back to Year 2
on to Year 4
Year 3, Month 1
Blacksmith begins repair and refit operations on the captured space
station in the Horse system, which will greatly aid our construction efforts
when completed. Colonists embark for the Wolf system. They name the planet
Tempest due to it's remarkably volatile weather patterns. We have finally
managed to open a dialogue with the Klacken and have gleaned the basics of their
language. This was all thanks to a musician on the survey ship who studied the
noises made by the strange creatures and came upon a pattern of
"notes" that form their alphabet and allowed us to make the first
steps in learning their language. The Elbonian lunar colony stands off our
attack valiantly, and the attacking troops do not manage to secure the
planetoid.
1st Survey finds one WP in Goat upon completion of the rough
survey. Its first action next month will be to probe this point. 2nd
Survey finishes the detailed study of Arctic Hare, finding nothing more of
interest and moves out to the Roadrunner system.
Year 3, Month 2
Our scientists begin efforts to increase our general knowledge base. The
improved Gun is available for deployment.
More troops move to the Elbonian moon and break their resistance. Security
sweeps of the extensive mine workings commence to root out the rebel hiding
places. Other forces embark for the homeworld of the Jumidar. Progress is again
made with the Klacken and we can now exchange some basic information with them.
Unfortunately, we have found it impossible to communicate with the primitive
race in the Roadrunner system, and their behaviour has been extremely hostile
towards us. Small Claw Runtipole has requested that ground troops be sent to
control the aliens, who he has named the Desbrini due to their outward physical
similarity to those unpleasant creatures of our myths.
The CL Apollo joins the fleet, and is the lead ship of what will be
our main combatant class for several months. Four Javelin destroyers complete
the refit to -r1 standard and three others take their place in the yards. Least
Claw Rakis is given command of the newly formed Third Frontier Defence Force and
moves out to the Arctic Hare system.
1st Survey probes the WP in Goat and finds a potentially very
lucrative system containing 2 T and 2 ST worlds in a binary system, which we
name Penguin. Upon closer investigation, a primitive race is found on one of the
ST worlds, but the others are uninhabited. Small Fang Twang brings the rest of
her fleet through and they get down to work. Landing parties establish an
initial communication with the inhabitants. 3rd Survey finds no
more open channels for exploration in Wolf and moves back to Iguana to complete
the detailed survey there. 4th Survey is reinforced by an additional
ten Whisker scouts and manages to complete the detailed survey of Horse, finding
three more WPs, which will be probed next month.
Year 3, Month 3
A major investment in new warships is made, as more ships are needed to
adequately protect our growing realm. A colony is set-up on the second habitable
planet in Walrus, which the pioneers name Tethys for it's extensive seas.
Communications with the Klacken have now been fully established, but they
reject the chance to join the Confederation. Twang personally leads the efforts
with the race in Penguin, establishing a partial understanding with them and
finds that they call themselves the Smargis. The troops on the Elbonian moon
finally remove all opposition and a moderate security force is set-up again. The
Elbonians have now been conquered, and our first extra-system war has been
brought to a victorious conclusion.
The Jumidar discover the error of their ways when a large army lands on their
world. Although they resist fiercely, their primitive weapons are almost useless
against us and our troops overwhelm them with ease.
In Penguin, 1st Survey completes the rough survey, discovering one
WP. It also discovers that the two type T planets are both normal in mineral
wealth and climatically harsh. Surreptitious probes of the homeworld of the
Smargis find that it is poor in minerals. 4th Survey probes the
systems in Horse, finding two systems, named Pelican and Kingfisher, that have
no habitable planets, and a third system with a single ST type planet orbiting
the primary star. Closer investigation reveals that it is inhabited by another
primitive civilisation. Lacking any means of landing, the probing Whisker names
the system Llama and withdraws. Contact will be attempted next month. The
mineral wealth of the Elbonian colony world is found to be poor, and the
geologist teams move to Elbonia.
Year 3, Month 4
The remaining troops in the Elbonia system are loaded aboard transports and
head off for Roadrunner. Unfortunately, the Klacken and BrunAgi again reject our
political overtures, and no further progress is made in communication with the
Smargis. The Jumidar are rapidly taught that it does no pay to cross the mighty
Haggi Confederation as our troops easily overrun the last resistance
strongholds, establishing our normal moderate security level.
