
Beta Phase: Currently
in Alpha. Closed Beta begins Q3 2001 - Open Beta begins November
2001.
Estimated Release: Summer
2002.
Game Genre:
MMORPG
POI: Playable
Races, PvP System, Graphics, Skill System, Guild System, Mounts,
Family and Languages.
Horizons
It's a grand ol' time
for those of us who love MMORPG's, especially as the competition
between the developers is high at the moment, with each vying to
be the market leaders. The end result is a whole array of top-class
games for us to scratch our chins about in contemplation, with a
choice of which to play almost as vast in scope and numbers as the
possibilities within each. There are a stout handful which rise
above the rest and perch proudly on the Cliff-Face along side those
few other greats which pave the way for years to come, while the
average games leap over the edge like so many lemmings for a few
brief moments of glory before being lost to antiquity. Horizons
is without a doubt set to be one of those games which sets the standards
for MMORPG's for many years to come. IMHO it is set to be the most
elaborate and spectacular of all second-generation MMORPG's (UO,
EQ and AC being the First-Generation), with graphics which have
everyone in a dazed bewilderment somewhere between dreamstate and
reality, with pillow-dribble to boot. So what grounds do I have
to make such wild presumptions on Artifact Entertainment's divine
creation? Well, I couldn't possibly explain it all, but I will try
to ease you upon this marvellous game so you might judge for yourself.
Bid
Your Spouse Farewell
It's
a strange feeling I have; knowing that there will be painfully empty
months before the chance arises where testing Horizons becomes a
possibility. Then to know that once gameplay is initiated, I am
condemned to spend a large part of my existance in the land of Istaria,
fighting for good and risking all I have worked for. Is that worth
trading in my life, friends, family, luscious tan, hygene, posture,
muscle-mass, job and sanity for?
Hell yeah! Show me where
to sign, because seeing what Artifact Entertainment have been creating
in their forge in the mountains, the success of Horizons is inevitable,
so let's look at some of the small things which make the bigger
picture, starting with playable characters.
At the moment there are
15 races available to choose from, ranging from the Humans, Dwarves,
Elves and Orcs through to Vampires, Demons, Angels, and even Dragons.
It's amusingly important to take into account the advantages and
disadvantages of each race when deciding which to be. While a Dragon
might seem an obvious choice, they are difficult to build up and
weak for quite some time compared to other races, though once you
have been looking after your Dragon for a good many months, you'll
notice the strengths starting to kick in. An ancient Dragon is probably
one of the most powerful races as far as combat goes, but then any
race can be the best at combat, it just depends on how you go about
building your character and how smart you are in a battle. A major
disadvantage which occurs with Dragons is that they cannot use weapons
or armour, which takes a big bite out of the character's adaptability
to any given situation. Of course, they have extremely powerful
magic and melee abilities, and can fly great distances. Did I say
fly? oh.. well, yes, there is flight in Horizons :) Angels and Demons
are two other examples of races which can fly, though their ability
to do so is less than that of a Dragon.
The
total amount of character slots will be subject to change, but will
be 5 at the minimum. Also there will be a variety of special servers,
each with different game settings. These will be available at the
same monthly rate as the normal servers, and current plans point
towards a single character server and others with variable amounts
of PvP interaction available. More servers will be introduced depending
how popular and feasable they'll be.
Spare
a Crust, Guv'nor?
You'll need to make sure
your character is well fed if you plan on world domination. Packing
fresh undies is optionable but advised. There are two ways of eating..
Firstly, food will be eaten automatically by the character when
it's needed. The second method is by clicking on it. Also there
are two attributes associated with food, which are how filling it
is, and how nutritious. It would be no use eating something which
is filling, but has no nutritional value, otherwise you will fast
find yourself becoming ill, with your skills and attributes being
affected because of it. Each race also has a variety of favoured
food types, so while apples, nuts and rice might be good for one
race, it might cause adverse effects on another race. Lack of food
will not result in death, fortunately. It's designed to be a background
facter for realism, but not obtrusive or character destroying.
Krish
Fou, Malladinst.. D'in Fil Prazah!
A
bit rusty on various languages? You will be :) Each race has it's
own language. AE haven't released how they'll impliment this into
the game yet, but so far you won't be able to understand what a
character of a foreign race is saying unless your character is skilled
enough in that language. There's also out-of-game support for different
languages. For example, NCSoft will be adapting their own version
of Horizons for the Asian market (There will be a few tiny changes
for the Asian version to cater for religious and cultural taboos
and laws), but primarily the NCSoft version will be set up to allow
the use of different character-sets used in typing/writing.
There will be /tell style
communication in Horizons, though the system will be more efficient
to use than those seen in other games so far. Speaking aloud will
only be heard in a certain area around the speaker, with shouts
travelling a bit further. There is also a Groupchat available (like
fellowship), and Guildchat so you can communicate with all those
in your guild. Fortunately there won't be any large-area broadcasts,
which can be very obtrusive even in smaller games which have that
setting. Also there are bazaar areas allocated for auctions, with
a special chat style which won't go outside of the designated area.
