


Original Arcade flyer - click to
enlarge!
GAME STORY:
Gun Frontier's plot is little short of inspired..
Apparently on this Earth-alter-ego called Gloria,
which happens to be stuck for some reason in a
permanent 1880's Mid-West time-period, gold has
been discovered, leading to an influx of nasty
space-pirates called 'Wild-Lizards'
attacking and attempting to wipe out the human
inhabitants in a massive fleet of..er.. Gun-ships
in order to nab the booty for themsleves. Cue two
heroic native pilots who nab the only available
machines with which to strike back - a couple of
flying Smith & Wessons... Well at least it
beats the standard quasi-futuristic Earth Vs
Aliens
plot in terms of originality eh?




GRAPHICS: A little
dated and dull I suppose by todays standards -
the Taito F2 system was the
precursor
to the F3 board which would
later run the likes of Gekirindan, Kyukyoku Tiger II and
Layer
Section. Still if you (like me)
are a fan of detailed and creatively designed
bitmap graphics you will find much to enthuse
about in the way that most of the friendly and
enemy hardware and background designs in the game
are inspired by Wild West movies. Not Wild
Wild West (the movie) though I should
hasten to add.. ;)
STAGES: There are 6
levels in the game, although the last is really
an epilogue (see later). The last 2 stages proper
are extremely tough to get through intact in one
player mode.
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Here's
a solid home conversion of an obscure Taito F2
top-down Arcade
shooter from 1990, notable for an
unusual and surreal graphic style and
some tough hardcore gameplay.. Xing
was a company responsible for releasing some
classic arcade conversions (on its Arcade
Gears label) licensed from the
'big' producers such as Capcom's
Three Wonders,
Irem's Image Fight
&
X-Multiply and
this little gem.. an old F2 system arcade shooter
which though dated still has some worthwhile
features as I shall reveal..
Gun Frontier is the
prequel to Metal
Black,
another largely unknown shooter, this time a Darius-like
horizontal blaster, which was also released on
Saturn by another company called Ving
- nothing to do with the publishers of this game
though. A lot of people prefer Metal Black to
this game, but I like Gun Frontier better. It has
an oddly unique atmosphere.. sort of Arthur
C. Clarke meets High Noon,
represents a good challenge and contains some
rather nicely designed and detailed end-of-level
bosses. In the Gun Frontier universe, your ships,
along with many of the various enemies and bosses
are quite literally winged six-shooters.
Now that's got to be a first..


PLAYERS:
2P simultaneous.
GAMEPLAY: Pretty standard
top-down vertical scrolling action, you start
equipped with a pretty hopeless
double-bullet-emitting weapon which can be
quickly upgraded to a faster firing,
multi-projectile spewer by picking up floating dimes
(I kid you not..). Bombs can be upgraded in a
similar style to Battle
Garegga, by collecting gold bars
(?) which increase their destructive potential
when unleashed from a stream of meagre explosive
charges to a screen-wide boss-busting mega-blast
(see screengrab below) when fully
powered up. On launching a bomb all gold bars
collected are lost and you must collect more
again before the smart-bomb can be re-used. All
very sensible really. All-in-all this game does
actually have so many similarities to Raizing's later
epic Battle Garegga (an absolute Saturn shooter
masterpiece)
that I'm almost led to believe that the same
people may have worked on both the 1990 Gun
Frontier as well as the 1996-released Garegga.
Either that or Raizing plagiarised much of Gun
Frontier for their game. (Has anyone else
that has played both titles noticed similarities?
Note that even the style of the explosions is
exactly the same in both games..)

Also
I ought to mention that the default Saturn
screen mode of the game is rather truncated,
with the game window on the left hand
two-thirds of your telly, and the extremities
of the playfield cut off. A great big score
readout is plastered on the remaining third
of the screen.. not good. Arcade Mode
(Sideways TV) is really the only way to go if
you want to play the game as it was intended
and with any degree of seriousness.
CHALLENGE: This is
definitely one of the hardest of Taito's
vertical shooters, probably more-so than Layer
Section, in the fact that the good
old-fashioned restart-point system
is employed, often in the midst of some very
lengthy and tricky stage sequences. In my
opinion this is a good thing. During most of
the (often very nasty) boss fights
however the game is a bit more lenient and
lets you continue fighting at the same spot
should you die. In two-player mode restarts
are eradicated leaving you the option to
'cheat' in one player mode if you can't stand
the heat.. Definitely one for the more
hardcore shooter fans among you though, and
in no way a 'blast-through-in-one night'
kinda game.
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