The unexplored WP in Penguin is found to lead to Porcupine, so 1st
Survey continues with the detailed survey. 2nd Survey finds no
further WPs in Roadrunner upon completion of the rough survey. 3rd
Survey finishes the detailed survey of Iguana and finds two more WPs. These lead
back to the already known systems of Giraffe and Ark, so the fleet moves to
Giraffe, heading for Beaver. 4th Survey finds the Elbonian homeworld
to be very rich in minerals and to have an almost perfect climate. We must
establish a colony there urgently. The natives will not like this, but they are
in no position to do anything about it with Haggi security forces enforcing our
will. The fleet then enters Llama and begins the rough study of that system.
Least Claw Grendall's contact team lands on the ST world, but fails to establish
any sort of communication with the alien race there.
Year 3, Month 5
Our research into the Deep Space Buoy has finally resulted in a useable
system.
Large numbers of colonists are sent to Elbonia. This causes some trouble
amongst the natives, but the small number of riots are quickly quelled by our
security troops. Full communication is established with the Smargis, but they
reject an offer to join the Confederation, as do the Klacken. The BrunAgi also
turn down the opportunity to upgrade to a Trade and Military alliance again. The
aliens in Llama still do not understand our communication attempts.
The troops landing on the Desbrini homeworld meet with extremely stiff
resistance from the natives. They fight with ferocity unheard of since the
conquest of the Efreet. Despite their primitive weaponry, they manage to inflict
quite a few losses on our troops. Their fearsome wave attacks even manage to
overrun several units and what they do to any troops who attempt surrender is
horrifying.
1st Survey completes the detailed survey of Penguin, discovering
no further WPs, and moves back into Goat to complete the detailed study there.
Three more Blacksmith class mobile shipyards have been completed and move off
to the Horse system. The lead ship of a new light cruiser class is laid down. It
is designed to lead the assault on defended WPs and is heavily armed with laser
beams to slice apart close in defenders and allow our missile ships to enter in
relative safety.
Thor CL: [3] Ax6H(BbS)(II)(I)(II)(I)(II)LLDbLLLLhQ(I)L [6/3]
Year 3, Month 6
Large numbers of colonists again swell our rapidly growing population on
Elbonia. The first colonists arrive on the harsh world in the Reindeer system.
This first small party is to establish a presence in this system. They name
their frozen and bleak new home Hoth.
There is some progress with the aliens in Llama, and we have managed to glean
the basic structure of their language. It appears that they call themselves the
Falasians.
Further troops arrive on the Desbrini homeworld and all active opposition is
crushed, despite continued determined resistance from the aliens.
2nd Survey completes the detailed study of Roadrunner, with no new
WPs being discovered. It begins the planetary survey to determine if this home
to such a hostile race as the Desbrini has any value to us other than fresh
conquest. 4th Survey completes the rough survey of Llama, finding no
new expansion routes.
Year 3, Month 7
Major colonisation efforts continue and two new cruisers join the fleet. Full
communication is established with the Falasians, but they and the Smargis reject
our generous offers of alliance.
1st Survey completes the survey of Goat, finding nothing. It moves
into the unsurveyed Porcupine system, home to the conquered Jumidar. 2nd
Survey finishes the habitable and non-habitable worlds surveys in Roadrunner,
finding the Desbrini homeworld to have a benign climate and that it is
unremarkable in mineral wealth. It moves into Arctic Hare on the way to
Tortoise. 3rd Survey finds one new WP in Beaver after a rough survey,
which leads to a binary system that is given the name Chinchilla. There are one
type ST and two type T worlds orbiting the primary star, and a system probe
reveals that the second planet, a type T, holds a civilisation on the verge of
full spaceflight. The aliens have six primitive space stations around their
planet, and a small colony is detected on their solitary moon. Small Claw
Smokey's initial communication efforts do not bear any fruit, but the aliens
seem strangely familiar to all who see them.
The troops on the Desbrini homeworld completely eradicate the rebels and a
moderate security force is set-up as per standard procedure.
Year 3, Month 8
Two new cruisers and destroyers join the fleet, along with another mobile
shipyard. Colonisation continues apace, and the first settlers arrive on the
Desbrini homeworld.
Our contact teams establish full communications with the Rigellian Commune in
Chinchilla. However, they, the Klacken and the BrunAgi reject the diplomatic
overtures we make to them. A trade agreement is signed with the Falasians, and
they agree to the setting up of an outpost on their world to aid in their
technological progress.
