From: "Loren J. Miller" MILLERL@WILMA.WHARTON.UPENN.EDU
System: Stormbringer
[When Loren sent these to the Stormbringer list, he said they were a set of rules that the Gamemaster was thinking of implementing. I thought them somewhat interesting and odd, and thus they have been included here -sda] PASSIONS Gaining Raw Passion Raw Passion is a measure of the suffering which a character undergoes for his or her principles, whatever motives the character may have. Every time a character must roll on the Major Wounds table, he gains 1D8 Raw Passion. Every time a character is affected by a dose of hallucinogen or deliriant poison, he gains 1D8 Raw Passion. Every time a character's mind is invaded by demonic Telepathy or Emotion Control or another means, or he is attacked by a demon or huge (more than 3xSIZ) creature, he gains 1D8 Raw Passion (huge demons are worth 2D8. huge mind invading demons are worth 3D8). Every time a character loses permanent attributes he gains 1D8 Raw Passion for each attribute point lost. If a character tries and fails to become an agent or priest, or to win to great political power, he gains 1D8 Raw Passion. If a character attempts a Summoning and fails to summon, influence or bind his target he gains 1D8 Raw Passion. If a character kills or witnesses the death of a friend or companion he gains Raw Passion. 1D8 for an acquaintance. 2D8 for a friend or long-time companion / party member. 3D8 for family member, favorite pet, or best friend. If a character is insulted or embarrassed in public he gains 1D8 Raw Passion. If a character is strongly affected by a work of art he gains 1D8 Raw Passion. If a character loses at love he gains 3D8 Raw Passion. If a character acts against the Stormbringer genre, detrimentally to the campaign, or in a notably bizarre fashion he will gain 1D8 Raw Passion (GM's discretion). Using Raw Passion There are two sorts of Passions: Raw Passion, which is undirected until it passes a certain level; and Passionate Traits, which are Passion directed in a specific manner. It may help to think of Raw Passion as an unspent pool of points which will eventually become Passionate Traits. Once a character has begun to accumulate Raw Passion, the player should decide what Passionate Trait the character is developing and mark this down on his character sheet. If a character's Raw Passion exceeds his POWx3 and he earns additional Raw Passion he must roll 1D100 against his total Raw Passion. If the roll is a success then the developing Passion is now a full-blown Passionate Trait; if the roll is a failure then there is no effect. Call for player votes on how Raw Passion manifests itself. If the other players agree with the player's own choice of Passion, i.e. if the character has consistently pursued some goal or course of action, make it his new Passionate Trait. Otherwise there should be a popular vote. As a last resort, the GM will pick at random. Record Raw Passion as the magnitude of the Passionate Trait. Then subtract POWx3 from Raw Passion. Passionate Traits Likely Passionate Traits for player characters include extreme versions of ordinary roleplaying character behavior. Some examples, in no particular order, are Doomed, Loyalty (Lord), Loyalty (Nation), Love (Family), Hospitality, Companionship, Honor, Fame, Loyalty (Religion), Hate (Religion), Love (Folk), Hate (Folk), Love (Individual), Hate (Individual), Love (Occupation), Hate (Occupation), Bloodlust, Berserk, Curious, Addiction, Leader, Joker, Compulsive (Behavior), Delusion, Gluttony, Money, Trust (Others), Jealousy, Relaxation, Lust (Sex), Pacifism, Paranoia, Phobia, Cruelty, Split Personality, and Love (Own Opinion) To handle Passionate Traits, whenever a character is faced by a situation where Passion might rule his response, have the player roll against the magnitude of the appropriate Passionate Trait, and if the roll is a success then the Passionate Trait must manifest itself, otherwise the player may roleplay it. Roleplay the effect of Passionate Traits. If a player does not roleplay his Passionate traits the GM may give the character 1D8 Raw Passion. Overcoming Passionate Traits The Psychiatry skill is useful for overcoming, or rationalizing, Passionate traits. Since this skill is not taught in the Young Kingdoms one must bind a demon with the skill (or embody a virtue of knowledge) in order to buy back Raw Passion or a Passionate Trait. Each full week (48 hours of treatment) make a Psychiatry roll, successful treatment will subtract 1D8 from Passion. Plant Lore skill (Class 9 Potions) may also be able to overcome Passionate Traits (Figure each potion will subtract about 1D8 Passion). In order for one to progress toward overcoming Passionate traits, a character's raw, unallocated Passion must be reduced to zero. Once the magnitude of a Passion has been paid off, the Passion has been overcome and may be marked off the character sheet. The Lords of Law and Chaos may remove and change Passions instantly if they wish. Defeating enemies, and other happy moments, can avert the formation of new Passions. Subtract 1D8 Passion points from each character's Raw Passion (or Passionate Trait of choice if Raw Passion is already zero) whenever an adventure is a success. Special adventures may subtract even more Passion points. Rest and relaxation remove POW Passion points per year. Each six months of a successful romance subtracts 1D8 Passion points, first from Raw Passion points, then from other Passionate Traits in random order, and allocates them towards a Passion of Love (Beloved).Back to Eternal Index