Beta
Phase: Currently in Beta 3.
Release Date: Fourth
Quarter, 2001.
Game Genre:
MMORPG
POI: Realm
Vs. Realm Combat, Capturable Relics, Based on Mythology, Quest Creation
Engine, Many smaller ideas unique to DAOC.
Dark
Age of Camelot
With Beta 3 well underway
and more than 33,000 applications whittled down alongside those
with fan sites, those who win the small competitions held, and those
who have been loyal to the forums, they have been allocated to fill
the 5,000 beta accounts available for this phase. The realms of
Albion and Midgard have been opened and Player Versus Player combat
has been introduced into the game. So how is Dark Age of Camelot
looking so far? Pretty darn good when you consider that there's
still about half a year of testing before the estimated release.
Let's see what gems Mythic Entertainment have applied to their increasingly
wonderous crown which is Dark Age of Camelot.
..And
Mythic Saw That This Was Good
Probably
the main point behind Dark Age of Camelot would be the Realm Vs.
Realm setup, which while not a first, is definately something new
to this type of MMORPG. While personally I'm not the kind to attack
another player unless attacked first, I have to confess that the
way Realm Vs. Realm combat is implimented makes it quite appealing,
especially since the biggest problem with most MMORPGs is that they
become tedious if you are a much higher level than the average player.
Suddenly you are given the chance to take part in quests to conquer
enemy territory and defend against attacks, even going so far as
full scale frontal assaults on an enemy realm's capital, though
success in such an instance is laughably unlikely to the extreme,
but the options for almost unlimited difficulty is there, and I
like it :)
Still, there have been
plenty of arguments based around uncertainty as to whether realms
will maintain balace, not forgetting that balance has always been
a prime issue to games which were even less liable to have pear-shaped
scenarios popping up. There are two leading factors in this dilemma;
The first is that each realm has a selection of Relics which are
kept and guarded by realm members, both PC and NPC, and when captured
they are kept at shrines and give all members of that realm certain
bonuses during PvP combat. This may seem like a case of the Strong
getting Stronger, but there are all kinds of small factors which
come into effect, ranging from higher level players who will be
targetting the stronger opposition before they become too powerful
for them to handle, as well as the quest engines tending to aim
the organised attacks more at the powerful realms to keep the relics
spread as much as possible. New relics will become available as
the game progresses, and while they may add to the coffers of the
already powerful realms, I'm very certain that Mythic will make
these new relics more available to the Realm which is struggling
the most.
Then
you have the second most common cause for concern, which revolves
around which realm people will join, and that is a perfectly legit
area to worry about. There have been quite a few polls asking which
realms people favour the most, and Hibernia always come out way
on top with Albion being the realm with the least votes, and usually
by a surprising margin. The important thing to remember though,
is that realm population balance doesn't have to be spot on. I personally
think it's advantageous to have an underpopulated realm and overpopulated
one. If you're anything like me, you'll want to be in the Underdog
realm which will have the true challenges and a real sense of teamwork.
Remember when you've played MMORPG's in the past and you've come
across a lowly populated fort/town in the middle of an insanely
dangerous area, there's a feeling of companionship in the air, but
when the average character-level in the game is higher and that
land is overrun by players, making it no longer a threat, it loses
that charm and becomes a place you want to avoid in favour of more
dangerous pastures. In the end you have three types of player: Those
who love a challenge, those who want the easy life, and those who
couldn't care either way. Perfect. There are three realms for each
player type to fit neatly into, so if you ask me it's a blessing
in disguise.
PK'ing,
TK'ing, Spies and Other Swear Words
Player Killing and Team
Killing simply do no exist in Dark Age of Camelot. At this point
it's worth noting that PK'ing and PvP combat have different meanings,
so if you're unclear then it may be worth checking the Terminology
section of this site for a detailed definition of each. The reason
being behind this outlandish statement is that you cannot harm members
of your own realm, which eliminates the TK'ing, then you have to
remember that each realm is at war with each other. When that enemy
realm member attacks you for no apparent reason, they're just taking
part in the whole Realm Vs. Realm / Player Vs. Player aspect of
the game, which is probably the main driving force of DAoC. Best
thing to do is nail their sorry arse to a tree and earn some Realm
Points in the process.
