate soul has been drained dry. This is only automatic when fighting chaos. STORE SOUL: Drained of all POW, each soul drained which is chaotic in allegence is stored within Hymnsinger, there to commingle forever with all the runesword's other victims. When a soul is thus absorbed, Hymnsinger emits a bright flash, this can be seen easily across any battle field and the effects of this can cause problems to an enemies' moral. TRANSFER STRENGTH: For each two points of POW the runesword drinks, it can feed one point of STR or CON until one's limits have been reached. When the owner is wounded in battle, first remove the extra hit points so created. Being of Law, Hymnsinger dislikes this power and its use, thus it will only use it when in a dire situation. For each point thus transfered the wielder gains an equal amount of chaos points. Thanks, Paul.Back to Eternal Index