  
         
          
        TYPE-B fighter
        plane 'Militant' 
        Armament 'Centralized' Shot Speed fast 
         
          
         
          
        Beta Type 'Gun
        Flier' 
        Armament cannonball  
        & Wide Range Barrage Shot 
         
          
         
          
        Feature by Jon Chang 
        Studio Grey  
        http://www.studio-grey.com 
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            CAVE's LATEST
            ARCADE RELEASE EXAMINED!! 
             
            I just returned (4.27.01) from Japan where I enjoyed
            Cave's latest shmup Storm
            of Progear (incidentally this
            months 'Arcadia' magazine has a great spread on it
            including stunning production art). 
             
            As for the game it's a side scroller (except for
            level 3, I think, which 
            is a top scroller though everything remains at a side
            scrolling 
            perspective). 
             
            Controls. The game uses a two button system...button
            A when tapped bursts projectiles across the screen
            and when held down concentrates your fire(and
            utilizes the lock on feature for your sub gunner).
            The B button is super bomb which kills enemies and
            projectiles(turning them into "rings"). 
             
            The point system in this game is created around
            reducing your enemies and their munitions (when you
            destroy them) into rings and jewels which you then
            aquire for points. These are tractored into your
            fighter by holding down the fire button, or if held
            down already releasing and then holding down again.
            Scores and bonuses are dependent on how you kill an
            enemy (with wide fire or focused attacks). 
             
            You can choose two fighter types; 'Gambler' and 'Military'. I
            prefer the PBY looking Gambler though I'm not sure if
            there are any differences in terms of gameplay
            between the two. 
             
            You then supplement this with 1 of 3 gunners (each
            with different rate 
            of fire, lock on, position, etc...). These gunners
            enhance your firepower and cannot be destroyed unless
            your craft is destroyed. The 
            different types of gunners definitely add a level of
            customization and style. 
             
            The levels are standard Cave fair (zillions of
            bullets) with incredibly beautiful art direction, it
            is a very unique looking game if nothing else. Though
            it should be noted the pacing of these bullets isn't
            that fast and that even though the screen is
            saturated with bullets I had little trouble dodging
            them up until level 4 when Progear unleashes itself
            in full from. 
             
            Level structure is linear standard waves of killing
            capped by a boss. Bosses can be directly attacked
            (weak points) or taken apart piece by piece,
            obviously for more points, though I generally tend to
            kill the weak points as fast as possible and get back
            into the melee. 
             
            Bosses are beautifully designed and each has it's own
            character (human) associated with the assorted
            vehicle. 
             
            The designs of this game remind of "20,000
            Leagues Under the Sea" with Kirk Douglas
            encountering a steam punk World War 2 time period
            Euro-America. If you've ever seen Disney's
            "Tailspin" cartoon it's inthat vein but
            much more stylized. Suffice to say the design is
            quite beautiful and certainly different than anything
            I have ever encountered in a game before. 
             
            The entire game is rendered in sprites. Enemies,
            bullets and backgrounds clog the screen in their
            pixelly beauty ^_^ 
             
            However this game, despite all the things going for
            it, seems to lack a certain edge that make games like
            DoDonpachi or
            compelling for me. It might just be that the speed of
            the game is a lot slower. You crank through levels in
            DoDon and Mars wheras you almost crawl through them
            in Storm. 
             
            Indeed I found myself much more interested in Metal Slug 3,
            which I had never played before, than Storm of
            Progear. I think what it comes down to is for 2D
            games like Progear I expect furious speed, quality
            design and nice animations. Progear delivers on the
            design part but the animations, bosses included,
            really aren't that spectacular. 
             
            The backgrounds feel devoid of life which wouldn't be
            so bad if the enemies in the foreground had nicer
            animations but... Just like in DoDon, enemies simply
            swarm against you but in DoDon you're moving/fighting
            so quickly the backgrounds are just a blur. 
             
            If they had fleshed out the world of Progear a bit
            more it would have helped this title a lot. 
             
            I also haven't figured out the entire scroing system
            which ranks your performance at the end of each level
            either. 
             
            All in all it's solid but I ended up playing Metal
            Slug 3 quite a bit more...that'ss
            not to say I won't by a DC port if they make one ^_^ 
             
            Up next is Night Raid and Zero Gunner 2 (both due in
            the arcades in May 2001 if I'm not mistaken).
            Wheeeeeeee!! 
         
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        TYPE- A Fighter
        plane 'Gambler' 
        Armament 'Wide' Shot  
        Speed normal 
         
          
         
          
        Alpha Type 'Gun
        Flier'  
        Armament explosion missile & 
        Front direction Centralized Shot 
         
          
         
          
        Gamma Type 'Gun
        Flier'  
        Armament Homing Missile  
        & Targeting Shot 
         
          
         
          
         
          
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