So
where do these Spy types come into play amongst the list of player-type
bad apples? Well Mythic have been quite smart with this one and
when you create a character, all other characters you create on
that account must be of the same realm as the first. You could always
delete your characters and start fresh if you wanted to be in another
realm, but the concept behind this is to prevent saboteurs and other
undesirable espionage type trouble makers from using the blessing
of having more than one life against the system. Of course, that
doesn't prevent players from owning more than one account, but is
it really worth the added expense in real-life money to gain infomation
which you could just as well learn by using your smarts? I don't
believe it is, but there will undoubtedly be a few who do take this
approach. Good luck to them, for Mythic have been working diligently
on all sorts of crafty methods to prevent these things being a problem.
What's
All the Hubbub About Anyway?
If you've played alot
of MMORGP's before, you're probably running a little sick of the
limitations of combat, but fear not for Dark Age of Camelot has
changed all that. As you gain levels (made strangely more entertaining
by the blue balls and the blue line seen on the bottom right of
the above screenshot, which represent level progress), you will
learn more spells and/or attacks and evasions depending on your
class. For the mages, there are a whole host of spectacular looking
spells, ranging from the wrath of the Gods themselves being called
down in a mighty display, through to the summoning of Elementals
and other such creatures who are directly under your control in
a small menu which appears in the corner.
Those
players who prefer running into the frey like lunatics and knocking
nine bells out of their opponents with perculiarly named melee weapons
have the chance to learn a large variety of attacks which when pulled
off properly (chance of success is dependant on skill), they will
either have your friends applauding in newfound respect, or chuckling
as you curse the sky while making your way back to find your resting
grounds.
Then there are a range
of evasive moves you can pull off, appearing gracious in composition
and technique when demonstrated correctly, or if found to be lacking
in the skill department will come across like the dance routine
in Fatboy Slim's Praise You video.
Hello
Caller, I'm Listening
One of the reasons why
Dark Age of Camelot is going to be one of the few real big MMORPGs
out there, and is already a spankingly good game with half a year
left of testing to go, is because Mythic Entertainment listen to
the players, both testing and otherwise. There are always one or
two on the forums who are complaining about Mythic not listening,
but they are the views of one or two in every few thousand, and
were spoilt rotten as kids, while also being dropped on their heads
repeatedly in an agreesive fashion. Turbine (behind Asheron's Call)
are probably the closest of the big developers in regards to listening
while creating this kind of game, but Mythic definately win the
freshly baked apple pie because they are a good deal ahead of their
competitors in regards to acting on the suggestions of the gamers.
A
Back o' Bacon and Half a Dozen Eggs Please
The good ol' item economy
is in effect with Dark Age of Camelot, so cashing in your two jars
of lemon scented Trolls' ear wax just after you saw a mule selling
several carts worth, probably isn't such a good idea if you're looking
to cash-in big. It's just as well that the economy lowers the price
of items if they saturate the market, because enemies often drop
a wide variety of objects which can be crafted into many weird and
wonderful things, some useful and some not quite so useful. When
money is no longer worth anything, you know the pickings have been
too good.
I could go on for a good
while about all the minor aspects of Dark Age of Camelot, but to
be honest those are things best saved for the playing. The above
passages give a good overview if you've only just laid eyes on the
treasure chest which is DAoC, so perhaps it's best if I finish on
the Graphics.
As you can see from the
screenshots, the look of the game is excellent, and you still have
to see the dungeons, ruins, towns, forts and all the other places
which adorn the land like burnt-skinned tourists on a popular beach.
Well, perhaps that wasn't the best metaphor, but you get my meaning
:)
Still,
the graphics are being changed on a regular basis, an example being
the sky, day and night changeovers, and some weather patterns which
were just recently overhauled and will be redone yet again very
soon. Now that's perfectionism, and I like it. Even Albion had a
recent facelift to compare with the excellent job done on making
Midgard look as good as it does.
Wiping the dust from
my knees and standing back up from my praising, here's the minimum
system requirements for Dark Age of Camelot. These will undoubtedly
be raised by the game's release, and to run DAoC at a high resolution
with the detail buffed up is going to need a high-end computer.
Minimum
System Requirements
(As of Beta 3)
- 350 Mhz CPU
- 96Mb RAM
- 16Mb 3D Video Card
- Internet Conection
(56k suggested as Minimum)
The Dark Age of Camelot Screenshots
used are courtesy of Camelot
Stratics, Mythic
Entertainment, and those who captured the shots.
If you would like to
add or comment about anything in this article, please feel free
to contact me at reltrethan@hotmail.com
Thanks, I'll keep you
posted on any changes.
Andrew
(Starfire21 / Reltrethan)
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