From: Shannon Appel appel@chaosium.com
System: Elric!
In V3.2 of the Digest, I presented Jormen Clearthough, a patron of the Balance for use with Elric! Just to be fair, here's another patron for your use, this one a follower of the White Lords. The final member of this trio, a patron of Chaos will be presented in a future issue of the digest. Alondra Whiterobe, Agent of Donblas Originally, Alondra was the wife of Moritoff Goldenteeth, a very prosperous merchant of the Purple Towns. Together, they lived in decadent luxury, a vast financial empire speading out before them. Moritoff, however, grew too greedy, and in the pursuit of profit, he allowed his mercantile activities to interfere with the plots of Hartut Ghaz, a sorcerer of Pan Tang. The sorcerer was most displeased, for a very costly enchantment was upset by the greedy merchant. On one dark morning, Moritoff met an end more gruesome than any seen upon the isles of the Purple Towns in a decade. Shattered, Alondra floated listlessly through life for several months, until the priests of Goldar pointed her towards the worship of Donblas, the God of Righteous Vengeance. She took up the religion with a great fervor, and soon became one of Donblas' most devoted followers. Since then, she has used her late husband's financial resources to raise a small shrine to Donblas in Menii, the capital of the Purple Towns. Alondra is utterly devoted to her deity. Currently, she has two goals: final vengeance against the sorcerer Hartut, and the ascendance of Law in the Young Kingdoms. She is very dedicated, and, unlike many weaker followers of the White Lords, would never use the sorcerous and demonic weapons of the enemy. However, in other ways, she may be just as bad as the foes that she fights. She is cruel and uncaring. The destruction of hundreds would mean little to her if it brought the world closer to law, or if it moved her along the path of vengeance. The players will probably first meet Alondra when they hear of the great rewards that she offers to those who advance her cause. However, as the players move through her service, they might find her means somewhat distasteful, and perhaps even question the gods of Law who would permit such atrocities. Chaos 15, Balance 21, Law 87 STR 11 CON 12 SIZ 11 INT 18 POW 18 DEX 14 APP 12 HP 12 Damage Bonus: none Weapons: Dagger 48%, damage 1d4+2 Armor: none Spells: none Skills: Bargain 131%, Common Tongue 141%, Evaluate 119%, Fast Talk 127%, Insight 102%, Million Spheres 01%, Natural World 82%, Oratory 113%, Unknown Kingdoms 29%, Young Kingdoms 82% Appearance: Alondra is a middle-aged woman who might once have been a striking beauty. Now, her appearance is a reflection of her interal austerity. Her black hair is usually cropped very short, while her dress is rarely more luxurious than a simple white robe. Alondra's sole ornament is a golden amulet about her neck, which bears the symbol of Law, a single white arrow. Demeanor: A woman of fiery passions, Alondra too often allows her emotions to escape her control. It is a need for vengeance which obsesses Alondra, and this is what governs her action. When she is temporarily distracted from her goals, Alondra can be a quite pleasant person, but the majority of the time, she is a driven tyrant who will stop at nothing to increase the power of Law within the Young Kingdoms. Alondra has been named cruel and heartless by those who have opposed her, and they are not entirely incorrect in that assessment. Story Ideas for Alondra's Agents: * (campaign idea) An interesting campaign could be built about Alondra's need for vengeance. This might involve infiltrating organizations in Pan Tang, in order to get closer to Hartut, finding a way to wreak vengeance upon him, and, afterwards, exploring the intrigues of the country, trying to discover if anyone other than Hartut was involved in the murder. * It is discovered that a famous priest of law has been imprisoned deep in a church of chaos, within the evil land of Pan Tang. There, the sorcerers of that land are extracting the inner secrets of Law from him. The players are assigned to find a way either to rescue the priest, or to kill him (the STORMBRINGER supplement, WHITE WOLF, gives an excellent description of a Temple of Chaos). * It is the Time of the Conjunction of the Million Spheres, and thus it is easier to travel between the worlds than it will be until another cycle of the universe has passed. In her recent studies, Alondra has realized this, and thus she has hatched a daring plan. She will use the greatest secrets of the White Lords in order to thrust the adventurers into a world of law. She hopes that they can find great artifacts of law there, and then return to the Young Kingdoms with them. However, the world of law which Alondra sends the adventurers to is also one of utter stagnation. In it, the adventurers will see law ascendent, the ultimate result of the war that they fight. ShannonBack to Eternal Index