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notions of component-based business

Many of these definitions are taken from the book 
Plug and Play: Towards the Component-Based Business by Richard Veryard
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Articulation - Bandwidth - Baroque - Bearing Limit - Binding - Biodiversity - Brand - Broker - Character - Cohesion - Collaboration - Commodity - Component - Component-Based Business - Component-Based Development (CBD) - Component-Based Software Engineering (CBSE) - Componentry - Connectivity Principle - Consistency Principle - Coupling - Creativity - Critical Mass - Cross-Cutting - Design Heuristic - Device - Device Paradigm - Domain - Drill-Down - Ecosystem - Emergence - Encapsulation - Energy Conservation Principle - Evolution - Feature Interaction - Fetishism - Fit - Flexibility Principle - Grand Plans - Hacking - Heuristic - Impedance Mismatch - Intelligence - Interaction Distance - Interface - Joined-Up - Late Binding - Legacy - Memory - Monoculture - Much Binding - Organic Planning - Pattern - Platform - Pleasure - Plug-and-Play - Policy Management - Proxy - Refactoring - Reification - Repetition - Requisite Variety - Resistance - Schismogenesis - Sociotechnical - Specification - Stakeholder - System - Tolerance - Trust - Uptight - Vertical Integration - Virtual Diversification - Vitality - Wiring


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term definition references
Articulation Articulation means both separation of parts and connection of parts – decoupling and recoupling. This is sometimes known as loose coupling.

(Articulation also implies clarity of structure. This results in a secondary meaning: clear communication.)

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Bandwidth The quantity and complexity of interactions across an interface or business relationship. The capacity of an interface or relationship, in terms of its ability to handle quantity and complexity of interactions.
Baroque A design style involving many layers and folds of complexity and detail. (In systems, this style often emerges without conscious intent from an evolutionary development process.) click here for more information
Bearing
Limit
The amount of cost or uncertainty that a given component can be expected to bear. (Uncertainty here may include risk, surprise, instability or variability.) click here for more information
Binding A decision to create or strengthen a relationship between two entities. 

See also Much Binding, Late Binding.

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Biodiversity Multiplicity of available solutions to a given problem or requirement. Healthy competition between components offering similar services.

Opposite: Monoculture.

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Brand The character of a network of enterprises or services, perceived as a single (individual) entity. click here for more information
Broker A component that provides interfacing services.
Character The ability of an entity to relate productively and authentically to other entities.

See also Brand

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Cohesion A measure of the unity or integrity of an entity or community – the degree to which it hangs together.
Collaboration A joint enterprise or activity involving two or more independent roles. 

Business collaboration means autonomous business entities working together to achieve some business goals. 

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Commodity A form of value offered by an agent to a community of other agents. Usually accessed through a defined interface.

Also known as service.

Component A dynamic packaging relationship between a set of services and a set of capabilities (possibly embedded in one or more devices). click here for more information
Component-Based 
Business
Construction or transformation of a business operation or process by connecting parts together from different sources. click here for more information
Component-Based 
Development (CBD)
See Component-Based Software Engineering (CBSE) click here for more information
Component-Based 
Software Engineering 
(CBSE)
The construction of large software systems from software components. Sometimes known as Component-Based Development (CBD). click here for more information
Componentry A collection of components. The increasing articulation of systems into components.
Connectivity 
Principle
Use-value that derives from other people’s usage of the same component. Economists sometimes refer to this as Network Externalities. click here for more information
Consistency 
Principle
The ability to reliably manage the delivery of services (and their associated benefits) from a given configuration of devices. This in turn relies on an ability to predict and control the behaviour of components-in-use, including the emergent properties of large distributed systems. click here for more information
Coupling A measure of the linkages between entities: the extent and rapidity with which changes within one entity impact on another entity, or the requisite degree of coordination between entities. Tight Coupling is contrasted with Loose Coupling. click here for more information
Creativity A generative principle. Sometimes associated with the generation of ideas, but better associated with the generation of completed works. click here for more information
Critical Mass The point where a process (like a chemical or nuclear reaction) becomes self-sustaining, generating more energy than it absorbs. In other words, a defined threshold at which there is a qualitative change. click here for more information
Cross-Cutting Activities or intentions that cut across the way an enterprise is configured - creating a demand for collaboration. click here for more information
Design Heuristic A principle, procedure or other device that contributes to reduction in the search for a satisfactory solution.

As far as I know, this term was introduced by Allan Newell, J.C. Shaw and Herbert Simon, in work that dates back to the 1950s.

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Device An artefact or instrument or tool or gadget or mechanism, which may be physical or conceptual. Includes hardware and software.

According to Borgmann, it is a general trend of technological development that mechanisms (devices) are increasingly hidden behind service interfaces.

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Device Paradigm Viewing technology exclusively as a device, and evaluating the technical features and powers of this device, without having any other perspective.  click here for more information
Domain A generic business process or context, or a generic area of knowledge. click here for more information
Drill-Down Progressive decomposition or decapsulation – getting more and more detail and complexity on demand.
Ecosystem A field of interaction in which entities compete for survival. click here for more information
Emergence (The appearance of) properties of a whole system that are not located in its parts. With engineered systems, these properties don’t manifest themselves until the whole system is assembled and commissioned. With evolved systems, these properties often disappear when the system is taken apart.
Encapsulation The opacity of an interface. Encapsulation is often taken to mean that some person is not supposed to be able to see inside. (This depends which person we’re talking about, in which role. There are different degrees of opacity, from different perspectives.) It is also taken to mean the converse: that a person responsible for the insides of a component shouldn’t know anything about how the component is going to be used, lest this knowledge corrupt the technical purity and perfection of the component.