Lay
of the Land
AE
haven't released the size of Istaria, but the team assure us that
they'll be working over every blade of grass to make sure the finished
product is as complete and detailed as possible. With that in mind,
there will be a wide variety of creatures which can be mounted and
even flown upon, though every creature will be limited (likely judged
by skill levels), on how far and fast they can travel both on land
and above it. Swimming will also be possible, with each race having
different abilities in this field, ranging from the slow swimmers
who can barely hold their breath for twenty seconds through to races
which live underwater and move as freely as a bird in flight. Perhaps
a better example would be a fish in water :-)
The whole system for
building/renting/owning houses is a little complex in it's execution.
Once you've managed to purchase a piece of land in a pre-designated
area, you can go about hiring a crew from an NPC building company
to start creating your new money-sink. Taxes are paid every two
weeks, and if three payments are missed your property is foreclosed.
The land may be sold or destroyed if six payments (three months)
are missed. The amount of tax to be payed is determined by the land,
the local authorities, what the building is to be used for and the
size of the building/land etc. It's also interesting to note that
keys can be cut from originals and copied (presumably using a mould),
so you may need to change the locks if you think security has been
compromised. Also you are able to tag items which you wish to remain
exactly where they are. These items cannot be stolen, decayed or
moved at all (examples might be a table and chairs or wall clock),
and the number of items taggable depends on the size of the house.
Scattered
about the land like discarded toys can also be found arenas. These
are places where combat takes place without penalties, and the rules
are defined by whoever is the current champion of the arena in question.
Large audiences can watch the battles as they take place, though
can't interfere with the fight in any way.
With lots of small details
like this in Horizons, it all adds up to a very large and detailed
game which will definately keep all players fully entertained. Just
take the screenshot to the left as an example. The hieroglyphics
on the wall is a completely readable language in the game, though
at this point I couldn't tell you if your character could understand
it with the right skills or if you as a player would need to translate
it. I'm presuming the latter of the two to be the case.
You'll
Be Hearing From My Associates..
Guilds will be considerably
more complex and in-depth than in past games, with members being
allocated and promoted to certain definable ranks within the organisation,
each rank having a list of abilities within the guild which they
have access to, as defined by the guild leader. These abilities
might include things like authorisation to access the guild's vaults
and hand out funds or items to guild members, or to officially declare
war against another guild or faction. There'll be a large list of
possibilities, which will undoubtedly be modified and tinkered with
during beta.
Another
interesting aspect of Horizons is that of family. Each race has
a different amount of average family members and each have varying
likelihoods of kicking out troublesome members. Parents can be PC
or NPC and can help out their offspring in various ways which have
yet to be disclosed. Parents will also often have homes, though
not always, and be able to supply a degree of protection and equipment
to their children.
As if they weren't enough
associations to have watching your back, you can also have a Deity
which will play quite an active role in your game life. There are
19 Deities in all, each having a variety of advantages and disadvantages,
and also differing likelihoods of giving aid during battle or other
times of trouble. Take Angels and Demons for example.. Angels worship
Rasha and Demons worship Mheegus, and should members of these opposing
races meet in battle, they will likely have the power of their respective
gods behind them, leading to a spectacular show. It's also important
to note that there are Blood Wars, which is a permanent state where
opposing races can attack each other on site and gain bonuses rather
than penalties. These Blood Wars are pre-set and usually involve
some rather nasty history between the warring races.
Blast
Ye, Thief n' Scallywag
A feature which has been
proved as popular and important is that of Secure Trade, which will
be available for both normal trades between players and also for
Item Creation Contracts, for which details have yet to be released.
Also there are Banks for those who need to stow items and money,
or exchange currencies. Banks are localised though, so putting a
spare set of plate armour in one bank will mean you have to go back
there to get it, rather than from any bank you might visit.
Random
PK'ing will likely not take place, because those who take part in
it will find themselves being hunted by local Bounty Hunters (both
PC and NPC), guilds, families, friends and even Deities, who will
exact their rightous wrath on those who commit such deeds. Attacking
members of friendly factions will also cause you to lose standing
amongst them and even become an enemy to them. Of course, fighting
those of opposite alignment and those who your race is at war with
(normal and blood war) will result in bonuses rather than penalties.
Troublemakers will find themselves unable to enter towns or even
being killed on site when attempting to do so. There is also Kharma
and Peity to take into account, so it's a good idea to be on best
behaviour.
Let's finish on the requirements
then. Even at Alpha stages, the minimum system requirements amount
to more computer power than most of us have and will very likely
rise a little more over time, but by release it's likely that an
average computer could handle the game well enough. You have yourself
about a year to make the appropriate preparations :)
Miminum
System Requirements
- AMD/Intel 700mhz or
higher
- 128mb Ram
- 32mb Video Card Supporting
Hardware T&L (Geforce or Radeon)
- Approx 1.5 gb hard
drive space
- Internet connection
at 56k or better
- DirectX Compliant
Sound Card
Recommended
- AMD/Intel 900mhz or
higher
- 256mb ram
- 64mb Geforce2 or Equivalent
- Cable Modem or DSL
connection
- EAX Capable Soundcard
Click here
to go to the Horizons website and view their various rendered models,
animations, artwork and screenshots.
If you would like to
add or comment about anything in this article, please feel free
to contact me at reltrethan@hotmail.com
Thanks, I'll keep you
posted on any changes.
Andrew
(Starfire21 / Reltrethan)
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