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A shot of a sewers level- look closely and you'll notice that the water is actually semi-transparent and that the rest of the backdrop shows through!
January 11 1999 Sheraz has kindly given me a full review of what he would like to see included in SPSB. These range from the simple such as life meters, score systems and weapons powerups to the more complex, such as Innocent Bunny Rabbits being caught in the crossfire, mutant turkey invasions, deadly cow strikes and more gore. I've got several other planned improvements, so once the engine has been seriously tweaked I'll prolly have a version available.
January 8 1999 Happy new year! Well, the good news is that CHRIS has been uploaded, and is now effectively done and dusted. But that ain't the end of deadsoft, oh no...
The following are my planned projects for '99: A Southpark Platformer, bringing the basic SPSB engine into the single player arena; another SP game, KennyKart, a racing game featuring Kenny on his gocart, hopefully avoiding the trains this time
December 22 1998 I've now finally finished CHRIS and zipped it up ready for upload. It is a nasty 6.4Mb, but Globalnet are expanding our webspace to 50Mb (Cheers!), and on Christmas Day you can make a local call for as long as you want for just 50p, so I'll do it then hopefully. A complete walkthrough for the game is now available in the Support section.
December 22 1998 After having examined a few KNP games I found on the net, I've not worked out exactly how to do a platformer, and so have given Southpark Superbowl '98 a makeover. The characters can all now fall, jump and climb as well as fire their two weapons. I've also updated the arenas- there are now a total of 3, yet the download is under a Meg! Head to the Products section for screenshots and the download.
December 12 1998 New project announced! With CHRIS virtually wrapped up, Deadsoft is now moving on to another major project, this time a Duke3D level. It will be based on my school, and much has been done already. This project may possibly grow into a TC with multiple levels and new art, but at the moment the focus is on producing a huge and fairly accurate Multiplayer map. Wireplay and Direct Connect will be used to test the level, which should hopefully be completed in the Christmas hols.
December 12 1998 After several long weekends, CHRIS is now finished! All the levels, cutscenes, help files and so on are in place. However, it's a bit bare in terms of sound so it'll be a couple of weeks before it's truly ready, as most of the cutscenes and levels need both MIDIs and WAVs to be added.
October 27 1998 I've taken a weekend break from CHRIS to create Southpark superbowl '98. Version 1.0 is available in the products area for download now!
October 18 1998 With a bit of work I've found that i can halve the file size through a combination of protecting the game (removes a lot of stuff needed for editing but not running), saving it with installer (compacting util as well as providing necessary DLLs) and Winzip (only works on the .bin and .exe file, not the huge 2.9MB .Dat file) i've gone from 6.5 to 2.9- not bad. If I change it to 256 colours then it crashes. Sigh.
October 17 1998 Following the first level, the game splits into two narratives depending on which of two missions the player chooses. These missions have both been completed, one is an isometric shootout set in a military base, the other a helicopter rapid deployment mission. These basically are short action sequences to add a bit more to the game, and they were dead easy to make too, but they've pushed the file size up to 6MB, so I may have to change it from 16-Bit to 256 Colour to save a bit more space, though Winzip 7 which I d/loaded the other day should help considerably.
October 10 1998 The first level of CHRIS has been finished! It is based on the EVIL engine and allows the user to explore a warehouse complex where a key character is being held. I still need to add quite a bit of Audio but the actual mechanics is there, despite some technical hitchs and program glitches which have had me tearing my hair out! I have also produced the beginnings of a helpfile that covers these levels. On the downside the game is already 4Mb, but Winzip tends to drastically reduc this, as does GFs own compression/install app routine.
October 8 1998 Deadsoft goes online with this website! News on CHRIS will be released soon, once I've completed a level, that is!