Opposite: Decapsulation.

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Energy Conservation 
Principle
Getting the maximum value from the minimum exertion. This is the basis for the economics of scale or scope, and for reuse. click here for more information
Evolution Something interesting emerges (develops, unfolds) from a large number of small changes and interactions. click here for more information
Feature
Interaction
A form of interference or emergence, in which the feature or properties of separate components or services interact in an unwanted and unexpected way. click here for more information
Fetish, Fetishism The tendency to describe something as a property of an isolated entity, instead of describing it through relationships with other entities.

In particular, the tendency to describe technical artefacts as if they were independent of any socio-economic context.

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Fit Alignment between a system and its environment (or a system possessing a reasonable degree of alignment – as in "survival of the fit").

Alignment between an artefact and a set of requirements – as in "a good fit".

Connectivity of two or more components.

Flexibility
Principle
The ability to easily substitute devices and reconfigure systems, in order to satisfy changing requirements. click here for more information
Grand Plans An overall structure is defined at the start, and all artefacts are designed to fit this structure. All projects are managed and coordinated under a single integrated programme. click here for more information
Hacking Artefacts are built and maintained adhoc, piecemeal, according to their own needs alone, their features determined solely by direct costs and benefits. Each project is started and steered in isolation of other projects; communication between projects only takes place if of immediate benefit to the projects themselves. click here for more information
Heuristic See Design Heuristic.
Impedance Mismatch See Interaction Distance.
Intelligence How a complex system behaves in relation to knowledge, complexity and change. Practical cognitive ability. click here for more information
Interaction Distance A measure of the difficulty of communication or bridging between two entities. Sometimes called Impedance Mismatch.
Interface Something that connects and separates components. A set of defined operations, expressed in terms of a defined vocabulary, providing access to one or more services. click here for more information
Joined-Up Integrated, holistic. Refers either to the requirement for cross-cutting activity, or the wiring that supports it. click here for more information
Late
Binding
Policy of deferring binding decisions and commitments to the last possible moment.  See Binding. distributed
systems

change
Legacy An artefact, asset, organization or system with memory that resists necessary change. click here for more information
Memory Tight coupling with the past.
Monoculture Where one component or service has a dominant market share, leaving consumers of the service with little effective choice.

Opposite: Biodiversity.

Much
Binding
A restrictive tangle of commitment and coupling.
Organic
Planning
An approach to planning that allows integrated structures to emerge, rather than expecting them to be identified from the start. click here for more information
Pattern A judgement of some kind – typically, but not necessarily a design judgement - partially abstracted from its context. click here for more information
Platform A system (an organization of devices) offering a range of generic services. A collection of (generic) services supporting the implementation of many different service specifications.
Pleasure A state of arousal, involving excitement, stress and highly focused attention.  The distribution of excitement, energy and attention.

The Pleasure Principle refers to a good balance between attention (excitement) and inattention (stasis).

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Plug-and-Play The connection of two or more components into a temporary or permanent system that can be operated immediately, with no further hassle. click here for more information
Policy
Management
Rule-based management of an enterprise as a dynamic network of collaborating services.
Proxy One entity or class stands for (represents itself as, takes the identity of) another entity or class, for some purpose within some context.
Refactoring Systematically restructuring something - a business process, organization, network or software artefact.  click here for more information
Reification An attempt to view the world (or some aspects of the world) as composed of things. The philosophical basis of the so-called Object Oriented approach. click here for more information
Repetition The unplanned or unconscious re-enactment of some pattern. Wiederholungszwang.
Requisite
Variety
Just enough complexity of response to the complexity of demand. click here for more information
Resistance A manifestation of system stability, frustrating to those desiring to make systems change. click here for more information
Schismogenesis A progressive loss of homogeneity or cohesion, a fragmentation.

Note also Bateson’s definition: "A process of differentiation in the norms of individual behaviour resulting from cumulative interaction between individuals".

Sociotechnical A description of something that identifies both socially mediated relationships and technically mediated relationships. click here for more information
Specification A description to which some artefact (or class of artefacts) is to conform. A specification is primarily a description of behaviour. It may also be regarded as an acceptance test criterion - a satisfactory component must pass this test.  click here for more information
Stakeholder A person or community regarded as having a legitimate interest in some system or change programme. click here for more information
System A bounded description of something as a set of interconnected parts. click here for more information
Tolerance Good enough fit. Give and take in a relationship or collaboration. click here for more information
Trust A property of a system or relationship based on expectations of reasonable and fair behaviour. click here for more information
Uptight Near to the limits of what this entity can bear, and therefore unable to tolerate much more. click here for more information
Vertical
Integration
Single point of control of a business process or value chain, from one end to the other.
Virtual
Diversification
Using Component-Based Business to achieve some of the strategic benefits of diversification.
Vitality Survival. An ongoing transformation of energy into value.
Wiring How the components of a system are connected together - configurations and mechanism.
 
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This page last updated on August 23rd, 2003
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