1st Survey finds a new WP in Porcupine at the end of the month and
also discovers that the Jumidar homeworld is rich in minerals. It would be a
fine place for our close allies the Kimato to live. 4th Survey finds
that the Llama system is a dead end and that the Falasian homeworld is very rich
in rare metals. The fleet moves back to Horse before heading out to try and
expand our stellar domain.
Year 3, Month 9
More warships are completed and colonisation efforts continue apace.
Our diplomats are active again, and the Rigellian Commune has agreed to a
trade treaty with us. However, negotiations with the Smargis did not go so well,
and our entire staff was ejected from the planet after one of our ambassadorial
aides inadvertently insulted the Smargis foreign minister's senior husband.
3rd Survey completes the detailed survey of Beaver with no further
WP discoveries. As the number of unexplored WPs available are limited in this
sector, Third Small Claw Smokey will head back for the homeworld next month to
help 4th Survey in the unexplored frontier beyond Horse. 4th
Survey itself has just commenced the initial survey of Pelican.
Year 3, Month 10
All the usual business of empire continues. Our diplomatic corps is having a
bad few weeks since the signing of the trade agreement with the Rigellians. On
top of the incident with the Smargis, the BrunAgi have again rejected the offer
of a Trade and Military alliance, and the Klacken have become so irritated with
us that they have demanded that we leave their planet and never return. They
also ordered us out of their star system, but they have no way to detect our
presence, so this is meaningless. Discussions are ongoing, but the need for
inhabitable real estate is such that it is likely that parliament will demand
that we seize the planet.
Modern warships are sent out to the three Frontier Defence Forces (FDF) to
replace the older versions currently tasked with rapid reaction. A small force
increase is also authorised, bringing the standard strength of an FDF up to one
cruiser, three destroyers and six corvettes. As more cruisers and destroyers are
produced, this strength will continue to rise. The old ships will return to
homeworld next month for refitting.
1st Survey completes the detailed survey of Porcupine and finds
one additional WP, which leads to binary system containing one large habitable
planet orbiting the blue giant's companion star. Small Fang Twang names the
system Hummingbird and moves in for the probe. Yet another primitive society is
detected on the ST world, and first contact teams are landed. No initial
progress is made. Twang summons 1st Survey in to begin work in this
system.
2nd Survey completes the rough survey in Tortoise and finds two
new WPs. These are probed. One leads to a single star system containing a
habitable world that is home to yet another pre-industrial society. The system
is given the name Camel. The second leads to a binary system that we name
Armadillo, and it contains two class T planets which prove to be uninhabited.
Small Claw Runtipole dispatches his fleet to survey this potential bonanza
whilst he takes Surveyor 04 to Camel to contact the aliens. Again,
no understanding is established.
3rd Survey arrives back at homeworld, giving the crews chance for
a few days leave.
Year 3, Month 11
The new Apollo class light cruiser Hyperion joins the fleet. Three
Prototype CLs and four Javelin DDs from various FDFs return to homeworld for
refit next month.
The contact teams in Camel and Hummingbird establish initial and partial
communication respectively. The queen decides to give the diplomatic corps a
month or two to sort out their house before attempting any more treaty
negotiations.
In Armadillo, 2nd Survey finds that the planet orbiting the
primary star is rich in exploitable resources and has a most pleasing climate.
It is given the name Mollari in honour of our Prime Minister. Colonists will be
dispatched as soon as possible.
3rd Survey exchanges Impaler, a Javelin class, for Gunner,
a refitted Javelin, and moves out to Platypus.
4th Survey finds 3 new WPs in Pelican upon completing the rough
survey. Probes find that these lead back to Fox, into a new binary system
containing a blue and red giant which is given the name Crocodile, and to a
single star system that contains a habitable planet that is home to another
aboriginal society. The system is named Wildebeest and the fleet moves in for
the contact mission, which makes no initial progress, and to begin survey work.
Year 3, Month 12
A small party of colonists from Greta land on Mollari in the Armadillo
system. Further arrivals are expected from Haggis next month. Enki and Shortbow,
an Apollo and Javelin -r1 respectively, are commissioned. Three Prototype CLs
and 5 Javelin DDs commence refit to current standards.
Partial communications are established with the primitive civilisations in
Camel and Wildebeest.
1st Survey finds no new WPs in Hummingbird upon completion of the
rough survey.
2nd Survey completes the survey of the habitable planet around the
binary companion in Armadillo. It is rich in resources again, but the planet is
subject to an unpleasant axial tilt that gives it a harsh climate. It is given
the name Gkar in honour of Mollari's fractious advisor.